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  1. #1

    Nerf bp already

    All you have to do is remove the ability to flip bashes. That's literally it. He's already a bash heavy hero, and you cant even bash back against a competent player. Its ridiculous.
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  2. #2
    Nah. BP's flip is already fine as is. The only two issues it had was flipping feats and doing stamina damage. Those have been fixed. The only nerfs BP needs at this point is to have a bit more GB vulnerability on his bulwark slash and slightly less block recovery for his neutral and in chain bash so dodge attacks can punish it more consistently on a correct read.
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  3. #3
    I would only nerf the chain bash's recovery for dodge attacks to punish it. I wouldn't touch anything else, Bulwark Slash is already extremely punishable, and Bulwark Counter is punished hard with a good read as well.

    Okay, the blackwalk lights need nerf as well, but in that case, Highlander's version needs too.
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  4. #4
    Originally Posted by Knight_Raime Go to original post
    Nah. BP's flip is already fine as is. The only two issues it had was flipping feats and doing stamina damage. Those have been fixed. The only nerfs BP needs at this point is to have a bit more GB vulnerability on his bulwark slash and slightly less block recovery for his neutral and in chain bash so dodge attacks can punish it more consistently on a correct read.
    The only nerfs I really want for BP other than what you said is against nuxias traps. The traps should catch the flip in my opinion.
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  5. #5
    Originally Posted by Goat_of_Vermund Go to original post
    I would only nerf the chain bash's recovery for dodge attacks to punish it. I wouldn't touch anything else, Bulwark Slash is already extremely punishable, and Bulwark Counter is punished hard with a good read as well.

    Okay, the blackwalk lights need nerf as well, but in that case, Highlander's version needs too.
    Far as I know both neutral bash and his chain bash are the exact same coding wise. Which is why I requested block recovery nerf. You'd be able to punish the chain bash already with a dodge attack with proper timing. However the hitstun from the light prevents this despite the light only imparting light hitstun. This is also why I suggested a nerf to bulwark slashes GB vulnerability. Normal circumstances of a neutral slash is for the most part consistently punishable with a guard break. However in hitstun situations the situation IMO is too safe for BP. Leaving the best option to be a light interrupt both for slash and for bash in that situation. Which is heavily skewed in BP's favor.

    Back walk lights is a universal issue for everyone who has them. So I didn't really see the need to bring it up here.

    Originally Posted by LightUpTheEyes Go to original post
    The only nerfs I really want for BP other than what you said is against nuxias traps. The traps should catch the flip in my opinion.
    If that were doable through the game's code then sure I wouldn't mind that. Traps are already pretty decent against a bp.
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  6. #6
    Originally Posted by Knight_Raime Go to original post
    Far as I know both neutral bash and his chain bash are the exact same coding wise. Which is why I requested block recovery nerf. You'd be able to punish the chain bash already with a dodge attack with proper timing. However the hitstun from the light prevents this despite the light only imparting light hitstun. This is also why I suggested a nerf to bulwark slashes GB vulnerability. Normal circumstances of a neutral slash is for the most part consistently punishable with a guard break. However in hitstun situations the situation IMO is too safe for BP. Leaving the best option to be a light interrupt both for slash and for bash in that situation. Which is heavily skewed in BP's favor.

    Back walk lights is a universal issue for everyone who has them. So I didn't really see the need to bring it up here.



    If that were doable through the game's code then sure I wouldn't mind that. Traps are already pretty decent against a bp.

    Bulwark Slash only works if used after a blocked or succesful heavy attack, otherwise, it takes only a reactionary light attack to beat it. It looks like a chain finisher with 800ms, but I think it is slower because there is like a 100ms on entering Bulwark Stance. Bulwark Slash is already very situational because of this, even if it is not interrupted, it is nothing more than the usual normal unblockable heavy.attack. I find it a far weaker tool than the bash already, it needs no further nerfs.


    Traps are fine the way they are. If Nuxia trap meets BP's bulwark counter, Nuxia's chain light will hit the BP because that has actual recovery. The only reason that this matchup is not favoured heavily for Nuxia is because of the relative safety of bashes, Nuxia's low hp and reflex guard, and the stamina drain from bashes (which needs to go already).
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  7. #7
    Originally Posted by Goat_of_Vermund Go to original post
    Traps are fine the way they are. If Nuxia trap meets BP's bulwark counter, Nuxia's chain light will hit the BP because that has actual recovery. The only reason that this matchup is not favoured heavily for Nuxia is because of the relative safety of bashes, Nuxia's low hp and reflex guard, and the stamina drain from bashes (which needs to go already).
    No, traps are not fine the way they are when it comes to the bulwark. Bulwark falls in the blocking/parrying category and the traps are ment to trap blocks and parrys, so the fact that it doesn't is an inconsistency in the game that the devs need to move away from. There are way too many inconsistencies with For Honor and my OCD can't handle it.
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  8. #8
    Originally Posted by LightUpTheEyes Go to original post
    No, traps are not fine the way they are when it comes to the bulwark. Bulwark falls in the blocking/parrying category and the traps are ment to trap blocks and parrys, so the fact that it doesn't is an inconsistency in the game that the devs need to move away from. There are way too many inconsistencies with For Honor and my OCD can't handle it.
    Nothing inconsistent there. There is no active guard it could meet with. And you get in damage if they meet anyway, it is an incorrect read on BP's part if he tries to Bulwark Nuxia's trap. Traps already beat his light attacks because of superior block, I don't see a reason why she should get in 20+ something damage for making an incorrect read. Feint and GB. Or throw a heavy after a feint, that works as well.
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  9. #9
    Originally Posted by Goat_of_Vermund Go to original post
    Bulwark Slash only works if used after a blocked or succesful heavy attack, otherwise, it takes only a reactionary light attack to beat it. It looks like a chain finisher with 800ms, but I think it is slower because there is like a 100ms on entering Bulwark Stance. Bulwark Slash is already very situational because of this, even if it is not interrupted, it is nothing more than the usual normal unblockable heavy.attack. I find it a far weaker tool than the bash already, it needs no further nerfs.
    I know slash isn't a chain finisher if it was a chain attack my gb vulnerability suggestion wouldn't really work due to how all chain moves are 100ms. You use slash to throw off the timing of someone attempting to dodge the bash. Because it's feintable, a heavy, and is a consistent mix up now due to CCU patch always making it look last frame it's far better than the bash. Bash feeds far too much revenge in general. And his bash is easier to react to than the slash mix up, on top of the fact that it nets him a finisher light if it lands. Leaving him disadvantaged.

    I'm going to have to disagree with calling it a reactionary light interrupt as well. You'd have to make the read that he was going to fast flow in the first place. And even if you can react to him entering from fast flow you're not going to be able to consistently react to the animation difference between his bash and the slash unless you log in some serious time against BP. It's not even a consistent thing for competitive level play. You're risking either being flipped by the BP or being light parried by BP. Both are big damage for him and you get little in return for interrupting with a light let alone dodging his bash (on most heros) or parrying the heavy.

    It just comes back to BP being too safe. It's not that he has anything about him that's particularly over tuned (kit wise anyway,) it's just the risk versus reward against BP is usually in his favor a bit too much. I know i'm not the only individual to suggest a GB vulnerability nerf either. Off the top of my head Clutch believes it should happen. Not that it really means my argument is correct. More so pointing out that at least in competitive level play it is a topic of discussion.
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