Money,money,money...!Ubisoft/Massive realised,that is still people who willing to pay DLC like WONY and of corse,give them New Seasons,and next year another Seassons....Think obout,this is nothing to compare with Div1 game,and another thing,if gone something wrong with other Ubisoft game in 2021,will have some BIG DELAY on Div2,or even worse situations,that Team gonna apart...Etc,etc...On E32019 Mr.Julia Gerret promise to "Skill Up"that we get "Survival"in Div2,but now are 2021 year,where is Survival Mr.Gerret???And other thing you promise,accept the Delay on every F,,,,n Content???C`On!
They could add talents on a few items other than the backpack and chest. But only for L41+ gear. That way no existing gear @ L40 needs to be touched.. Holstered talents would be a good candidate for this.Originally Posted by Riflemania Go to original post
The game does not last until the end of the year without content. If the idea is to launch a DLC at the end of the year, it may already be late. The game then dies. As for Seasons, I bought all but the latter. It's always more of the same ... nothing new. I would pay for a DLC but it would have to be really new content and not events that become repetitive.
There will not be a large upcoming dlc. Im betting all we get is new season and manhunt. The studio was was not able to launch the nightmare event. I dont think there were any plans until investors said let keep content coming. That means let's make the most money with least amount of investment. Let's go back to the division, remember when people were claiming it would get year 3. Did not happen. What I expect to hear is maybe Division 3 announcement at E3 this year with a tentative release date of 2023 or 2024. The current health crisis has caused any possible major expansion not to be started. There is a reason why STOG is not being held. There is no news, no new major content coming. I could be wrong though.
By talking about new games, you are – of course in your favor – deliberately misleading the situation discussed here. We are talking about any kind of DLC, maybe an expansion or maybe just a couple of smaller add-ons. A new game is always of course a completely new experience and usually comes with a new story, all new areas and maps, new characters, new graphics, new features and game mechanics etc. pp. – so this is an invalid argument.Originally Posted by Sircowdog1 Go to original post
You sure are very convinced that your opinion is the right one – but isn't it a bit over the top to suggest that people have "fear and unwillingness to ever have to progress again"? That's imho pretty pathetic and isn't the best way to foster a meaningful discussion.Originally Posted by Sircowdog1 Go to original post
Anyway...
You probably missed my thoughts regarding the meaningfulness of a reset, so I'll just ask this question:
Suppose you were to level up to 50 in a DLC just like WoNY. The currently very good gear-system (in terms of talents, attributes, brands, Gear Sets, bonuses etc.) would remain completely the same – 1:1. Which builds would be built in the new endgame?
You would of course again build this fun hybrid build you had at level 40. Or you would build the same DD, the same CC, the same tank as on level 40 - because without any changes to the gear-system or other drastic cuts (like the removal of DtE) you would have no reason to create completely different builds than on level 40. Also, the options to do so if desired would be exactly the same as on level 40.
So to me this wouldn't be comparable to a fun and motivating new start in a new game, but would feel more like "keeping the players busy" so that any new content can be bloated with more playtime.
I'd rather have new content that I can set to such a high difficulty that it's still really challenging even with my current good gear. I'd rather see a gradual increase in gear caps like in TD1 through the Gear Score: By raising the GS moderately, you could continue playing with your current gear without any problems and then enhance your existing builds bit by bit with better items with a higher GS. The Classified Gear Sets from TD1 are also a good example, as you could improve your existing builds with those parts by successively exchanging them (and additionally you could strive for the 6pcs sets).
To me, that's just a more organic approach for weaving in new gear, for raising any caps. You progressively get better options the longer you play, but you're not "forced" to start completely from scratch.
Or a very concrete example:
A clan is regularly playing both raids at level 40 with cool and variable builds. Then the new level cap comes, most clan members reach level 50... and then a lot of players can't play the activities they like in this game (namely the raids, especially Iron Horse) for quite a while, until at least 8 players have put together some of the required builds again, exactly as they had them at level 40. That just doesn't make sense to me...
Well said. Totally +1Originally Posted by Riflemania Go to original post
Best possible answer. Also +1Originally Posted by Noxious81 Go to original post
Level 50 just doesn't make sense
For sure. I already haven't played but one day in the last 2 months, but I love the franchise so I hold a sliver of hope. However if it's anything other than game modes and map expansions, I'm done for good. There should have been another WONY type expansion 6 months ago and then again at some point in the next month or 2. In my estimation, it's too late to do this, unless they already have half done content that was scrapped at some point, but starting from zero and making content now? I am assuming it's too late to get anything substantial out in time to matter. The community won't keep playing based on some weak seasons and cosmetic events.Originally Posted by PT_Frizzer Go to original post
I'm not misleading or misrepresenting anything. Think about it a little more:Originally Posted by Noxious81 Go to original post
If a DLC has only minor changes, then your those changes likely won't be significant enough to impact your existing progression.
If a DLC has significant enough changes to impact you(like most expansions do), then for all practical applications it IS a new game. Look at how drastic things changed between the launch of Division 2 and WONY, for example.
What? Should I have an opinion that I don't believe is right, then argue that instead?Originally Posted by Noxious81 Go to original post
"Fear and unwillingness to ever have to progress again" is EXACTLY what many people have already expressed. "If I have to start the grind over, **** that!" or "If I lose my perfect builds I'm not playing any more!".
Just because you don't like what I'm saying doesn't mean it's a bad basis for a discussion. It jus means you don't like what I'm saying. ;D
If ALL that the "expansion" does is raise the level cap, then I completely agree with you. If that's all they do, and try to charge money for it, then I'm with you 100% that it's lazy and meaningless busywork.Originally Posted by Noxious81 Go to original post
However, if they make a paradigm shift on the same order of magnitude that happened between Base Division 2 and WONY, then your points don't hold up.
I think we're mostly talking about the same things, just from different points of view.Originally Posted by Noxious81 Go to original post
I've already suggested in other posts that there are ways to add onto the existing game without completely destroying progression. New talents, new brands, a new progression system in addition to the SHD watch, or even new specializations. That sounds similar to what you said with things like classified sets, or 6pc sets.
But The Division 2 is already a very bloated game. We have too many systems and game modes as it is, and not enough inventory space to handle them all(with no ability to increase it according to the devs). IMO the franchise should move to a completely new game: Division 3. This makes more sense, since it could be designed and planned better from the beginning, and work with the new console generation instead of being held back by 10 year old hardware of the previous generation.
I like how some compared D2 to COD in their argument that a level 50 raise make sense.
Call of Duty is a shooter, Division is a Loot Shooter.
In COD all you have to do is level up by playing pretty much anything to unlock 90% of the items (including core unlocks like weapons, gear, perks, etc). In COD when you prestige, you usually get to keep a weapon or so when you restart, which still has the same useful performance as before.
In D2 you can level up as much as you want in any game mode, but you aren't going to get s**t when it comes to all unlocks unless you actually hunt for it. In D2, a level cap increase takes away the value of all squired weapons & gear because they don't hold up & require replacement.
Plus you aren't grinding & hunting for resources to improve your gear in COD. That's a huge part of D2.
There's a huge difference between the games & what a "reset/level raise" does, stop generalizing shooter games.
* The only thing most COD games have over the Division, are most of the extra cosmetic unlocks. Most of the weapon skins, patches, emblems, etc you get in COD are ones you have to earn via combat tasks/challenges. In D2 most of those unlocks are simply hidden behind a basic level up system or a small micro-transaction store. So there's the area of content where the games are actually reversed.
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As for whatever the new year 3 content in this game will be, a level reset is pointless other than to make long term players stick around even longer. At this time the veteran players know what primary gear sets & weapons they like & are proficient at using. It's not "progressing" by making us regrind for those god-rolled builds again, it's just lazy false progression to appear to give the game a longer life of activity. The devs can certainly just keep throwing new exotics, weapons, gear, & activities at us like they have been for the past year.
It actually takes away from the point of "getting us to try the new content" when we have to regrind for all our core gear & weapons once again. That's more time into establishing our load-outs yet again that we are efficient in, rather than putting time into testing the new waters of new gear sets & weapons.
The comparison was not a direct game-to-game point. It was to compare the concept of resetting progression.Originally Posted by VampiricVulpix Go to original post
No one forces you to spend 1000+ hours grinding the perfect god-rolls on everything. The game doesn't require it, not to access content nor to defeat content.
A player's choice to invest ungodly amounts of time seeking perfection is not a solid counter-argument to expansion-based progression resets. Progress resets are the bread and butter industry standard for RPG expansions.
Path of Exile(easily the single best looter to date) provides complete gear resets with new mechanics and loot and skills every few months. Sure, you don't have to participate. But then you don't gain the benefits of the new mechanics or loot or skills either.
If Division 2 does another expansion and you don't want to re-grind anything, then just don't buy the expansion and park your a** at level 40 without getting any benefit from the expansion, EXACTLY the same way that people playing at level 30 do right now!