Originally Posted by
rashano90
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1. Expanded enemy parameters
Like many have mentioned already, they should continue to add customizability to the AI with new settings like seperated detection speed and damage multipliers. Additionally they should add a setting to determine enemy detection range. You should be able to make enemies capable of spotting you out to perhaps 200-300 yards. There should also be a setting that determines the frequency and density of enemy patrols in the wilderness, and you should be able to determine enemy population of bases.
Generally I think they should also keep iterating on the more realistic end of the difficulty spectrum. Breakpoint is tactical more in name than in practice. Make enemies more unforgiving. They shouldn't abort a search after 2 minutes if they spot a dead teammate. They shouldn't rush at you like lemmings with no sense of self-preservation. Lastly but most definitely not least I would also love to see an injury system implemented for the enemy AI. There is nothing more aggravating than shooting a Sammy in the gut, only to have him stand there like a statue and bust your face with a 12 gauge like nothing happened. Make them stagger, trip, fall, limp and seek cover. Heck, add a new enemy type - medics.
2. Moa Island
A big one, but one that would be really neat to see. It feels more uncertain, however, so perhaps it's more in the realm of wishes than actual requests. But like many others I would love to see the map expanded with new places to see and explore. There have been many great suggestions posted already about what the island(s) could hold in store. Golem Island added many really interesting and really unique locations. Moa Island could do the same, but with emphasis on the singleplayer experience from the ground up.
3. Improved and expanded gunsmith and general customization
And as always continue to improve on the gunsmith. Not much more to say, I guess. Many great additions have been made already and they should continue that work. Offer even more freedom to customize your weapons as you see fit. Keep adding new weapons and attachments to collect as well, maybe on Moa Island.
And continued effort to expand on general player customization. New (and better) faces, hairstyles (braids too), tactical gear, clothes, etc. They could also add more torn and worn versions of various pieces. Much of the current wardrobe looks very clean and spotless. Just as weapons wear and tear, perhaps the same could happen to your clothes and gear as you trek, wade, crawl and climb through Auroa's harsh wilderness.