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  1. #81
    Sircowdog1's Avatar Senior Member
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    Originally Posted by chicagolongball Go to original post
    I watched at least 10 guys from my clan at the time of WONY quit and never come back because the thought of starting over was so unappealing. And that was with gear 2.0. If they try to pull that again without a major gear overhaul, it will be a disaster. I'd say based on what I'm seeing and who I've spoken to, it seems to be about 15/1 with players who absolutely do NOT want a new level cap compared to those who do. To me, it's just lazy way to prolong the time players have to spend in the game.

    Real content is map expansions, new game modes, unique events with unique rewards, etc....not cosmetics, seasons and level increases. The later is just fluff and artificial time wasters by lazy development teams. Hard pass on that.
    Did these guys never prestige in Call of Duty? Never played any other expansion in an RPG? Never started a new character in diablo?

    The idea of a gear reset is pretty damn common in videogames. The idea of keeping EVERYTHING at max power when new content is released is kind of less so, and being willing to walk away from a game entirely because you have to play new content is....weird to me.

    But like I said in a few earlier posts, there are ways to do it without completely throwing away existing progress. A New Game+ mode maybe. Or some other form of side progression. Either way, I think it would be a mistake for Massive/Ubi/whoever to be afraid of creating new systems and gear because some entitled players want to clutch pearls and not have to progress any more.
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  2. #82
    They're going to launch a massive expansion soon I'm sure. An expansion of the color of the jeans available in apparel caches. Maybe even shoe color variations! An Apparel Expansion, if you will.
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  3. #83
    dagrommit's Avatar Senior Member
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    Providing new playable content without a level cap increase would be a bad move IMO. It would remove a pillar of a looter shooter - the chase for loot. The complaints about the lack of new content would start up within weeks. All to satisfy some people's OCD.

    Originally Posted by Zathras23 Go to original post
    The way I see it is for me is they have until April 1st to set a road map that shows the course the Division franchise will be taking or they'll be losing me as a player to Outriders (depending on how the demo releasing this Thursday looks) and I probably won't be the only one to jump ship.
    That games setting and aesthetic isn't appealing to everyone. If I wanted a sci-fi looter I would be playing Destiny 2.

    Originally Posted by xboxes666 Go to original post
    I left division 2 during the ban waves...worst decision they ever made...since then i never looked back.
    And yet, here you are
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  4. #84
    Zathras23's Avatar Senior Member
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    Originally Posted by dagrommit Go to original post
    That games setting and aesthetic isn't appealing to everyone. If I wanted a sci-fi looter I would be playing Destiny 2.
    That's true but, then again, that goes for every new game that comes along.

    As for Division 2 I just finished the last league and have no interest in the Hollywood event. I think I'm done with The Division 2 for the time being and going to turn my attention to other games. I just bought War On The Sea, a WW2 naval game set in the PTO made by Killerfish Games, the company that brought us Cold Waters (great game) so that's where my free time will be spent.
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  5. #85
    Ken_Koerperich's Avatar Member
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    Originally Posted by VampiricVulpix Go to original post
    Eh times change, new consoles with newer games. The rinse & repeat of coming back to an aging game that continues to force regrind has it's limits. Alot of time has passed since the level 40 release, people are worn out. It's not like year 1 where the gradual gear score increase was acceptable as the game was getting into the main cycle of it's content layout. The disappointments over the past 6 months are taking their toll...so no not everyone will be back once again to regrind for the same stuff once more. The level cap increases in this game weren't new content nor progression. It is merely raising the number for you to attain for the same gear sets & weapons you enjoy using. Forcing an obsolete tone for your current gear, to regrind for the same exact thing that is no different in it's use. It's both brilliant in that it does the job of giving a sense of false progression, yet it's extreme laziness on a dev team's behalf when it comes to true progression.
    True dat!

    I'm only here, as Sony's stupid policy on "ONLINE" sales for the PS5 is stupid, and I haven't gotten one yet.

    Have to have something to play until I get one, and I'm not buying games right now.

    Saving all $$ for the new system.

    Otherwise I'd garbage bin this game
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  6. #86
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Ken_Koerperich Go to original post
    True dat!

    I'm only here, as Sony's stupid policy on "ONLINE" sales for the PS5 is stupid, and I haven't gotten one yet.

    Have to have something to play until I get one, and I'm not buying games right now.

    Saving all $$ for the new system.

    Otherwise I'd garbage bin this game
    Same here. Demon Souls and Ghost of Tsushima are the two main games I'm waiting to play on a PS5. And holding out hope for a Bloodborne remaster at 60 fps too!
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  7. #87
    Noxious81's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    (...) But like I said in a few earlier posts, there are ways to do it without completely throwing away existing progress. A New Game+ mode maybe. Or some other form of side progression. Either way, I think it would be a mistake for Massive/Ubi/whoever to be afraid of creating new systems and gear because some entitled players want to clutch pearls and not have to progress any more.
    I have to admit I also wouldn't like a complete reset just like the one that came with WoNY. While the reset kind of made sense when launching WoNY because with Gear 2.0 dropping we had to build completely new and different builds anyway.

    But without such a vast and fundamental change to the gear-system and with how talents and bonuses work, a reset would not be appealing to me. Because I'd basically had to re-farm the very same builds which work for me now, which I do enjoy playing right now. You would basically ignore builds and gear bonuses and synergies until level 50 and would then start to create 1:1 copies of your level-40-builds. If the gear-system wasn't to be changed fundamentally.

    If it was to be changed fundamentally (including changing Brand and Gear Set bonuses, talents, attributes etc. – just like Gear 2.0 did), it would still mean that I'd lose the variety of builds I now enjoy. Which I also would not like. Just as a comparison; When Gear 2.0 was introduced we all also lost builds that worked. But usually you basically had two or three builds which were all rather alike, all red was the way to go and although those few builds worked, there wasn't so much fun in using them. Now we do have what I feel is the best variety in builds this game has ever seen and a lot of players carry a lot of loadouts which they all enjoy. So that is quite a different starting point than pre-TU8, imho.
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  8. #88
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Noxious81 Go to original post
    I have to admit I also wouldn't like a complete reset just like the one that came with WoNY. While the reset kind of made sense when launching WoNY because with Gear 2.0 dropping we had to build completely new and different builds anyway.

    But without such a vast and fundamental change to the gear-system and with how talents and bonuses work, a reset would not be appealing to me. Because I'd basically had to re-farm the very same builds which work for me now, which I do enjoy playing right now. You would basically ignore builds and gear bonuses and synergies until level 50 and would then start to create 1:1 copies of your level-40-builds. If the gear-system wasn't to be changed fundamentally.

    If it was to be changed fundamentally (including changing Brand and Gear Set bonuses, talents, attributes etc. – just like Gear 2.0 did), it would still mean that I'd lose the variety of builds I now enjoy. Which I also would not like. Just as a comparison; When Gear 2.0 was introduced we all also lost builds that worked. But usually you basically had two or three builds which were all rather alike, all red was the way to go and although those few builds worked, there wasn't so much fun in using them. Now we do have what I feel is the best variety in builds this game has ever seen and a lot of players carry a lot of loadouts which they all enjoy. So that is quite a different starting point than pre-TU8, imho.
    Take that logic to its conclusion and you'd never play another game ever again because it would mean "starting over". Such as with any potential Division 3.

    As I said: this fear and unwillingness to ever have to progress again is not a viable basis for future content or games. It's not at all reasonable. You can't get something from nothing. Even if Division 2 just keeps tacking on new systems and brands and specializations, it only results in incredible bloat and unwieldy power creep that alienates new players.

    People need to change their mindset in regards to this. Stop thinking of it as losing something, and start thinking of it as gaining a new game. And if you don't want to play it, then don't pay for the expansion. Just keep playing WONY and accept that you also won't gain the benefits of any future additions.
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  9. #89
    Originally Posted by Sircowdog1 Go to original post
    Did these guys never prestige in Call of Duty? Never played any other expansion in an RPG? Never started a new character in diablo?

    The idea of a gear reset is pretty damn common in videogames. The idea of keeping EVERYTHING at max power when new content is released is kind of less so, and being willing to walk away from a game entirely because you have to play new content is....weird to me.

    But like I said in a few earlier posts, there are ways to do it without completely throwing away existing progress. A New Game+ mode maybe. Or some other form of side progression. Either way, I think it would be a mistake for Massive/Ubi/whoever to be afraid of creating new systems and gear because some entitled players want to clutch pearls and not have to progress any more.
    The RNG is so punishing in this game, and without optimization until recently, it meant HUNDREDS of hours of farming just to get 5-6 decent builds. Once you've put thousands of hours into the game, you just want to play cool new content with the builds you spent so much time putting together. Many of us can't stomach the thought of grinding gear over again for the 3rd time when content is so thin and far spaced. Assuming there was a WONY, raid and game mode every 6 months, sure, but in this game there's a WONY, raid and game mode every 2 YEARS. There's just not enough new content frequently enough to warrant refarming gear from zero for a third time.
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  10. #90
    Oatiecrumble's Avatar Senior Member
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    I look at it this way:

    New map: Good
    New missions: Good for the first 2-3 runs
    New CP's: Better than missions so more than 2-3 runs

    Gear reset: What's the point this late in the game, we will be farming the same gear as we already have just to get it back to where it was....it's like one step forward two steps backwards.

    The only way i see it working is to have lots of new brands/new talents/new skills/new builds to grind for.....but there lies a problem, the game is already over saturated with brands.

    And even if they do find a way to make it easier to keep our maxed out builds with a gear reset we are still stuck with:

    New map: Good
    New missions: Good for the first 2-3 runs
    New CP's: Better than missions so more than 2-3 runs

    IMO they will have to come up with something completely different for it to work.....not just a lazy "Oh lets reset their gear, that will keep them playing"
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