What part of For Honor makes you likely to recommend it to a friend?

Unique combat system unlike anywhere else, unique character customization features and unique love and hate relationship with the game. Sense of teamwork is unlike any I've ever felt in any other games. Heck, I will say one more time, the combat system, Art of Battle to be more precise. It's a revolution in the gaming, and it spoiled me. I can't get into any more combat system besides Dark Souls/Sekiro and Mount & Blade ones. Everything feels inferior to For Honors so, thank you For Honor for setting my standards on highest possible for a combat system.

What is an exciting feature in other games that you feel is missing in For Honor?

- Crossplay (PC & Consoles. If you have to lock the PC down to 60 fps, I'm fine with it, but please, buff the consoles up to 60. I'm playing against the same people almost on a daily basis here on PC),

- SINGLE PICK on ALL GAME MODES

- Additional postlaunch Singleplayer story content,

- SPLITSCREEN,

- More playable game modes,

- NO GENDERLOCK,

- Real skins that can change your character dramatically (for example, giving Peacekeeper full Assassins Creed outfit to wear just like a skin in other games, but it would hide her current gear under the Assassins skins. Also, would be nice to make certain parts of skins toggable, like, head, chest, arms, legs etc. For Warden, full Templar Knight or an actual full plate armor, for any samurai - a real METAL samurai armor just like the ones in Sekiro or Nioh)

- Sticking true to the original vision of the game, meaning REALISM in For Honors case. (enough with the high fantasy, magic, teleportation, magical rocks and unrealistic stuff and ARMOR.

- Reworking and redesigning the aspects of the game that desperately needs them to aka. Faction War, balancing the Heroes, reworking the feats, reworking the maps, reworking dead game modes, reworking gear systems etc.

- Saving replays of the matches

- Guild/Clan systems and wars between Guilds/Clans

- Different Test client of the Game (most of MMOs and other multyplayer games tend to have those. In regards of For Honor, we have Testing Grounds. It would be nice if they become a permanent component of the game where Devs can and should constantly test out and try out the changes while listening to the player feedback)

- Some kind of a Community Hub where you can see players in the game or where you could hang out with your friends. (Monster Hunter World has something similar to that. But it would be nice to be with your friends in there while waiting for the match, chilling, emoting, fighting and doing all sorts of stuff in that hub area.

- Emote wheel just like in Dark Souls or Nioh where you can choose to have multiple emotes instead of only 2.

- Responsive Dialog system. We had that one and I agree that the way how the community reacted wasn't the best, but the general IDEA of it is still amazing. Kinda sucks seeing all of the newer heroes having that while old cast doesn't

- Raids or PvE content that requires more people (2 or 3 teams of 4 people pushing for a giant Siege, defending the Castle, Fighting other neutral factions, defending strategical objectives you already have on Factio War map etc.

- Horde multiplayer mode or Undead survival mode where players could fight in close quarters area or on an open field where each wave of enemies gets tougher and more difficult all the while they try to barricade themselves, fortify the defenses and survive.

- Player housing and Guild/Clan Hall housing if Guilds/Clans could be implemented.