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  1. #1

    Day 4, Challenge #2 (CP) - broken?

    RE: The second Day 4 challenge (Take over a control point with all hostiles re-animating and without leaving the control radius).

    Is this challenge broken, or is there a trick to it. I have done exactly as it describes multiple times and never gotten credit for it.

    Has anyone managed to get credit for this one? And if so, how did you do it?
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  2. #2
    desrocchi's Avatar Senior Member
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    I did it, but I had to do in at Normal difficulty.

    There's a bug where sometimes NPCs simply do not reanimate even though they were not killed with a headshot, in normal mode there are less NPCs and it's less likely for the bug to occur.

    A tip would be to not call the reinforcements until required, because sometimes they headshot the enemies, and using a status or explosive build minimizes the risk of an accidental headshot.
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  3. #3
    Originally Posted by desrocchi Go to original post
    I did it, but I had to do in at Normal difficulty.

    There's a bug where sometimes NPCs simply do not reanimate even though they were not killed with a headshot, in normal mode there are less NPCs and it's less likely for the bug to occur.

    A tip would be to not call the reinforcements until required, because sometimes they headshot the enemies, and using a status or explosive build minimizes the risk of an accidental headshot.
    Yeah, I kinda guessed the same about the builds and used status on mine exclusively, but didn't think about delaying reinforcement calls. I may try it waiting till the last second to call them.
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  4. #4
    dagrommit's Avatar Senior Member
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    I did it on challenging Navy Plaza. Used the mortar turret and stinger hive as they never get a head shot. Sit on the flat bed truck during the attack phase, and deploy the stinger hive to stop enemies getting too close. Do the same at the mounted turret during the defend phase.
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  5. #5
    Well, I tried one more time on Challenging. Not sure if it was desrocchi's suggestion to hold off calling reinforcements till the end or I got lucky, but this time (7th try) I got it.

    So if anyone else is having issues give that a try. Perhaps the friendly NPCs are head-shotting the hostiles, preventing a re-animation.
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  6. #6
    I did it on challenging. I tried it on normal, but too many sudden moves when they died made them trigger a weak point kill and not reanimate. Challenging made the NPC's just tough enough to not simply be one-shotted, but I could clip their knee caps or toes and kill them in a few hits. Took 3 CP's to get it done correctly.
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  7. #7
    M1A on challenging, just kill them slowly one by one. For me it took only one CP.
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  8. #8
    PT_Frizzer's Avatar Member
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    I think it's broken on some way. I did it with 2 clan mates and for them it counted, for me not. Second time I did it with other clan mate. Count to him, not for me. I did a third attempt, alone and worked.
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  9. #9
    I did it on challenging at Worlds End CP, just shot them all in the legs with a shotgun. Didn't call for help though as they stuff up every challenge.
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