Finding root cause is not as easy as you think.Originally Posted by xcel30 Go to original post
Good developers value good QA folks. Why? Because they make the product better. Random people who aren't able to consistently reproduce or document their findings are of no use. QA requires consistency and a **** ton of attention to detail to do well. Imagination and being able to think out of the box are also important.Originally Posted by LateNiteDelight Go to original post
People who complain about having to replay the same content for two years need not apply - because that's what they'll have to do repeatedly. And often in ways they don't enjoy.
Source: former QA lead in IT consulting.
Yep, prioritization of work often means less pressing issues (from managements POV) don't get fixed for a long time, or at all.Originally Posted by xcel30 Go to original post
This.Originally Posted by III_Hammer_III Go to original post
It was more a commentary on the unubtanium that is new hardware, as well as the poor state of the global job marketOriginally Posted by dagrommit Go to original post
Poor, rushed effort on my part, as I think QA is important and should be valued - though I've probably watched Grandma's Boy a few too many times too
The problem is still at the top though - if Ubi isn't giving it weight or funding, the Dev won't be able to justify the resources outside game breaking "Cyberpunk" level issues. Everything else becomes a "when we can get to it" problem.
Exploitation of desperate people is not a good look. Just sayin'Originally Posted by LateNiteDelight Go to original post
Pressure to hit release dates regardless of the state of the product is an industry wide problem. CDPR should have delayed their release (for the fourth time) for example, but it's clear they felt they had to release when they did to capture the Christmas market.The problem is still at the top though - if Ubi isn't giving it weight or funding, the Dev won't be able to justify the resources outside game breaking "Cyberpunk" level issues. Everything else becomes a "when we can get to it" problem.
If I were in senior management o fa game developer studio, I would insist that the studio strive to develop a game they would want to play. If the developers don't have time to play this game after their 10 hours a day of hard work, then how could they expect that from others?
Contrary to popular false narratives, games are not developed targeting people who don't have a professional and demanding job. I would say the game is in a pretty good place right now, but it took way too long to get this game to be able to be enjoyed with only investing a couple hours a day. Of course, I am speaking of the end game. Story mode has always been great for casuals.
But one should be able to work a real job and not make the game their job, in order to fully enjoy it.
And there is no excuse for the rope still being broken at the bounty in White House region. I personally reported it many months ago, as have many others, and it still is broken today. It can't take more than 5 minutes to fix that -- if one wanted to. Or if one managed issues effectively and it didn't fall through the cracks.
TIL.. Testers can make anywhere from $40-70K - so in fact, $15/hr would be exploitative .. That's what I get for speaking out of ignorance on that part of the topicOriginally Posted by dagrommit Go to original post![]()
You'd be out of a job soon enough.Originally Posted by tcarlisle2012 Go to original post
Developers don't just write code and then hand it over. If you write something, you run it to see if it works. In the case of game developing, running that code means "playing the game".If the developers don't have time to play this game after their 10 hours a day of hard work, then how could they expect that from others?
Like I said many times, first, if they can't reproduce the error, they can't fix it. That rope is not broken for me, or my 2 sons who play the game as well. Second, how long it takes to fix is going to depend on what the root cause of the issue is.And there is no excuse for the rope still being broken at the bounty in White House region. I personally reported it many months ago, as have many others, and it still is broken today. It can't take more than 5 minutes to fix that -- if one wanted to. Or if one managed issues effectively and it didn't fall through the cracks.
God no. A developers job is to create games other people want to play, not cater to their personal taste.Originally Posted by tcarlisle2012 Go to original post
Few people I know want to spend their leisure time doing the same thing they've been doing at work. Many developers play other things after work. They do so to remain creatively fresh and examine approaches taken by other teams.If the developers don't have time to play this game after their 10 hours a day of hard work, then how could they expect that from others?
Yes...thank you for that...detailed response. If you have some more insight or first hand knowledge, then by all means share.Originally Posted by III_Hammer_III Go to original post
Anyway...
The point I was trying to make is that QA is just as important to the health of a game as any other aspect of development. And on a product that's intended to be a live service with ongoing, it needs to likewise be an ongoing part of that health. And not something that's fired the second the game goes gold as appears to be the case with Division 2.
What that means is including QA as an equal part of the product, and not an afterthought. And if you want a high quality product, than that generally also requires high quality people with commensurate pay and compensation.