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  1. #11
    Originally Posted by rashano90 Go to original post
    1. Expanded enemy parameters
    Like many have mentioned already, they should continue to add customizability to the AI with new settings like seperated detection speed and damage multipliers. Additionally they should add a setting to determine enemy detection range. You should be able to make enemies capable of spotting you out to perhaps 200-300 yards. There should also be a setting that determines the frequency and density of enemy patrols in the wilderness, and you should be able to determine enemy population of bases.
    Generally I think they should also keep iterating on the more realistic end of the difficulty spectrum. Breakpoint is tactical more in name than in practice. Make enemies more unforgiving. They shouldn't abort a search after 2 minutes if they spot a dead teammate. They shouldn't rush at you like lemmings with no sense of self-preservation. Lastly but most definitely not least I would also love to see an injury system implemented for the enemy AI. There is nothing more aggravating than shooting a Sammy in the gut, only to have him stand there like a statue and bust your face with a 12 gauge like nothing happened. Make them stagger, trip, fall, limp and seek cover. Heck, add a new enemy type - medics.

    2. Moa Island
    A big one, but one that would be really neat to see. It feels more uncertain, however, so perhaps it's more in the realm of wishes than actual requests. But like many others I would love to see the map expanded with new places to see and explore. There have been many great suggestions posted already about what the island(s) could hold in store. Golem Island added many really interesting and really unique locations. Moa Island could do the same, but with emphasis on the singleplayer experience from the ground up.

    3. Improved and expanded gunsmith and general customization
    And as always continue to improve on the gunsmith. Not much more to say, I guess. Many great additions have been made already and they should continue that work. Offer even more freedom to customize your weapons as you see fit. Keep adding new weapons and attachments to collect as well, maybe on Moa Island.

    And continued effort to expand on general player customization. New (and better) faces, hairstyles (braids too), tactical gear, clothes, etc. They could also add more torn and worn versions of various pieces. Much of the current wardrobe looks very clean and spotless. Just as weapons wear and tear, perhaps the same could happen to your clothes and gear as you trek, wade, crawl and climb through Auroa's harsh wilderness.
    I would love to see all your 3 requests.
    And especially #1 but IMO it’s not gonna happen in breakpoint, hopefully in there next game if they learn from there mistakes.
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  2. #12
    Unleashed the Zombies, World Parameter
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  3. #13
    stdape's Avatar Senior Member
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    Jan 2020
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    1 - New Island no raid
    2- improved AI
    3 - Hunted Mode, sounds good.
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  4. #14
    Keltimus's Avatar Senior Member
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    Oct 2015
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    - Better writers who understand what fits in the Ghost Recon universe and doesn't force content that doesn't fit. And also people who keep the world evolving instead of abruptly stopping as if every crossover/event never happened.

    - Since we've seen Ubisoft give more love to the R6 teammates, they need to direct their love to Ghost AI teammates. Give them more dialogue not to Just Nomad, but to each other. If there are more cutscenes down the pipeline, don't awkwardly exclude them from it. Give them individual capabilities, however, no magical powers like healing. Expand the order wheel to attack from a hold position, attack to a marked destination, hold fire, cover the player, stealth melee kill, set explosive charges, deploy frags or flashbangs. Have them call out enemies from the player's clock position for those of us who play w/o HUD indicators. Allow players to remove or change AI teammate secondary weapons and attachments. Add new Ghosts that we can add to our teammate roster w/ new faces and hairstyles to customize them with. Improve their behavior to avoid enemy vision cones and close proximities when AI teammates are following the player autonomously. Last but far from least, give them the ability to follow the player in a different vehicle if the player's vehicle does not have a sufficient amount of seating.

    - More challenging enemies with maneuvers to function as a team to include reviving each other. Give them swimming capabilities and put enemy naval warships, aircraft carrier bases, and have boat patrols in the vast open waters. Introduce hunting parties that search and destroy players by spawning into a provinces players spend too much time in or kill a set number of enemies in. Give them various spawn techniques such as repelling from a helicopter nearby when the player is in combat and has lost their stealth advantage, spawn ahead of the player's path in the wilderness and hide and wait to ambush the player, spawn the furthest meters as possible behind the player and follow the player's trail of bodies. The hunting party should consist of a radio operator w/ a SMG who can call in back up when more than half of the party is killed, a sniper w/ an SR or DMR, a breacher w/ a shotgun, 1 w/ a LMG, and 4 w/ ASRs. The party will be equipped with suppressed weapons and NVGs as well as wear Future Soldier camo that can also drastically distort their appearance in the player's night or thermal vision. Lastly, should the player survive and kill all of the hunters, a cosmetic item should be rewarded. If the player fails and respawns, the hunters are gone and the time or kill count in the province resets.
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  5. #15
    Better voice for my Ghost!
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  6. #16
    Hugo-FOU's Avatar Senior Member
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    Mar 2016
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    There’re some great suggestions here.

    Here’re mine.

    1, A detailed mission creator/editor.

    2, Broader team mate commands, including the the ability to command them individually.

    3, Classic helo controls from Wildlands.
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  7. #17
    Originally Posted by Hugo-FOU Go to original post
    There’re some great suggestions here.

    Here’re mine.

    1, A detailed mission creator/editor.

    2, Broader team mate commands, including the the ability to command them individually.

    3, Classic helo controls from Wildlands.
    1 is what I really want. Would add sooooo much to the game but didn't put it as I assumed the OP wanted simple things that could easily be added lol.

    3 also defo needs to come back!!
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  8. #18
    1. Moa Island and more dlc islands
    2. Rebel support wheel
    3. Literally anything else but improved
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  9. #19
    1 more gasmasks and the possibility to pair gasmasks with helmets.
    2 the possibility to see the headgear (all of it) in dialogues/cutscenes for more immersive role play.
    3 more live events and crossovers.
    (I'd personally love one with Resident Evil).
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  10. #20
    Sandilands85's Avatar Senior Member
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    Jun 2019
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    My 3 Main things would have to be

    1. Upgrades to the Enemy Ai as a whole including but not limited to:
    An Option to set the Enemy Outfits
    An Option to increase enemy detection Range between 50-300m
    An Option to Increase enemy engagement Ranges between 50-300m
    An Option to have enemy receive damage that affects movement (using a version of Nomads injury system)
    An Option to remove Static Patrols in the wild to increase Roaming Patrol Sizes but at with longer spacing inbetween
    An Option to remove Sentinel Troops from Civilian Bases to Re-a enforced main Sentinel and Wolf Bases

    2. The Opening of the MOA group of island group with but not limited to
    A new Large Urban Population Centre with Civilians ***** not under martial law but are initially hostile towards Your team.
    A full working Large Military Bases For Sentinel and Wolves.
    A working Airfield with New sentinel and Wolf Soldiers arriving and Azreäl Drones taking off and landing regularly
    A working Naval Port with a Container Ship docked that can be “raided” from land air or sea
    Some Type of Underground Cold War Bunker system unveiling more secrets to America’s original plans for the Islands

    3. Better weapon Customisation options and a much reduced UI menu.
    Replacing all of the AR variants with 2 main options M4 and 416
    From there new options including Front Rail and Pistol Grips for, the variants to better customise your weapon system
    The implementation of a Universal Scope system.
    The introduction of Long barrels
    The introduction of Suppressors for LMG’s
    The introduction of RDS for pistols
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