We all know how this works. All you do is spam your light attack in one direction and hopeful when it lands you are gonna give off big damage like Highlander, Valk, a other crush-counter characters. They don't rely on parrying or blocking they just crush-counter and it works.
I really think that crush-counter should be fix in my opinion. I dislike the fact that it's so spammable and I feel bad for assassins since not one of them have it.
I think that crush-counter should be either removed, damage reduced, or just I don't know. Literally I've been playing for honor and in Duels they just spam lights and crush-counter. I about to stop playing the game and move on. But we have a couple days so I will be patient.
Also UBISOFT YOUR NEXT CREATED HERO IN FOR HONOR SHOULD BE A ASSASSIN TYPE I HAVEN'T SEEN ONE IN A WHILE.
"Crushing counter spam" Is probably the single most silly statement i've heard. Then again i've seen people complain about finisher spam and feint spamming. So I dunno. they all sound incredibly hilarious.
Crushing counters have a slightly different window to parrying depending on which character you play. Unless you are a god at making reads the only consistent way someone is going to land a crushing counter is against heavies. And it's inherently unsafe to attempt against heavies because those are feintable and you can easily be baited into a parry because of that.
As far as damage goes I think the only hero who does too much damage with one is Warden because it guarantees an extra light on top of leading right into his charge bash mix up. Highlander's issue isn't the damage (though it could be nerfed a little if he was buffed elsewhere like his ballors might being nerfed as well,) but that his opening light has a lot of reach. Meaning back walking into light can be semi safe.
However BP's is ultimately safer because if done correctly you can't parry or punish it. And he could chain into his bash if you tried to dodge forward to punish his back light whiff. Warlord can also do this but not as safely as he's still punishable. And valk's just exists.
That all being said the devs have already expressed that they don't enjoy the interaction of back whiffing an opening light being able to crushing counter. They were/are thinking about removing crushing counter capabilities from opening lights. Which is an interesting solution that I have no opinion on myself. I'm just wondering where else the mechanic could be used then. It doesn't make much sense for chains or finishers.
The think about crush-counter is if you land it you are doing almost a bar to the opponent and can continue chains I generally think that the damage should be like a light attack not 20dam. Ok Just try it in training all you have to do is spam lights in one direction while they are attacking you it's stupidly enough to work. Plus you can't feint your heavy into Guardbreak because if you do they will Just light you first I dislike it. I just want the damage to be Just simply a light attack damage maybe less.Originally Posted by Knight_Raime Go to original post
If you just pick a direction to chuck lights in hoping for CC i'm just going to feint and parry your light everytime. That kind of strat doesn't work against decent players. And you can't switch guards to attempt that either. For one if your timing was wrong and you eat a hit you're in hitstun which delays your guard switch. And even if you weren't hit and you try to guard switch on reaction to seeing an indicator it's likely not going to work unless that is a heavy specifically because unlike parrying crushing counters don't ignore the 100ms time it takes to guard switch.Originally Posted by OreoRx Go to original post
Nerfing the damage to a light is far too low and that's not alright from a risk/reward standpoint. You're onto something with thinking about the benefit of chains. However you have to look at the chains themselves and compare that to a light parry. Which is going to be a rough start because light parrys reward heavies. Which gives you the addition of medium hitstun. Thus meaning someone can't auto dodge out after taking that hit.
If you're baiting a CC attempt you don't feint into GB. You empty feint and parry the light.
I don't have an issue with CCs, I tend to have an issue with backstep CCs. BP and Highlander are annoying. You can't really backstep light with Valkyrie, at least with my experience.
You can bait out a lot of CCs. A reward for landing a CC is a little more than a light, unless you're Highlander- his are 20dmg. Everyone else's are 16 or 17dmg, and Shaolin's top CC is 22dmg.
I really don't know how the devs would go about with CCs if they don't like them. Having CCs available for chain lights would result in a lot of accidental CCs and would make it harder to interrupt opponents.
They should remove the ability for characters with CCs to actually backstep light. I think that would solve a lot of problems.
Removing the backstep option select lights would be good. Thats a change i can be down with. Crushing counters are a high risk type of option select since it beats feint to gb. But it doesn't always beat feint to light and if someone is "spamming" crushing counters, just feint then immediately throw the heavy again pretty much. boom you just light parried them and they probably wont do it again. Congrats you beat spamming crushing counters.
Also since the reward for countering a crushing counter is a light parry then having the damage of them be more than a heavy parry but lower than a light parry is fine in my book. Theyre already a high risk thing to throw against competent opponents.