Of course the game was listening to me...Originally Posted by Ageless93 Go to original post
Too bad it was the only one.
Highly disagree. It sure has come a long way but still far from being at the level of Wildlands in terms of gameplay. Mission design is meh, vehicle controls are meh, enemy helicopters and drones can defy gravity and perform extraordinary maneuvers, enemies never go to sleep so infiltrating at night doesn't really make any difference. Enemies also never eat, making it seem like we are dealing with human shaped robots. Enemies are dumb as hell too. They can be on high alert and go back to normal even if you caused something to explode few seconds ago (this actually happened to me yesterday). Every time I'm about to change my opinion on the gameplay and mechanics of this game something bad or ridiculous happens and makes me go "are you kidding me?". I wish I had a fast Internet so I could re download WL but now I'm stuck with this. Trust me, in a few weeks most people will get bored again and move onto another game until the next update arrives in April or May.Originally Posted by martbloke88 Go to original post
I haven't noticed any difference in enemy sight in day or night. They are always blind and can't see past 80m unless they are snipers or rocket gunners. As for the updates, in WL I continued playing the game even if the next update took too long because it had replayability. It had close to 100 decent missions and you could always find a new way to complete them. Plus, if you wanted to replay a mission you didn't have to reload the game world unlike BP, which is a big turn off for me. If they want us to really enjoy BP and not get bored of it they should give us a mission creator (but not as complicated as FC5s) to design our own missions and create our own story mode / scenario. I'm pretty sure majority of the community can create better missions and stories than UbiParis.Originally Posted by Quimera2-98 Go to original post
Well I wasn't talking about AI mechanics nor vehicles as I never mentioned those. I only stated that the player controls (as in Nomad), sound and options in BP were superior and just makes the game feel more mature.Originally Posted by AvengerGR35 Go to original post
Regarding AI however, although they are sort of dumb in BP, I do feel they are better than WL when it comes to combat as in making sense. They act more human by being startled and searching for the player when they don't know where you are rather than knowing exactly where you are even if you shot from distance and stealthily. They take cover just as WL does. Breachers charge at you outside of cover as do WL AI. In BP you don't have the magical disappearing bodies and have to be careful who you shoot (I would speed up the carrying bodies animation in BP however as I find it's far too slow). They do not react at times however when you shoot someone near them and act a bit strange when they see their buddy is dead (I'd take cover and call it in rather than go check the body slowly) - this is the dumb part. I do like the day/night cycle of WL and that is sorely missed in BP. IIRC, WL AI also reset patrols after searching for the player when initially alerted so that's on par although BP resets quicker which is bad. WL also AI don't make sense to me. They are a drug cartel with highly accurate aiming using Uzis and sideways pistols. I accept this when it's Unidad but seems a little odd when it's cartel members. You do hear more convo with the BP AI although it gets repetitive but it does follow on from the story which is cool - "Can't believe they took down Yellowleg. Bet she put up 1 hell of a fight!"
So IMO I think both AIs have issues with them but would take BP AI over WL and at the very least, BP is on par. Of course they could and should be better but they're not the greatest AI in either game.
Edit: sorry should say I'd take BP AI but with the missing parts of WL (i.e. day/night cycle, eating).
Vehicles - just poor in both but at least you have the decent helo controls in WL so I'd take WL there over BP.
Regarding missions, yep BP they are not great and WL wins but they could introduce the non-guided mode feature to the WL approach looking for intel and would make it better. I hate things given to me and told "go here, go there, get that" hand holding rubbish. Would be cool for them to expand on it to give you clues of where to go and then it's down to you to work out, understand and locate it. More along the lines of the Hill clues as to where he is hiding out. Found that quite cool.
I agree with you but it comes down to personal preference.Originally Posted by AvengerGR35 Go to original post
For me, it's partly due to the differences in these mechanics, animations, etc. that are the reason I feel WL is superior in that regard. I feel frustrated and distracted when playing BP because of the camera angles, zooming during certain transitions, the vignette, interior lighting issues, etc. Every time I use a vehicle with physics / handling / sounds that are worse that we had in WL. The fact that I can't back off from a position when prone without having to rotate my whole body, etc., etc. Then there's the running animation and so that's been talked about since the beginning. I know they said they improved on some of those but I didn't notice my last time playing.
WL has it's issues but if the list of things I find that are improved in BP are few and far between. What I listed above just scratches the surface for me. .....but again, that's just my opinion.
We're going a bit off topic, but here's my thoughts on BP vs Wildlands...
The biggest difference I notice when going back to Wildlands recently, is that the ballistics are not as good as Breakpoint. In Wildlands, bullet drop is extreme and muzzle velocity, especially with suppressors is paint ball like. It's very hard to get into Wildlands. One other oddity is that after playing Breakpoint, you get accustomed to aiming for head shots as they are a one-shot kill. In Wildlands, that's not the case... an alerted Unidad might be a 3-4 head shot kill depending on weapon. That's jarring as hell. Not only that, but the enemy AI in Wildlands have this interesting head bop maneuver that allows them to occasionally dodge a head shot. It's the most bizarre thing. With shooting being such an important part of these games, this aspect gets a lot more weighting from me and BP is more satisfying and feels more realistic.
Explosions in BP are vastly better than Wildlands.
Vehicles are definitely better in Breakpoint. The handling in Wildlands is like the vehicles have less gravity, weight etc. as if they are on ice. In BP, they are more planted. Although, some of the vehicles in BP sound like they need exhaust work. I generally don't fly helicopters but they definitely made the helicopter in BP more alike flying a drone. It's not good. And the enemy helicopters in BP are ridiculous as someone else pointed out... the Unidad choppers were more menacing and realistic.
The AI in Wildlands is definitely annoying in that they know exactly where you are any time you've alerted them. It's comically bad. In Breakpoint, they will send out a search party, but they are actually searching, not having the whole base rush to your position. And if you move and stealthily pick off members of the search party, they don't suddenly know your new position, like they do in Wildlands. So on that basis alone, the BP AI is more sophisticated than Wildlands. The instant removal of dead bodies in Wildlands is also completely inexcusable.
The missions are fine in both games... there are missions to capture, extract, blow stuff up, steal things, stealth, defensive, etc.
Where Wildlands wins is in the gritty, real-world environment... with civilians and enemies going about their routines during day/night cycles and with signs of Cartel brutality and Santa Muerte all over the place. The world felt real. Auroa feels made for a game.
The NPCs also had more investment in them in Wildlands... not a lot... basically just a briefing video, some conversation if you extract them, and then a debrief with Bowman... but that's generally far better than you get in BP. Wildlands also had a more down-to-earth realistic premise and story... although I don't really consider Wildlands as having much of a story. You had a reason for being there, and a bunch of targets... that's it. That's not really a story. Yet it felt like more of a story, than the plot hole riddled mission threads in BP.
Bottom line is that now, Breakpoint has improved on most aspects of Wildlands, except the setting and premise.
Depends on the weapon used and its level of damage upgrade set against the tier level you reached. But the same thing happens to me in Breakpoint with a fully leveled out Mk14, doing headshots on just ordinary Sammies and they just shrug them off as if they're stung by a mosquito, then they keep coming. Heck, I've even had that effect with a fully leveled out unsilenced BFG sniper.Originally Posted by Virtual-Chris Go to original post
You never had the effect then that you were sniping a Wolf peeking out from behind a rock, who would pull his head in as a sniper bullet was speeding his way towards him? I've had that happen on multiple occasions. Even complained about it that sniper bullets were apparently so slow that the bionic NPCs could do that. Just as they always manage to hear my silenced gunshots.Not only that, but the enemy AI in Wildlands have this interesting head bop maneuver that allows them to occasionally dodge a head shot. It's the most bizarre thing.
This seems to be correct on consoles, but not so on the PC. There it's def the other way around. Cars are way easier to drive with keyboard/mouse in Wildlands, than they are in Breakpoint, although off late BP seems to have fixed some of the handling of cars. Just now I'm hampered by a band-aid on my left index finger, because I cut into my nail while slicing bread, and it's split in twain and the small part keeps hooking behind clothing all the time, hence the band-aid.Vehicles are definitely better in Breakpoint.
No, it's impossible to bank the helicopter with keyboard. When I turn on mouse steering it's even worse, so I just use mouse to look around me, A+D to steer. But for that the helo then physically goes into a slight bank and really just keeps flying forward, only angled. I love to zap close to the ground and water in Wildlands with a helo, going at speed under bridges, low over tree tops, between trees even. That's a certain call for insta-death here in BP, especially since rotors + leaves == instant sheering off of blades. But then with trees being 100m high, who wonders about these things?I generally don't fly helicopters but they definitely made the helicopter in BP more alike flying a drone. It's not good.
Unless there's a radio operator on base who calls in reinforcements which always drive directly to you, even if you just switched places. I had that last night, sniped someone in a base, then ran 300 meters away. Radio called in reinforcements which drove directly to me. How?In Breakpoint, they will send out a search partyI wasn't seen until those guys walked directly to me.
Agreed.The instant removal of dead bodies in Wildlands is also completely inexcusable.
As for day/night cycles and Breakpoint, I keep coming back to that they ran out of time and it'll be added later or something. Because there are loads of beds in this game, just no one uses them. And I suspect they'll need some form of motion capture to record that, which may be difficult to do when everyone programs from home. I do now sometimes see enemies sit down, or have I imagined that?
I used to love ambushing truck convoys in town with an SB base nearby and Unidad patrolling. There simply is nothing like that in BPOriginally Posted by Virtual-Chris Go to original post