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  1. #21
    Originally Posted by MyNameIsJord Go to original post
    It kinda is already for our ghost. I've had plenty of one shots that staggered my Nomad, with health going down to a sliver, then the second shot killing her. And then if she packs the thickest armor I can find, since that stuff is cosmetic on the player's character anyway, it doesn't matter if she puts it on or leaves it in her bunk at Errorhon.

    I just wish that in immersive, at the higher difficulties the damage code went both ways, if Nomad staggers from a shot to the body, then enemies should stagger as well from a shot to the body. And not continue to run my way as if they were only stung by a bee. But hunker down behind cover and put on their bandages.
    100% agree
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  2. #22
    Sandilands85's Avatar Senior Member
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    Originally Posted by LimbThief Go to original post
    What are you talking about? Real life accuracy maximum distance? In the Marines, every Marine, qualifies with M4/M16/M27 out to 500m. At the DMR course using the Mk12 and M38 we qualify out to 800m and beyond on unknown distance courses.

    There are also courses where we handguns beyond 200m.

    Practical application ranges for most handguns is 25m... that has nothing to do with real life accuracy, real life accuracy is your own hit probability with whatever combination of weapon platform and ammunition.

    You can have a 14.5in barrel pistol shooting 9mm at 300m and hold MOA groups.

    So I believe what you are referring to is practical application, but even then the information is inaccurate or misleading based on what organization, department, or range dictate. There are plenty of individuals in this world that practice extreme long range. There also plenty of organizations in this world that determine their own standard of what individuals are expected to maintain.
    Well My Apologies having never served as a US marine, but instead using my experience as a British non combat role soldier, hence when I said rough idea.

    My post was clearly meant for the person above with no firearms experience what so ever as a very loose ballpark set of figures
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  3. #23
    Originally Posted by LimbThief Go to original post
    This thread is one of the worst I have ever read in what people consider realism and yet have no idea how body armor or ballistics actually work or what calibers are actually capable of. To write that a plate carrier can’t stop a 7.62 is ludicrous or that you could be accurate with with a rifle or smg at whatever range doesn’t seem realistic even though you admitted to having no actual experience with these firearms is exactly why this game broke down with its audience. The clear lack of understanding of realism and what these weapons and calibers and protective equipment are actually about and then say you want more realism makes this thread so frustrating.

    Body armor stops bullets. A plate carrier offers the same damage resistance per rating, however it covers less area while providing more maneuverablility. Getting hit in a vest regardless of the size of the vest WILL stop most bullets... even a .338 after repeated hits. A human will survive getting hit in non-vital soft tissue regardless of caliber.

    The internet exists, you use it to write here, at least research the topic before making a claim on what is realistic.

    The amount of misinformation on this one thread is infuriating.

    Correct I have no experience irl of the guns in game and just speculating from experience with other shooter games. That's where my experience comes from. From said experience, I have never really seen someone go around sniping people with SMGs to the same level of those with a ranged ASR, DMR or SNR. But it appears you can in this game.

    Genuine questions, is that realistic? Am I incorrect that SMGs are generally for CQB? Should you be able to snipe people just as well with a SMG or ASR as you can with a SNR or DMR? Please speak up and correct the "audience" if they are incorrect and of course Ubi. Anything more realistic would be welcomed as long as it works for the game.

    Don't forget it's not us the "audience" that has messed this game up. That's Ubi's fault. Also they supposedly had soldiers or military experts helping with the game right? How have those with real experience got it so wrong?

    What would you change with the damage and ballistics of this game for more realism coming from someone of such experience? You know rather than just throw your toys out the pram, how about a discussion on your experience and what could help? Would certainly help me understand more.
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  4. #24
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    Don't forget it's not us the "audience" that has messed this game up. That's Ubi's fault. Also they supposedly had soldiers or military experts helping with the game right? How have those with real experience got it so wrong?
    The simple answer is deliberately. They know exactly how real world ballistics work, but it isn't their intention to simulate them. As with most shooter game developers they move away from real world numbers to suit what they see as the gameplay they want. The classic example is suppressors reducing muzzle velocities in games when in real life it doesn't, but usually they are trying to artificially differentiate weapons to be more noticeable to the player or to exaggerate effects like bullet drop.
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  5. #25
    So after release of Breakpoint only the Gerascore mode was available, i Remember bad postings from all over the Community about things that goes around with that, then the immersive update came out, now everybody is able to turn the Gearscore off, all other Settings you are able to change to your comfort in both Gamesyles.

    Since then i only met new Gamer using the Gearscore Mode (beside the Raid).
    If you choose to play with Gearscore, you have to deal with things that goes around with this Mode, if you are GS 50 and fight against Enemys above your GS (like 200), you have to deal that this enemy are much stronger as you, if you raise your GS, you also rasie the power to fight the Enemys.

    If you like a more realistic feeling about Bullets and their impact, you proberly put the Gearscore mode OFF, its still not perfect then when you compare it with a game Like Arma3, but its much better then comparing it with Gearscore.



    Red part:
    This Part is always 1 Bullet kill for me even when i use a Pistol
    MP feels strange to me, sometimes i need 2 Bullets for a Headshot

    Blue part:
    - BMG Sniper need again just 1 Bullet to kill
    - DMR & AR need 2-5 Bullets to kill, depends how far you away from the enemy, and the damage your weapon have
    - MP need sometimes 5-8 Bullets in CQC, that feels realy bad

    Green parts:
    - Even with a BMG you need 2 Bullets to kill a Enemy
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