Enhance realism
You know the man upstairs, who walks with wooden clogs? From the sound of footsteps, your hearing allows you to understand very precisely where it is, right?
Well, Unfortunately the gameplay cannot reproduce the same sensory capacity as our hearing, and this, combined with the excessive speed of the characters, produces a very effective game technique, but excessively surreal, that is, extreme pushing.
This style of play makes the classes useless, as the whole game becomes a lightning-fast hand-to-hand fight, too often, a scout doesn't even have time to activate the azrael drone, snipers end up shooting with machine guns, without even having had time to take a stakeout.
The pushing is too unbalanced, and is monopolizing pvp.
Close pushing is fine too, but it needs to be done in stealth mode, and not running wild, to force players, to do so stealh It is necessary that the footsteps we hear in game (but which unlike the wooden clogs of the man upstairs, we cannot understand the origin), are accompanied by some form of marking of the enemy, which allows the defender, to know precisely where the steps come from. This will force the attacker to be cautious, forcing him to move stealthily, so as not to be located.
In addition, it is necessary to solve the problem of the excessive speed of the characters, and of the 360 ° view which in combination are at the origin of another ugly and unrealistic technique, ballet (going around in circles).
To demoralize this opprobrium, there are many ways, reduce the speed of the characters by at least 20%, introduce penalties in the dispersion of bullets when firing on the move, or better yet, increase the area of magnetism for those aiming in the prone position or lying down.
These are small adjustments that, however, would allow users to experiment with multiple approaches to combat in pvp.
Besides, the spirit of ghost recon should be to be a ghost, and not beat 'em all
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