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  1. #1
    Noxious81's Avatar Senior Member
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    Iron Horse / Fieser / Crucible moves, but crane remains in starting position

    Hello folks,

    We now played the Iron Horse raid for several times since TU 12.1 and found the following... strange... behavior with Fieser ever since this patch:

    After successfully filling the crucible using the codes, you can interact with the control panel inside the control room as usual. The crucible then also moves upwards... so far so good. But it is in fact only (!) the crucible itself that's moving, not the crane. The crane remains in its lowered starting position.

    This not only looks wrong, but is also very inconvenient as with the crane not moving with the crucible the weak points will not become exposed to be shot at from the control room. Fortunately, this is still possible from inside the foundry room, so progress is not blocked. Upon using the control panel again still only the "flying crucible" continues to move backwards until hovering magically in the air above the train. The crane itself remained in its starting position until the end.

    And here's of course a picture of the magical flying crucible of wonders:

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  2. #2
    Ubi-Ginge's Avatar Ubisoft Support Staff
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    Sorry for our delay in replying Noxious81
    Are you still experiencing this? Would you be able to share a video of it?
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  3. #3
    Noxious81's Avatar Senior Member
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    Thanks for answering, Ginge. We haven't played Iron Horse since yesterday's maintenance, but last week the problem still occurred.

    I additionally already opened a support ticket and I am still in contact with those guys. They also already got a video from one of our runs (which I just don't want to re-post here because I don't wanna show all of my friends gamertags) and promised to take a look into this issue.

    As they told me to keep an eye on the official forum I suspect that this problem still persists. We'll test it again this evening...
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  4. #4
    Noxious81's Avatar Senior Member
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    Originally Posted by Ubi-Ginge Go to original post
    (...) Are you still experiencing this? (...)
    Yes, it still exists. I'll update the support ticket accordingly...
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  5. #5
    UbiKobold's Avatar Ubisoft Support Staff
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    Thank you Noxious81 for updating your case and letting us know here that this is still persisting. Your information has been passed along to our Game team to be included with their investigation. Please keep an eye out for further updates, and thank you very much for all of your patience!
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  6. #6
    Noxious81's Avatar Senior Member
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    Sooo... this is still an issue. I guess I will also have to "remind" the support of this as well?

    Anyway: here are two more pictures to showcase what's wrong with the crucible:



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  7. #7
    UbiExcellent's Avatar Ubisoft Support Staff
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    Noxious81: Hey there! I've checked on the team's on-going report for this issue, and can confirm this is still being looked into. We'll let you know of any updates here on this thread.
     1 people found this helpful
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  8. #8
    Noxious81's Avatar Senior Member
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    Hey guys... just wanted to let you know, that nearly 4 months after reporting this bug in a crucial mechanic of the game's hardest content, the problem still persists.
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  9. #9
    Ubi-Redbeard's Avatar Ubisoft Support Staff
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    Thanks for the update, Noxious81.

    This issue is still under investigation by the team.

    Regretfully, we have no further information to share at present.
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  10. #10
    Noxious81's Avatar Senior Member
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    Originally Posted by Ubi-Redbeard Go to original post
    (...) This issue is still under investigation by the team.

    Regretfully, we have no further information to share at present.
    I honestly have to say that this is kind of a disappointment to me, but thank you for your quick reply!

    Is there anything else I can do to help the team investigate the issue?
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