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  1. #1

    Not using syringes and regarding "health" as "risk"

    Been playing. Good game. Like it a lot.

    Dislike syringes. Tastes will vary about them. I don't like them on my item wheel. I don't like that they can create a dependency. I don't like that a dependency on them can have me crafting in a fight frequently. If I were very, very good, I might not ever need them.

    What I did to make the game better for my taste:
    1) I stopped using syringes.
    2) I used the regen speed to make the game harder or easier but I don't use the "no regen" setting.
    3) Additionally, I used the "risk" of injury and "number of bandages" to control the difficulty.
    4) I pretend that the health bar is not a health bar. I pretend it is a "risk of death bar" that a "health" hit is still a miss but a close call. Bigger the "hit" the closer the call.

    Normally, when getting into an intense fight, you might take many "health hits" and you think of that as injuries. Then you heal yourself with a syringe. If you have a critical injury, you lose a bubble of max HP (turns red) and you heal those with bandages or syringes or both.

    Instead of the normal view of it, I am viewing it as a "risk bar" when getting into a fight, when the "HP bar" (risk meter) goes down, I pretend that they are missing me but are very close and as the meter goes down, they are zeroing in on me. When I take a critical injury, my overall "risk" is higher because i have less bubbles.

    The results: I end up not having to use the item wheel as much because the syringes are not used. If I get into an intense fight and take an critical injury, I might have to fight for a while before I can bandage.

    The game seems more fun to me. So, I wanted to suggest that in the next improvements/options/new game perhaps you might look into a system where there isn't a health bar at all. Can it be improved on from the way I am using your settings in this game? Thinking of the health bar as "risk" of death seems more immersive.
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  2. #2
    Agreed. Syringes magically healing anything health-wise is a no go for me. Not used and sold if picked up.

    Play the same as you. I liked playing with normal regen thinking, like you, it's some kind of adrenaline type meter and only use bandages for injury repair.

    Few bandages (3) and either often or always injuries is the way to go so if you get in a gunfight and have to use 2 or the full 3, you are worried about the next unless you loot more in the world (I don't craft at all and do not buy consumables; just use what you loot).

    Have now put to partial regen to try how that works out.

    In short, syringes should just be removed.
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  3. #3
    In such a paradigm, instead of syringes that "restore health" you might "pop smoke" to "reduce your risk" or raise the meter. Day or night (lighting conditions) might change the rate at which risk is adjusted during a battle when you have "close calls".
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  4. #4
    I suggest this:
    Difficulty Enemys: Extreme
    put everything else also on hardest settings

    Injuries: on Always
    Syringes heal Injuries: Off
    Health Regen: Off
    Now every single bullets that hits you cause a injury that you can only heal by use of Bandages. Syringes are pretty usless now.
    Also in the most cases you only can get three hits bevore you are death, without the health regeneration you most likely dont have 100% of your health, that means Sniper and Breacher kills you one shot.
    This way its pretty immersive now
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  5. #5
    Rafi-KtC's Avatar Senior Member
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    This sounds like a mix of reality and fantasy. You can't use realism arguments to support some fantasy.

    In real life any kind of wound introduce discomfort and take days to heal. We don't have shrapnel wounds in this game, only bullet or explosion wounds. Bullets could very rarely make a hole in one ear or scratch the skin. They usually impair muscles, break bones and if piercing cause internal bleeding. This stuff takes WEEKS to heal.

    In my attempt of "realism" I stopped using both bandages and syringes, healing only at bivouacs, pretending I dug myself there for days and had the luck of no patrols finding me.
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  6. #6
    Originally Posted by Rafi-KtC Go to original post
    In my attempt of "realism" I stopped using both bandages and syringes, healing only at bivouacs, pretending I dug myself there for days and had the luck of no patrols finding me.
    And how is that working for you? I find it incredibly frustrating getting around with an injury when it's level 2 where you can only use your pistol. If you are far from a bivvie then the game becomes unenjoyable so I do need to use a bit of fantasy to enjoy it. Afterall it is a game and games need a bit of fantasy to mimic real life mechanics in a different way to not make things too frustrating.



    I've also noticed that playing with partial regen is quite cool but unless you are playing with injuries "Always" where every hit is an injury, you do rely on either a syringe or to keep going to bivvie. If you don't play on Always injuries and lose a segment or 2 of health without getting injured, you cannot restore that health without a syringe or resting at a bivvie. Of course playing without a syringe and just heading back to a bivvie is fine but then I'd constantly be doing that which again is frustrating after a while.

    When you lose a block of health AND get injured, using a bandage fixes the injury AND replaces your health so there is that gap there when not using "Always" injuries. I don't tend to use this option as it's not really as what it appears in the walkthrough video pre-launch and the animations of an injury affect you big time in the time it takes to play out so you're left vulnerable right then and is essentially a death sentence rather than allowing you to get to cover and try to survive. "Often" is a better setting for a game.

    Another problem is you don't really get any feedback from the character that you are down on health when playing no HUD and partial regen so you are always guessing on your health. So I've decided that if playing this way, I have to use syringes BUT...option is on that they do not heal injuries and I role play a little that I have to make the area safe before using 1. Don't use it when in a firefight as to sort of make out that it takes a lot longer to heal than using the thing does.

    I think that to me is probably the main issue of these things in that you regain your health in a second or 2 compared to 5-15s with bandages. If the syringe healing took longer, say a second to administer it but then your health slowly regenerated over say 20-30 seconds per segment, then maybe it would make a bit more sense.
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  7. #7
    Rafi-KtC's Avatar Senior Member
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    Originally Posted by martbloke88 Go to original post
    And how is that working for you?
    I was just pointing that "trying to make the game realistic" wouldn't work when treating wounds as something not real like "oh, it was just a scratch, it hurts, adrenaline please"

    And yes, sometimes I need to make my way to a vehicle or take one from the patrols with just a pistol and I love it that way, everyone have a different way of enjoying games, specially BP.

    I didn't read the rest of your post when you started writing "partial regen" I guess you're giving your opinion about the thread topic.
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  8. #8
    Originally Posted by Rafi-KtC Go to original post
    I was just pointing that "trying to make the game realistic" wouldn't work when treating wounds as something not real like "oh, it was just a scratch, it hurts, adrenaline please"

    And yes, sometimes I need to make my way to a vehicle or take one from the patrols with just a pistol and I love it that way, everyone have a different way of enjoying games, specially BP.

    I didn't read the rest of your post when you started writing "partial regen" I guess you're giving your opinion about the thread topic.


    Fair play. If I was proper hardcore with it, I could probably get behind this idea of playing but sadly not. I'm so glad they have all these options so, like you say, everyone can play how they want.

    Re partial regen, yep was back on OP :-)
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