A note In my inventory says I can not equip two exotics at the same time. It points to a Coyote mask & the TAC 50. Its part of the Sharp Shooter Spec but more than anything I am curious if that changes game effect, hit damages etc? What happens if a player uses two known exotics? What happens if any gear piece has too much of any attribute? Before any of this I tried to contact support but all I got was errors on there end. Ubisoft/Massive is one HUGE error! Anyway what's up with the rifle?
Well its a weapon so I suppose it will be ok even if the game doesn't have a clue. If one tried using two pieces of exotic gear what happens? The game stops or what? I could try it & other discrepancy's but mostly just curious & others might like to know. Just like the getting stuck in cover. If there is a fix it be good to know since support is lacking.AngryMonchhichi
But ure allowed to have Coyote Mask and an (one) exotic weapon in one build.
Can you take a screencap of your loadout and also tell us what exotic you tried to equip?
As Monch stated, the TAC-50 is a signature weapon, not an exotic weapon, so that should have had zero preclusionary effect on your gear and weapon choices. Also as Monch implied, the game allows a maximum of one exotic gear piece and one exotic weapon at any one time.
V4MPiR1
Can you take a screencap of your loadout and also tell us what exotic you tried to equip?
Rather than go thru that , I misread what it inferred. The text referred to the TAC 50 & an equipped coyote mask . I had clicked on an exotic holster in my inventory. It was saying it was not allowed. Not that the TAC 50 was an exotic. If that makes sense. All is ok - my mistake