Glad to see the game is more refined now with clever new moves and mostly smooth performance. Here are some suggestions and feedback, I may post more later on:
- Braking should have audible feedback, you don't realize it when you are actually breaking. Combine sound effect with rumble maybe?
- In goal replay you should be able to move camera freely, much like in Rocket League. Also the replay should be few seconds longer to see better who passed and what happened before goaling, plus there should be option to see player names.
- For some reason compared to closed alpha, the game feels tad less exciting to play but more tactical, it's hard to point out why. Not necessarily a good or a bad thing.
- Someone complained about music here at the forum, but in my opinion the soundtrack from alpha is spot on for this game. I don't know if you added any tracks but I imagine I heard one new rock song in the game which didn't fit the groove that well if you ask me.
So far nice work...
Cheers to you @Ubi-Milky
Continuing:
- Local split-screen should be added someday for two players.
- There is a problem with the doughnut: It doesn't matter if you hit the ring, you will still score. This is a serious flaw if you ask me, the ball should bounce from the ring. I'm not sure if it sometimes does that, but in my last game there were two goals hitting the ring. One was directly to the side which points at the center of the rink, like straight through the ring.
- I think the excitement part is diminished by increased speed. I recall getting up to speed in alpha required little more effort. Now you go fast in no time and the new moves make it even easier to reach maximum speed. I liked the slow start up which made your moves and positioning count more.
Back to the game soon enough...
If you have to give longer replays, it would also be good to have an option to omit, then like all players click on skip this game will skip a repeatOriginally Posted by SupremeSkill- Go to original post
Continuing:
- I'm now starting to wonder after reaching decent amount of fans if offense is still much stronger than defense? I'm noticing that players including me cannot get the ball and stop players who handle sloping at high speed well. Even I can dodge players adequately if I ramp up speed and I'm not even that good yet. It is likely that I have reached my natural skill level and the slow learning process has started - and I can say it's not that enjoyable when matches are often steamrolls where the defending side just cannot catch the ball once the sloping starts on top of some neat passes. Defending is HARD in this game, which means no larger audience is ever retainable like this, since once you get to the level where I am, 50 % if more players will quit. For example Rocket League never feels like this, it always feels like you have even the slightest chance of winning and luck is barely a factor, but then again, Rocket League has no actual defense/offense variation. Balancing Roller Champions correctly is a tough nut to crack I admit that. For now I have no clear answers to give other than toning down the overall speed of the game; max speed is too easy to gain and acceleration is too quick.
Soon back to the rink...
Quickly adding here that if you devs are unsure if your game is at it's final state yet or even soon, I strongly recommend to "release" the game in open beta state, just if you wish to make bigger changes to speed and whatnot later on. Valve did like this with Dota 2 some years ago; the game was basically ready to go, but they took their freedom to still make more or less major changes for a long period. I'm fully aware that today the general attitude is you can release whatever you want, in what state you want, and there is no even legal issues with changing dramatically a paid product afterwards - it's just business and hey, everybody loves constant updates with changes right? They make great headlines!
I wish once you have fully released the game you stick with what you have crafted, respecting your own decisions. Adding content is cool, while not cool is changing the core mechanics, parameters of speed and such or the mood of the game. If something was good back in the earlier days of gaming, it was that games stayed as they were meant to be by the original design team. Bugs are nasty, I'm glad those can be fixed at a later date, but today so many games suffer from constant changes and tweaking, which is just silly, needless, sometimes harmul work.
Bit of a rant, but you get the point: Respect the final release state!