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  1. #1

    Removing Hud indicators for enemies in binoculars

    Could you remove the binoculars indicators for enemies. I want to be able to spot them on my own without having to look away,
    It takes away the RP ad realism of the game
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  2. #2
    Rafi-KtC's Avatar Senior Member
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    Second to this, we can identify them by weapon and outfit
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  3. #3
    An option for this would be ideal.

    I can see for those wanting even more of a hardcore experience, why you'd want that off.

    I actually like it however as I see this as being your recon notes. But it does need fine tuning. It should only show if you have LoS and I would like them to add the info icon in here for a person that may have intel. I play no HUD as that icon is horrid on screen but there is no other way knowing who to grab for intel and I don't want to have to grab every enemy to see if I can interrogate them - that's just silly. Maybe they should just say only commanders have intel noone else and that would solve it but that's not always the case.
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  4. #4
    Rafi-KtC's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    An option for this would be ideal.

    I can see for those wanting even more of a hardcore experience, why you'd want that off.

    I actually like it however as I see this as being your recon notes. But it does need fine tuning. It should only show if you have LoS and I would like them to add the info icon in here for a person that may have intel. I play no HUD as that icon is horrid on screen but there is no other way knowing who to grab for intel and I don't want to have to grab every enemy to see if I can interrogate them - that's just silly. Maybe they should just say only commanders have intel noone else and that would solve it but that's not always the case.
    You're talking about something else, that (i) shows with "objectives" turned on.

    The post is about that red rectangle with the enemy class in it (sniper, Commander, etc) since the author mentioned "looking away" so not to see it pop up, which is something that I also try to do, but the area it activates is quite big.
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  5. #5
    In fact the same way chests show up it would be good to have intels and collectibles show on the binoculars to avoid going on the mp all the time. But yes im refering to the binocular reacting to enemies. Its nnoying and takes away the immersion
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  6. #6
    mmmh i can understand both,...

    If you play Milsim like, it would be nice to be able turn this or that Off, for me, i can easy indentify the enemy by holding focos on the center of the Binoculars, without reading whats showing in the Red Box, so for me ifs not relevant if there is a red box or not, i dont look at the box. But i still can understand that some player dont want to see this box

    on the other hand, if you play Missions Milsim like (No Hud etc) you are not able to indentify the needet Soldier /civilian without open your map, or try to grab every NPC thats on that target.
    So its not the Point what the Author suggested, but its a good point. I like the idea you get a Picture by intel from the NPC you have to find, this guy has a Specific look on that picture, a unique outfit,
    then we are able to indentify the right NPC.
    For Player that play with hud it feels ok that a Makrer appear in the Binoculars, but for millSilm it would again break the immersive feeling.
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  7. #7
    Originally Posted by Rafi-KtC Go to original post
    You're talking about something else, that (i) shows with "objectives" turned on.

    The post is about that red rectangle with the enemy class in it (sniper, Commander, etc) since the author mentioned "looking away" so not to see it pop up, which is something that I also try to do, but the area it activates is quite big.

    No I understood what was meant with my 1st 2 sentences of having it as an option and those wanting this for more of a hardcore experience.

    I just expanded on this in my final paragraph explaining that I actually like seeing this descriptive box as use it as my kind of recon notes and that actually I would also prefer this box to also include the intel icon (i) to show which soldier holds the intel rather than having it as an in HUD option (which is ugly as so I turn it off as I enjoy a no HUD experience BUT you cannot tell which soldier has intel without grabbing every single 1 which is unrealistic).

    Sorry if I didn't explain that well in my 1st post.
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  8. #8
    Rafi-KtC's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    No I understood what was meant with my 1st 2 sentences of having it as an option and those wanting this for more of a hardcore experience.

    I just expanded on this in my final paragraph explaining that I actually like seeing this descriptive box as use it as my kind of recon notes and that actually I would also prefer this box to also include the intel icon (i) to show which soldier holds the intel rather than having it as an in HUD option (which is ugly as so I turn it off as I enjoy a no HUD experience BUT you cannot tell which soldier has intel without grabbing every single 1 which is unrealistic).

    Sorry if I didn't explain that well in my 1st post.
    Heck yeah, that makes more sense. Indeed, the (i) in the "intel interface" would be much better.
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  9. #9
    the bad thing about completely disabling the hud is that it is very difficult for enemies to lose sight of you only if you go too far or spend a lot of time without them seeing you but apart from that they always know exactly where you are .. for example I entered a penthouse and left the other side, they know that I went to the other side without seeing me..
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  10. #10
    any useless information in my face always irritates me in any game, I get in the game to relax and not to see visual pollution .. like it makes a lot more sense to show up on the map if I want to open the map than in the HUD I don't like , especially those missions that always appear on the screen lol is very ugly thank goodness to disable them
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