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  1. #21
    Metal_Greg's Avatar Member
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    so, I came in at the WONY expansion and I am so disappointed by how many useful and cool talents they removed from the game. I mean, wouldn't more talent slots promote more build diversity? why in gods name did they ever remove talent slots?? I can't see any positives that would come from it. RNG? just let us recalibrate a talent and an attribute or literally do anything else than what they did, actively killing build diversity in the process.
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  2. #22
    Metal_Greg's Avatar Member
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    Originally Posted by BrokenFire319 Go to original post
    Excellent writeup Merphee. Very well thought out and presented. I really miss having those passive talents.

    I would add to Cannon the ability to cook grenades. Grenades are useless at this point as enemies dive away before they activate. Either we should be able to cook them or they should explode on impact.
    does canon increase the throw distance of skills or just grenades? because that would make things like stinger hive and explosive trap a lot more viable.
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  3. #23
    As1r0nimo's Avatar Senior Member
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    Originally Posted by Metal_Greg Go to original post
    does canon increase the throw distance of skills or just grenades? because that would make things like stinger hive and explosive trap a lot more viable.
    It was increasing the range of skill throwing.
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  4. #24
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by LurchUSA Go to original post
    The Trinket Exchange idea is awesome! With most of the elements already in the game, it would only take some back-end API coding and maybe a new NPC or two and done!
    Yes, the trinket exchange has been on my mind for quite some time now. It's unfortunate to think that Division 2 would have ended with trinkets being useless.

    Originally Posted by Riflemania Go to original post
    Very good write up as usual......interesting read.

    Incusrions is a must IMO......would nicely fill that void between Missions < VOID > Raids.
    Agreed. Having them return would only further establish them as staple Division activities.

    Originally Posted by R4NK_S1 Go to original post
    Wow! Really nice suggestions! The only thing I hope doesn't happen is that "Braced" will be put back on kneepads. I love my "Perfect Braced" vest & Sawyer's kneepads combo.

    But yeah you put a lot of thoughts into this and I really appreciate it. Hopefully some of this will be considered by the Devs when it comes to 2021 / 2022.

    Cheers!
    Welp, looks like I am wrong about Braced.

    Originally Posted by WrecK3rr Go to original post
    @Merphee Great Suggestions.

    I hope at least some if not all make it into the next patch.
    Or at least some time this year lol.

    Originally Posted by BrokenFire319 Go to original post
    Excellent writeup Merphee. Very well thought out and presented. I really miss having those passive talents.

    I would add to Cannon the ability to cook grenades. Grenades are useless at this point as enemies dive away before they activate. Either we should be able to cook them or they should explode on impact.
    Maybe Cannon should adopt a shorter explosion timer like the Shortbows
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  5. #25
    Hey guys,

    I love Survival game mode and recently I've seen a lot of posts about it.

    I made a video in an attempt to bring more attention to the game mode so that it can be resurrected and adapted somehow for The Division 2.

    Please check it out and share your thoughts!

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  6. #26
    Originally Posted by Metal_Greg Go to original post
    so, I came in at the WONY expansion and I am so disappointed by how many useful and cool talents they removed from the game. I mean, wouldn't more talent slots promote more build diversity? why in gods name did they ever remove talent slots?? I can't see any positives that would come from it. RNG? just let us recalibrate a talent and an attribute or literally do anything else than what they did, actively killing build diversity in the process.
    You and I are seemingly among very few who feel this way. Like you, I'm completely bewildered by their logic.
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  7. #27
    Metal_Greg's Avatar Member
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    bumping this thread cus this deserves to be on the front page.
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  8. #28
    Great suggestions. Think Conflict overall should just take part in different districts in D.C with the game world dynamic time/weather, rather than having their own dedicated maps and preset times. of day. Ditch the 4v4 and go with 8v8 type game modes.

    Overall great suggestions.

    Looking forward towards the future of Division 2 myself.
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  9. #29
    dagrommit's Avatar Senior Member
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    +1 on Incursions, though I'd be wary of making them too complex such that playing with pubbies wasn't practical.

    +1 on Classified gear, with an addition of making a couple of the gear sets only work in PVP. This could help mitigate some of the balance complaints if they are strong enough.

    +/- on holstered talents. Aside from moving an existing talent being bad, the increased RNG of talents appearing on all gear slots would be terrible. However, it would be good if holstered talents were added to one gear slot - e.g. holsters

    Additional Quality of Life items:

    - give us blueprints for Yaahl on all gear slots. It's tough enough to farm for Yaahl, but only being able to craft three items is a downer
    - add a filter to allow for matchmaking with/without directives
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