100% agreeOriginally Posted by MyNameIsJord Go to original post
Well My Apologies having never served as a US marine, but instead using my experience as a British non combat role soldier, hence when I said rough idea.Originally Posted by LimbThief Go to original post
My post was clearly meant for the person above with no firearms experience what so ever as a very loose ballpark set of figures
Originally Posted by LimbThief Go to original post
Correct I have no experience irl of the guns in game and just speculating from experience with other shooter games. That's where my experience comes from. From said experience, I have never really seen someone go around sniping people with SMGs to the same level of those with a ranged ASR, DMR or SNR. But it appears you can in this game.
Genuine questions, is that realistic? Am I incorrect that SMGs are generally for CQB? Should you be able to snipe people just as well with a SMG or ASR as you can with a SNR or DMR? Please speak up and correct the "audience" if they are incorrect and of course Ubi. Anything more realistic would be welcomed as long as it works for the game.
Don't forget it's not us the "audience" that has messed this game up. That's Ubi's fault. Also they supposedly had soldiers or military experts helping with the game right? How have those with real experience got it so wrong?
What would you change with the damage and ballistics of this game for more realism coming from someone of such experience? You know rather than just throw your toys out the pram, how about a discussion on your experience and what could help? Would certainly help me understand more.
The simple answer is deliberately. They know exactly how real world ballistics work, but it isn't their intention to simulate them. As with most shooter game developers they move away from real world numbers to suit what they see as the gameplay they want. The classic example is suppressors reducing muzzle velocities in games when in real life it doesn't, but usually they are trying to artificially differentiate weapons to be more noticeable to the player or to exaggerate effects like bullet drop.Originally Posted by martbloke88 Go to original post
So after release of Breakpoint only the Gerascore mode was available, i Remember bad postings from all over the Community about things that goes around with that, then the immersive update came out, now everybody is able to turn the Gearscore off, all other Settings you are able to change to your comfort in both Gamesyles.
Since then i only met new Gamer using the Gearscore Mode (beside the Raid).
If you choose to play with Gearscore, you have to deal with things that goes around with this Mode, if you are GS 50 and fight against Enemys above your GS (like 200), you have to deal that this enemy are much stronger as you, if you raise your GS, you also rasie the power to fight the Enemys.
If you like a more realistic feeling about Bullets and their impact, you proberly put the Gearscore mode OFF, its still not perfect then when you compare it with a game Like Arma3, but its much better then comparing it with Gearscore.
Red part:
This Part is always 1 Bullet kill for me even when i use a Pistol
MP feels strange to me, sometimes i need 2 Bullets for a Headshot
Blue part:
- BMG Sniper need again just 1 Bullet to kill
- DMR & AR need 2-5 Bullets to kill, depends how far you away from the enemy, and the damage your weapon have
- MP need sometimes 5-8 Bullets in CQC, that feels realy bad
Green parts:
- Even with a BMG you need 2 Bullets to kill a Enemy