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  1. #1

    [SUGGESTION] introduce proper damage values

    As the title says, this game should have actual damage values more accurate than the one we have.. make it so that a single shot at the chest of an unprotected enemy kills him because that’s what a 5.56 would do in real life.. 7.62 would literally shred your interior organs so even with body armor a 7.62 should be always a one shot one kill in the chest, only hitting non vital parts should require more bullets

    https://youtu.be/Dr7dpEDNNC4

    This is what goes on inside a human body when a bullet enters.. and the bullet fired is a 5.56.. only sub calibers or Smg should deal less damage, but an AK12 or a 516 that need 5/6 rounds to kill a sentinel soldier is absolutely unrealistic.. and add an ability to for suppressor not to reduce damages
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  2. #2
    FCacGRdvWD's Avatar Senior Member
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    Well, the studio begs to differ and the studio knows more than anyone here so... yeah, bullet sponge all around it is.
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  3. #3
    I would love to see the return of an advanced suppressor skill like wildlands that removed the damage loss with a suppressor
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  4. #4
    Originally Posted by Conan.O.Awesome Go to original post
    I would love to see the return of an advanced suppressor skill like wildlands that removed the damage loss with a suppressor
    It's there but not a skill. It's called the Panther class. Don't see why it would be a skill anyways. It's not something the player would have control and learn.
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  5. #5
    Originally Posted by martbloke88 Go to original post
    It's there but not a skill. It's called the Panther class. Don't see why it would be a skill anyways. It's not something the player would have control and learn.
    Yeah but we need that for assault rifles
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  6. #6
    Sandilands85's Avatar Senior Member
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    As much as I agree with the OP on this the question quickly becomes how do you implement that upgrade but only have it work with the immersive mode for example without interfering with the GS mode?
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  7. #7
    Originally Posted by Sandilands85 Go to original post
    As much as I agree with the OP on this the question quickly becomes how do you implement that upgrade but only have it work with the immersive mode for example without interfering with the GS mode?
    You make it so that it only activates as you switch to immersive
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  8. #8
    Sandilands85's Avatar Senior Member
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    Originally Posted by raptor2-40delta Go to original post
    You make it so that it only activates as you switch to immersive
    Normally this wouldn’t even have to be an issue but given how UbiParis have done with breakpoint so far, is I actually possible or them to do this without breaking something else in game
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  9. #9
    Originally Posted by Sandilands85 Go to original post
    Normally this wouldn’t even have to be an issue but given how UbiParis have done with breakpoint so far, is I actually possible or them to do this without breaking something else in game
    Well go be fair this would be much less problematic than it was to introduce immersive mode so I don’t think it would be a problem
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  10. #10
    I'll be one of the first to welcome more realistic damage and ballistics, but I'm not sure if the foundation is there for it yet.
    Everything in Breakpoint was designed around the philosophy of gear score and a more arcadey approach - damage, enemy AI, stealth, drones, missions, etc.. Immersive mode was added only due to subsequent player uproar and ever since the first release I think the developers have been playing catch-up to try to get the rest of the game into a state where it actually plays ball with Immersive mode. It's like swapping out the engine of a car it was never designed to have. Suspension, dampers, brakes and everything else needs to be adjusted to accommodate it.

    I guess my point is, if they made the game even easier by enabling players to kill enemy AI with a single shot to the chest, how would they compensate? The enemy AI would require a very substantial overhaul, I think. It's just not designed to take vulnerability like that into account. The enemy AI rushes you, swarms you with little regard for self-preservation. You can snipe a Sammy and his pal will dive for cover, yet mere moments later he will be walking around in the open completely exposed wandering what happened, poor fella. Even on Extreme the game is too easy. With a bit of practice there it's hardly a bother to prioritize headshots.

    All that said, though, I would love to see an injury system for the enemy AI. Maybe a shot to the chest would make them more prone to trigger an injury, making them stagger more, limp, crawl even, reload slower, aim poorer, seek cover more frequently. I think that would be a more interesting approach personally.
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