so, I came in at the WONY expansion and I am so disappointed by how many useful and cool talents they removed from the game. I mean, wouldn't more talent slots promote more build diversity? why in gods name did they ever remove talent slots?? I can't see any positives that would come from it. RNG? just let us recalibrate a talent and an attribute or literally do anything else than what they did, actively killing build diversity in the process.
does canon increase the throw distance of skills or just grenades? because that would make things like stinger hive and explosive trap a lot more viable.Originally Posted by BrokenFire319 Go to original post
It was increasing the range of skill throwing.Originally Posted by Metal_Greg Go to original post
Yes, the trinket exchange has been on my mind for quite some time now. It's unfortunate to think that Division 2 would have ended with trinkets being useless.Originally Posted by LurchUSA Go to original post
Agreed. Having them return would only further establish them as staple Division activities.Originally Posted by Riflemania Go to original post
Welp, looks like I am wrong about Braced.Originally Posted by R4NK_S1 Go to original post
Or at least some time this year lol.Originally Posted by WrecK3rr Go to original post
Maybe Cannon should adopt a shorter explosion timer like the ShortbowsOriginally Posted by BrokenFire319 Go to original post
You and I are seemingly among very few who feel this way. Like you, I'm completely bewildered by their logic.Originally Posted by Metal_Greg Go to original post
Great suggestions. Think Conflict overall should just take part in different districts in D.C with the game world dynamic time/weather, rather than having their own dedicated maps and preset times. of day. Ditch the 4v4 and go with 8v8 type game modes.
Overall great suggestions.
Looking forward towards the future of Division 2 myself.
+1 on Incursions, though I'd be wary of making them too complex such that playing with pubbies wasn't practical.
+1 on Classified gear, with an addition of making a couple of the gear sets only work in PVP. This could help mitigate some of the balance complaints if they are strong enough.
+/- on holstered talents. Aside from moving an existing talent being bad, the increased RNG of talents appearing on all gear slots would be terrible. However, it would be good if holstered talents were added to one gear slot - e.g. holsters
Additional Quality of Life items:
- give us blueprints for Yaahl on all gear slots. It's tough enough to farm for Yaahl, but only being able to craft three items is a downer
- add a filter to allow for matchmaking with/without directives