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  1. #11
    Originally Posted by Zuckerbrin Go to original post
    1) I will never believe that only I am interested in testing new features on test servers.
    2) But every "pro player" can see your stats and say "Man, your k/d 1.06 - you are underlow". Therefore test servers better for training than official "quick match"
    1) "Not everyone needs that" means exactly that. It's not "nobody". Just a lot less people. Even less keep TTS until the end of a testing, they just check a new operator and a map, thay are not interested in patches and quick changes. "Defenders gadgets are now immune to friendly electicity? So what?"
    2) Every "pro player" can go and fart to himself. At least I'm not ashamed by my beginner's period and have my dignity to avoid creating the smurf account, to chase the better numbers. It wouldn't change neither player's skill, nor fun from this game, just pleasure some ego. Meh. Same with the TTS "stats preservation".
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  2. #12
    Originally Posted by KPOXA-CBEPXTAHK Go to original post
    1) Like the reinforced outside hatches.
    This is a real shame . pre fortified exterior hatches should have at the minimum been implemented into ranked. Even devs could have use them more strategically by placing them closer to hot zones without offering to much of a handicap for attackers when reworking or adding new maps.
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  3. #13
    Originally Posted by kamakazimerc Go to original post
    This is a real shame . pre fortified exterior hatches should have at the minimum been implemented into ranked. Even devs could have use them more strategically by placing them closer to hot zones without offering to much of a handicap for attackers when reworking or adding new maps.
    Too little people on TTS, too many negative feedback.
    I personally wouldn't mind having an option to reinforce the outside hatches during prep-phase or selecting operator screen, if it would decrease the reinforcements pool. Nothing should be free. Defenders usually don't have enough fortifications to secure everything they want, so that would weaken their defense somewhere else, which is pretty balanced by me. And judging by a fact you can't properly defend the outside hatches (no bandit tricking for sure), if attackers really want to open those hatches - they always could do that.

    But devs just did what they had to after listening all those feedbacks, I don't blame them for that.
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