🛈 Announcement
Greetings! The For Honor forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Regarding the incoming Warden rework

    I really hope we get it soon. Just 2 things that really bothered me during the TG changes.
    Why were warden’s follow up lights from the other side (not the confirmed ones) still 600 ms instead of 500? Why is warden the ONLY hero with crushing counter from only 1 side?

    Can we please take this opportunity to make the hero consistent with EVERYONE else? I feel that these 2 things are a leftover of some bygone era and they are not valid in FH anymore in any form.

    Other than that, I really liked what you did with the warden rework (maybe slightly decrease heavy finisher dmg, decrease zone stamina cost and tinker a bit with the heavy side vs heavy top finishers because how they worked was a bit weird when you take into account that the side heavy finisher dealt more dmg and had better tracking and the top one which had nothing?)

    By the by, great job on the Nobu and PK changes!
     1 people found this helpful
    Share this post

  2. #2
    Jazz117Volkov's Avatar Senior Member
    Join Date
    Aug 2009
    Location
    Queensland
    Posts
    6,401
    Warden's bash game is really strong, but outside of that the hero feels really chunky and outdated.

    On top of agreeing with chain lights needing their speed fixed, I'm going to drive home the idea for a light chain finisher again. Everything that currently leads to a heavy chain finisher should also lead to a light chain finisher. The light finisher could be undodgeable or enhanced; either would be really nice.

    I don't mind the Warden's crushing counter only being on the top. It seems like a weakness in the kit, but it's surprising how much it drives your opponent's attacks to the sides. Giving the kit all sides ccs would change the phycology; you wouldn't be in your opponent's head the same way. The threat it presents would be further diluted because it'd have to take a dmg nerf too, unless the top ccs still guaranteed the follow-up...but idk how that'd go with balance.
    Share this post

  3. #3
    Did you fill out the recent community survey (I leave the link here in case that you didn't)? You can write down your suggestions about Warden there, and hope for the best.

    https://forums.ubisoft.com/showthrea...mmunity-Survey

    BTW, I also would like to see him getting a heavy into a light attack chain.
    Share this post

  4. #4
    Agree with both of you on the light finisher. I would personaly love to see more combos in warden's kit, but in this post I just focused on stuff that seems really outdated at this point. @Csodaszarvas_G, about the survey; I completed that one and gave them detailed suggestions there, thx.
    Share this post

  5. #5
    Gaser.'s Avatar Senior Member
    Join Date
    Sep 2019
    Posts
    1,455
    Adding the ability to enter in to the bash via more attacks and removing back dodge bash ain’t really a rework in my eyes.

    They can be called normal balance changes, these changes don’t really change the core mechanics.
    Share this post