Make it so that light chains compile speed debuffs. 1st light in a chain (even if it's mid chain) is normal speed. If a 2nd light is pressed following the 1st, then it loses 50ms of speed, and if a 3rd is pressed in the same chain (triple light) it loses ANOTHER 50ms of speed. Think of it like this. Multiple lights in a row expends momentum.
This way, lights that are used as openers or combo chains are still as fast as ever, but spamming lights will make the 2nd, and the 3rd even more so, easier to defend against, thus helping light spam issues.
You could do the opposite for heavies to make them even more enticing to use.
Consecutive heavies award 50ms bonus speed per repeated heavy in a chain. A triple heavy combo gives 50ms speed buff to 2nd heavy, and 100ms speed buff to 3rd heavy. Feinting would cancel the currently applied speed buff. Think of it like using the previous swing's momentum to help the next swing, and so each consecutive heavy gains more and more momentum.
This can also cause some variable timing to every single hero in the game and shake things up a little. It will make mistakes more common which is good for opening offense. It drops people's guards more frequently and makes things more risky.
These are of course suggestions for if the hidden indicators can't (or won't) be removed.
If hidden indicators are removed, then my suggestion is not necessary (although I could in fact see them both working together still, my suggestion + removing hidden indicators, that is).
How is berserker spamming anything and how would he benefit from this ?Originally Posted by Goat_of_Vermund Go to original post
It would only apply on his 3 chained heavies, and since he must feint a lot to be able to do anything, he is probably one of the hero who would be the most unchanged by this mechanic. You can't interrupt him anyway so faster heavies would not change the method to deal with him.
The idea seem good on paper but this would affect the whole balance, I would not be against a testing ground with this implemented
Charged heavies would become far more annoying tho.
He said it doesn't affect berserker very much...Originally Posted by AbuZnood Go to original post
Also, what berserker spams is what's built in to his kit. Hyper Armor.
Hyperarmored heavy-feint-hyperarmored 400ms light with next to no animation (for 6 stamina instead of the usual 9)-repeat. There is absolutely nothing you can do if you can not keep parrying it (which is not really a thing), and you can not even attack back because he has armor on everything. His only weaknesses is his range and dodge attack being a light parry, but that is not really hindering him. He totally should not get hyperarmor on the 400ms lights.Originally Posted by AbuZnood Go to original post
Maybe an other simple way to address light spam would be through stamina. First is 9 stamina, second is 12, third is 18 and so on. They are fast and furious attacks, it is logical if spamming them has a toll. But in that case, bashes must stop depleting and stopping stamina.
Oh yes sorry ! My bad !
But still, you don t see good berserker player very often. You can just time your attack when he finish his chain and do big damage on his tiny health bar.
Removing any of zeek hyper armor would be a huge downside on his kit. Also it's not like shugo who just have a button to press to go into "juggernaut" mode so I m quite fine with zerk. Always a little challenge to fight a good one. He can be the worst and the best depending on the player.
For the stamina thing why not that's another solution and easier to imagine. But the momentum thing is original and would add some variety indeed.
It would also work with the heavies, like heavies cost less, since you can use the momentum of your heavies to land the second.
Damage could also be reduced slightly on each lights, heroes like gryphon or shaolin have huge damage reduction on their confirmed light, but it's not like the second normal light of a chain is that hard to land
Zerk is not easy to play well, but I have seen more than my fair share of good ones. It just becomes very obvious if you fight them with pk, then all her buffs mean basically nothing. But that is a very bad matchup, bp and conq really destroys Zerk himself.Originally Posted by AbuZnood Go to original post
Indeed, pk is un a bad spot against any hyperarmored opponent, so zerk is quite the nemesis. Bp and conq destroy the entire roaster lol. Still searching for a bad matchup to these two. Though berserker is one of the only hero who can consistently bring conqueror out of his "alright backup let me guess" panic zone buttonOriginally Posted by Goat_of_Vermund Go to original post
Bp has bad matchups: Conqueror and I think Tiandi and Gladiator are quite bad too. Conqueror- well, don't know. Maybe Warden, but he is probably the best duelist without losing to anyone. Zerk is not hard to beat with them either.Originally Posted by AbuZnood Go to original post