Hello,
welcome in the Wold of PC gaming. Better Hardware = better performance and specially if you playing reactiongames like Shooters or games like For Honor theres a big diffrence. Yes i play on 60 Hz and last week i was on my friends home and he is playing FH on 240Hz. The diffrence is huuge and since the CCU you can see it extreme. Smoother gameplay...that means you can react easier and parrying lights much better. In my opinion it´s pay2win cause there is not a same condition in a same Match ( one reasons why crossplay never will work i think ). Don´t get me wrong but every player on the world playing on diffrent hardware and this is one of the reasons why some players are better than other ones. Sure it has not only to do with hardware cause you need a good reacting skill and stuff like that but look at the diffrens between 60 and 144+ hz. You will see it and that sucks for players with older hardware like me or others.
Any contructive opinions about that?
Sry for my bad englishgrammatic im german
Greetings
The reasonable people will agree with you. The ones running 240hz that can't admit their performance is partially due to a high end setup will just tell you that you're obviously bad at the game if you think it makes a difference that huge.Originally Posted by PNG-1982-60Hz Go to original post
Video games will never be fair or balanced so long as higher end setups give advantages in competitive games.
To properly balance comp games, they need frame caps somewhere around the median setups. Average hardware. You don't want to frame cap based on weak hardware but you also don't want the only comp play restricted to the wealthiest players. That's stupid.
Do you guys realize how many pro players aren't the best but the players who ARE better can't showcase their skills because their machine is worse than others.
Imagine watching pro race car drivers. Picture a race where the cars are not even. Half the cars have half the power of the others. Those drivers don't stand a chance regardless of skill behind the wheel because the machines limits are below the skill level of those drivers.
If every for honor player was running a smooth 240 frames, then parrying lights and deflecting and all that jazz would be child's play.
Remove the hidden indicators and cap PC frames at 60fps. Boom. Balanced.
I just fixed your game, Ubisoft. You're welcome.
If everyone plays at 240 they will have to hide another 100ms XD. Cap FPS not the best solution. Everyone wants better graphics perfomance. Advantage sucks for sure but its just a game problem is how toxic comunity on every multiplayer is these days. They will tbg you knowing they are playing without that handicap. But besides oficial tournaments you cant blame pp for trying to play with better hardware when it comes to graphics. Now the advantage you get against others is a problem yeah.
Graphics can be better or worse with the same framerate. You can still have a machine that makes the games look better, but the FUNCTIONALITY of comp games should not differ between machines that greatly just because of framerates.Originally Posted by wolfocezosu Go to original post
Capping fps values is literally the easiest way to balance a comp game. It puts people on more even playing field.
Im not talking about capping the framerates of all PC's, I'm talking about capping the frames on for honor alone.
Single player games or even co op multiplayer games are fine without caps, but all comp games should have a cap. Allowing comp games to hit 240fps just restricts the amount of players even capable of going "pro".
I could be the best player in the world but the #2 will win every time if they have 240fps and I'm stuck at 60fps, even though I would be better in that scenario.
I guarantee that the best for honor players in the world are not actually the best. They are just the best amongst players with 240fps.
I promise there are others that are better but are running less frames.
I absl 1000% agree with your opinion. Thank you for that and i hope the Devs will do something in the FutureOriginally Posted by MrBdur Go to original post
Also agree 100%. In my case i can´t use my complete skill cause i play on 60Hz ....(no money for better hardware) and if 8 players are playing on a tourney the conditions are not the same and that sucks. So nobody can say i am better than you. I hope devs will cap the fps oder soOriginally Posted by MrBdur Go to original post
Maybe 4, 5 years ago I would said so, but nowdays you can build decent rig quite cheap if you clever a dont mind using used stuff.
For example I bought my gpu gtx 1070 around 3-4 years ago with 35% discount because at that time alot of ppl were selling gpu cuz they bough bit coins minning stations and after the currency drop they had alot of pascal cards for sale. Same with monitors really 144 hz pretty normal and quite cheap on used marked, if owner before didnt rage punch monitor randomly lol.-
If you want all people 60 fps just go and play FH on consoles or play other fighting games which are locked on 60 fps for different reasons.
Limiting fps on pc is one of most stupidest thing I heard on this forum a find it hilarious that people who dont even own pc are calling for it. Lets make next gen consoles 30 fps again how about that lulz
Also the 240 hz vs 144 hz is minimum difference in terms of reaction time its really just extra smoothness I am sure someone will post here tech stats on that soon.
I really dont mean to money shame you or anything because idk if you are youngster or have big family or other circumstances but honestly Its quite common in 2020 to have 144 hz setup for pc.
Sry but in my opinion.... no it´s notOriginally Posted by Felheric Go to original post
I was asking freeze on youtube about his opinion and here is his answer:
Welcome to PC gaming. this difference has always been a thing.
We've always played with and against people with different hardware. It's always made a difference.
I've made an input delay video comparing PC and console, highlighting the big problem of the inherent input delay of ps/xbox.
It's also one of the reasons why I'm pushing for absolutely unreactable, instead of this borderline reactable, depending on genetics/hardware.
I know what you meant but my point was graphics "or" perfomance. I know is the easiest solution but where you put the limit? 120? 60fps? Some pp play on console to avoid that hardware difference problem. Imagine a game cap at 60 for 5 years. When will be the right time to go for 120? Next game? What about pp still playing at 60 after those years. Cant fix that
I only say cap PC at 60 BECAUSE I play on console.Originally Posted by Felheric Go to original post
The game gets balanced around comp pc play for the most part.
That means the game is mostly balanced based on gameplay at high frames which is not how most people are playing.
The game needs to be balanced around a median benchmark, aka, 60 frames (not 30 which is trash and not 240 because majority of players including console players are literally not capable of hitting those frames).
Balancing a game around high framerates means anyone not hitting those high frames is at an automatic disadvantage, right from the get go.
The reason I say cap the PC version at 60 is so the devs can properly balance the game based on a uniform framerate, as any competitive game should be doing.
If you have a game available on multiple platforms, the balance should be uniform across those different platforms.
That being said, balancing around last gen (xbox one/ps4) is silly because that is simply outdated hardware. Those machines are almost 8 years old with zero upgrades after all.
Balance around the new gen because that should be the base performance for current gaming. Comp games should be capped at console standards, or at least balanced around console standards. If high end PCs still give an advantage after balancing around consoles, then those issues can be addressed separately.
At this point, when comp games are balanced around high framerate pc gameplay, it literally leaves every single console player in the world playing a lesser version of the game.
Tell me. How does that make any sense when the majority of gamers are on console?