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  1. #1

    My own suggestions on lawbringer, to make him a great counter attacker again.

    Alright so, there has been two threads that talk about lawbringer recently, and far from me to just do redundant threads, but I had other idea while discussing with goat of vermund, and I wanted to highlight them since it is really simple things that would improve lawbringer without having to make deep thoughts about balance, and what should we take off and what should we add, new moves and stuff.

    Here are the link to these two threads. So that if somebody from the staff is passing by, he can look at every of our ideas to eventually forward it to the devs :

    https://forums.ubisoft.com/showthrea...out-Lawbringer for the goat of vermund's 7 balancing ideas

    https://forums.ubisoft.com/showthrea...ds-some-buffs) for the Csodaszarvas_G full rework of LB

    So. I have seen a lot of threads talking about the bad identity of LB and talking about changing his chains, improving his offense or his trading capacity (I did propose hyperarmor myself). But I'm not against it in the end. The problem is that his kit is poor and rely mostly on parry to be able to do anything. It's fine, but there is already defensive tools that could be implemented to his kit without a total rework, without hyperarmor everywhere, and without changing his chain pattern and his identity.

    -> Crushing Counter
    I didn't thought about it before, a shame for someone who play warlord, but adding crushing counter on any sides would greatly improve his flow and his "counter attacking" possibility. Or if it seem too broken, at least on his top light, since his sides lights are already enhanced and the top light has no special property yet.

    -> Superior block
    Why not ? superior block on his heavies, that would allow him to chain into his shove more easily, and again, it's a defensive tool that would not change him that much. I mean, Conq do have this.
    I also thought about superior block on dodge just like kensei or conq.

    -> Soft feint heavies into shove
    Again, why not ? That would work quite well with the crushing counter things, allowing him to put some pressure and force opponent to try to guess a little bit. Right now, everything about lawbringer mixup is too obvious and reactable.

    -> Shove wallsplat property
    Maybe I ask too much. Did I ask too much ? I ask too much.
    But it's not like you see threads every day for romoval of nobushi kick wallsplat.

    -> Longarm...
    Honestly, I don't know what to do exactly with longarm. Making it Feintable ? Faster ? Adding some stun or some huge stamina damage on it ? (that's an idea I did suggest with Csodaszarvas_G )
    But Something must be done. This move is cool and a signature of LB, but it is useless for the most part. It's always fun to watch Jondaliner longarm people to death, but the reward is not worth the risk right now.

    I just look at nobushi after her rework, at what warden will look like in a few weeks, at gryphon, warlord, highlander, and I don't see where these ideas would be "too much" or making LB broken.
    Also, all of these would just keep him as he is. It would improve his kit and his mixup, without having to rebuild him from ashes or creating new moves just for him. He would still have a kit with mostly defensive tools.
    Shove on block was maybe broken, but these others defensive tools does exist and people do fine against it so, why not ??

    Let me know If I did something incorrect, or why these moves could not be, or could be added to LB.
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  2. #2
    Intriguing ideas for sure! It's good to see that a lot of people are interested in a LB rework/buff and they also have unique concepts about him.

    Let me write down my opinion:

    Crushing Counters and Superior Block Heavies: First of all "Crushing Counter" in the name of Warden's Superior Block top light, but I get that you would like to see LB getting Superior Block light and heavy openers. Sorry if I seemed like a wiseacre, but I think we need to use definitions correctly. I personally don't agree with you, because this would turn LB into a turtle-machine and my personal problem with him is that his design is not really works in post CCU For Honor where everything is more aggressive. Don't get me wrong I don't think that LB's counter attacker role should be taken away, I like that aspect of him very much, because you need to be patient with him, you can't just spam with him.

    Soft-feint heavies into shove: I really like this idea. It would make LB more unpredictable because the enemy would not know when LB will shove. After a heavy or "during" one?

    Shove can wallsplat: Unique idea. I don't know what to think about it, but it could work. We (as a community) would need to test it first in-game before I could give my opinion about it. And you're right, nobody complained about Nobu's kick and about the fact that it can wallsplat, at least according to my knowledge.

    Longarm: Definitely needs to take a look at.
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  3. #3
    I appreciate that you linked my and Goat_of_Vermund's thread, the more people will see them the better.
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  4. #4
    Oh yeah, my bad. You are right. For some reason I just called it Crushing counter because only shield hero have "superior block" as far as I know, except for the superior block on dodge (HL have crushing counter I think) but I called it superior block for the heavies so it don't make much sense. Anyway, the result would be the same : breaking the enemy mixup and taking the agression.

    I understand you point, but today, lawbringer is quite a turtle. You have to feint a lot or make smart read to dare going agressive, so if the dev's have in mind to keep him that way, having some counter to get safely into his mixup would be small but well deserved gift.

    I hope that all of our ideas come into the good hands someday. Make the mighty lawbringer mighty again !
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  5. #5
    Oh yeah, my bad. You are right. For some reason I just called it Crushing counter because only shield hero have "superior block" as far as I know, except for the superior block on dodge (HL have crushing counter I think) but I called it superior block for the heavies so it don't make much sense. Anyway, the result would be the same : breaking the enemy mixup and taking the agression.

    I understand you point, but today, lawbringer is quite a turtle. You have to feint a lot or make smart read to dare going agressive, so if the dev's have in mind to keep him that way, having some counter to get safely into his mixup would be small but well deserved gift.
    Fair enough. If we look at LB in-game the game says that he is a counter attacker and disabler and superior blocks are the definition of those previous two expressions. Disrupting the enemy's offence while preforming a counter attack and starting your own offense.
    It just a bit problematic for me to see how LB's animations allow him to preform superior block attacks. It would look quite weird IMO. I'm sure that if the devs decide to give him superior blocks they will work something out, but for me it's not possible without new animations (doesn't matter if it is a light or heavy).

    I hope that all of our ideas come into the good hands someday. Make the mighty lawbringer mighty again !
    Yeah, me too.
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