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  1. #1

    Adrenaline mechanic to improve character mobility when in high risk situations

    This would pair pretty well with the other suggestion I made about risk,

    https://forums.ubisoft.com/showthrea...quot-risk-quot

    but any implementation of a mechanic that imitates adrenaline would be welcome, imho.

    The problem: The character moves at the same speed no matter what is happening. Yes, we have sprint and I use it. The game is much better for having it. I think there needs to be an "automatic sprint mode" for every physical thing that the character does when the character is a high danger situation and the higher the danger the higher the adrenaline effect to some maximum value. The character has agility already. I think agility and strength should be amplified during these moments.

    Picking up a fallen comrade, climbing up onto something, dropping down, rolling out of a explosion blast area, ducking, getting up from the prone, getting down into the prone, kneeling, standing, getting into a vehicle, getting out of a vehicle, switching seats, low crawling, all other physical movements that require agility and even sprinting itself would get automatically kicked into a higher gear. I really need the character to act with a high degree of motivation during a battle. He needs to get off the wall quickly and move very quickly to where I need to go. He needs a "dash" speed and "dash" agility. Certainly it would need testing but for the sake of having a ballpark idea of what I mean, when the character is at high risk, everything he does is, perhaps, 25% faster.

    Yes, there probably needs to be a cost. It should be exhausting to the character and would tax both stamina and stamina reserves to some degree. That would require greater interest in canteens and rations concerning fatigue.
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  2. #2
    XxSHADOWCOMMAND's Avatar Member
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    Good ideas as well. Please add this ubisoft @ubisoft
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