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  1. #1

    some game play ideas.

    cybernetic enhancements, for clothes and character or body modifications(eyes, arms, legs. ears, voice), different types of customization would be amazing for each character's individual uniqueness. For items such as pistols and jetpack should be able to be modified with different styles and effects for customization and game play.

    the ability to customize the little space buggy that you can drive around the city different weapons even carrying capacity if you haven't considered that yet.

    i love the music idea, and how you are changing it up to be more space and futuristic styled, what about some kind of game play online option that the skull head map could interface with (or character phone), to find friends online or make game play calls for missions, maybe there could be some kind of online black market where you can buy weapons or gear off world, or missions this feature could provide to make the game play out of this world.

    depending on how far you guys take the game i think building cities, houses, bases, or even colonies on and off world would be cool for game trading, missions and gameplay.
    I think different civilizations or species (cannibals, technomancers, alchemists, warriors, monks) great and small on or around different worlds would be amazing again for game play, artifacts weapons and modifications.

    Achievements should allow you to unlock new and different character modifications or species for your NEW character when you have finished the game and want to start the game again. New customizations, characters, species, scars, skin color or tattoos could be unlocked so the second time you play the game you have a bigger variety of character customizations you can choose from.

    different styles of combat depending on class and or choices made or whether or not you choose to be good or bad. good character combat could consist of putting your
    opponent to sleep whereas bad character combat could consist of a much bloodier battle just for game play effect, again character individuality.

    a leveling up system should consist of things like fame as well as what jobs you have completed so you can unlock weapons, mods, or equipment of different working classes classes.

    i think ancient technologies (spaceship parts, weapons, modifications) should be hanging around consistent with the storyline, there should be some big level of hidden depth to the story line, something that adds up all the character information at the end and puts you on a path to your next, last or cluster of ending main missions.
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  2. #2

    fresh brain stuff

    time should have a big part to play in this futuristic game, we should be able to see civilizations grow, rise and fall species evolve and revolve over time on different planets. cryo sleep should be a mod added to the ship for space travel, as well as missions. If the police are after you, you could travel to a distant planet and go into cryo sleep for a hundred years and see if you are still known or wanted by the police, laws could have changed and civilizations may have risen or fallen in this time.

    some kind of colosseum for fighting and or training would be an amazing game play as well as character development, achievements, gear and even storyline to be unlocked, or won.

    a map that can unlocks different or hidden locations, tools, equipment, missions, loot and shops based on information learned, achievements unlocked, conversations had or letters/items found.

    gear, weapons, clothes, that can be bought or found for crew to improve their basic skills and or skill tree so that they can change their skill ability, look or even personality as you play.


    big god like corpses in space that are of a different unknown species history or race, that are mined for different things like minerals, bone, tissues, chemicals, and metals.
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  3. #3

    me again with new ideas

    carnivorous plants, fungus or weeds on and off world, maybe farming certain plants on the main space ships could provide an interesting aspect of space travel as well as farming different things on or off world that could be sold or traded, or provide some interesting side missions and or game play.

    gravity on other worlds from what i understand will vary, but i was wondering maybe you should have floating rocks or cities on rocks from a destroyed planet, will add to the story as well as game play and space travel interaction.

    life from other planets should have a cause and effect, consequence when interacting with with other life bugs, plants, bacteria. things like medical inoculation should have a effect on game play as well as off world interactions. just adding to the experience.

    property, business and investments should help with income so you can see the quality of gear and ships improvements improve as you accumulate a larger income. global economies could also affect game play and or story.
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  4. #4

    game ideas

    depending on the species of hybrids you choose for your character customization should also determine how big your character is. if you were to combine for instance, a squirrel with a skunk the outcome would be quite small were as if you were to combine a hippo with an elephant your character would be quite large. This would make the player think more strategically about character creation.

    a range of different metal materials that can show different levels or class ranges just like the red crystal. different metals have many different purposes and melting tolerances as well as, strength and prices attached. jewelry, ships, armor, weapons, and cybernetics can all change over time based on properties added and removed creating more individuality in the character and its equipment in this large world.
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