From the start we actually thought we would be heavily hunted by sentinel and wolves and we actually had to survive.. instead past the first 5 minutes it’s like we are not hunted anymore.. can we have a new world parameter where enemies are actually chasing and tracking us? This would make things more immersive
I've pitched hunting party ideas and hope that Ubisoft delivers. A parameter in which spawns an elite enemy hunting party into a province if a player spends too much time in or kills a certain number of enemies. A party equipped with NVGs and suppressors and possibly advanced Future Soldier camos to keep them from being seen from the player's thermal or night vision. They would spawn in and search on foot, or set up an ambush ahead, or repel down from a helicopter nearby if the player is in heavy combat having lost the advantage of stealth. An elite force so challenging that the player earns rewards for successfully killing them all.
Brilliant! I like it, but only if they give us hunter team and optical camo too.. like they make it soOriginally Posted by Keltimus Go to original post
that in the next world parameter/event/dlc a new force is hunting us, like elite wolves with all that you mentioned.. and at some point we are pinned down because they have optical camo that Bodark gave them that allows them to stay hidden even when standing.. and when all seems lost, the hunter team rush in with optical camo themselves but also special HUD that allows them to see those Wolves