Originally Posted by
Sircowdog1
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(...) Look at how drastic things changed between the launch of Division 2 and WONY, for example. (...)
However, if they make a paradigm shift on the same order of magnitude that happened between Base Division 2 and WONY, then your points don't hold up. (...)
That's a good point right there – especially as WoNY and the change you are talking about (Gear 2.0) are in fact two different things. WoNY raised the level cap, gave us a new little storyline, a new map and added the SHD watch as a little endgame.
But that did not change anything concerning the base game. That's what Gear 2.0 did. Because it also changed the way how people at Level 30 had to create their builds.
WoNY was the DLC. Gear 2.0 wasn't a part of that DLC but a general update for the whole game.
So with fundamentally changing the base game (with Gear 2.0) they also paved the way for the new level cap within the DLC.
Now personally, I don't expect such a huge change like Gear 2.0 happening to the base game again – thus what I am afraid of is having the exact same "gear ecosystem" at level 50 that we are currently having at level 40. Which would lead to having to exactly rebuild (speaking of builds) what we had before.
And that is also why I am more in favor of new, challenging content and new additions to the current player level and gear system. For example:
You could also engage people to re-grind basically the same stuff that they already have by introducing "Classified Brand Sets". Which could be just like their normal versions but with slightly increased Brand bonuses (e. g. wearing one piece of Classified Walker would grant 8% weapon damage, 2 pieces would also grant 8% damage to armor etc.). Revamp Classified Gear Sets with their bonuses for wearing 6 pieces. Or add named mods for skills and gear (with a small second attribute, e.g. 12% CHD and 2% CHC) or Classified mods with slightly higher percentages... (which is all I believe also very much pointing in the same direction to what you suggested)
There are some many ways to give people a reason to re-grind stuff without forcing them to abandon the builds they love playing.
And mostly: please add new challenging content. Personally I don't even care if it's a separate game mode like Survival, a map expansion or even opening legendary difficulty to all missions and factions. I'd love to have good reasons to grind new fancy gear (be it at level 40 or 50) – challenging content. And I'd love to see new replayable ways to do so.
Originally Posted by
Sircowdog1
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(...) I think we're mostly talking about the same things, just from different points of view.
(...) IMO the franchise should move to a completely new game: Division 3. This makes more sense, since it could be designed and planned better from the beginning, and work with the new console generation instead of being held back by 10 year old hardware of the previous generation.
Agreed. To both. And maybe they are now planing to prolong the life cycle of TD2 because TD3 either won't come at all or will be massively delayed (e. g. because Ubi needs to transfer the franchise to a new studio...?!).
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