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  1. #21
    Iabby's Avatar Member
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    Originally Posted by Kelzen88 Go to original post
    Absolutely agree. There is no way thay can balance both (as shown in The Division 1 and so far in the 2 as well). There are plenty of very similar PvP games, but none PvE.
    you do realise this franchise was pvpve focused from the get go. Watch the first trailer for Div1.

    The whole point of the Division was the dark zone, the clue is in the name. be the good guys or the bad guys bla bla. I am sick and tired of the whiny PVE players destroying this game because they don't like the DZ and before you ask i'm mainly a pve player myself.

    Yes it's unbalanced and needs fixing but stop asking to take away what the core of this game was meant to be.
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  2. #22
    Originally Posted by Iabby Go to original post
    Yes it's unbalanced and needs fixing but stop asking to take away what the core of this game was meant to be.
    I tend to agree with this statement. Any and all PvP in this game is all volunteer based and not forced. No one MUST play Conflict or in the DZ. Sure, there are achievements and things to be had there, but no one MUST partake in any of it to enjoy everything the game has to offer in PvE. Why strip it out completely for those who do enjoy it?
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  3. #23
    I just came to say one simple thing..... that perhaps the problems is that artillery even found its way into this game.

    I am among the many that never use the Oppressor MKII in GTA as an offensive weapon, and use it mainly for fast transportation and to use in defense towards griefers that want to come in and gank. They leave real quick when they find a heat seeking missile up their arse.

    But ever since its introduction into the game, it has always been controversial because it is often abused to gank/grief and make the game horrible for everyone else in the session.

    They have tried to find ways of nerfing its use for offense, but at the same time they nerf its use for people like me.

    Sometimes the best thing is to stop and think really hard before introducing things like this into a PvP game. I have a tough time seeing it being a wise decision to introduce mortar/artillery into this game.

    All that said, I've said before that any PvP game that it takes grinding to acquire things to become powerful in PvP -- that is not a PvP game that is going to be focused on sportsmanship and healthy competition. Its going to be a PvP environment where a lot of ganking and griefing will happen.

    If one expects PvP in this game to not have problems like this, then that is unrealistic.

    If I had a say in this games roadmap, I'd make this game have an eSport mode. That would be a mode where there is a level playing field. Everyone starts with the same things, and everyone has the same chance at getting better things on the map, and winning is based on scavenging abilikty and skill. Not on who puts in the most hours grinding for the ability to press one button and win.
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  4. #24
    Originally Posted by Jman0045 Go to original post
    That’s annoying as hell, lol. I’d love to see them buff rifles and or AR’s to add a range game that can hold up and be a defense to them even getting close. Right now all those guys stack armor so there is no way to stop them from rushing you.
    I personally feel the PvP game would be a LOT more fun at range. Where you have to run a tactical assault with strategy and planning. The spastic zig zagging back and forth with your lady death is, well, ridiculous. The most unrealistic war mechanic ever. It makes the game feel like an arcadey totally non immersive experience.
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  5. #25
    Originally Posted by X_Sorshax Go to original post
    The DZ should have an option when you enter, like the survival mode in DIV1...choose : PvP or PvE.
    I know tons of players who would love to play in the DZ, but with this out of balance pvp situation, they wont. And I totally understand them.
    The DZ is maybe the coolest playfield inn all of Division, and I dont understand why this would be so hard to implement.
    PvP players may disagree, BUT if you need unwilling players who are "forced" to play there to play PvP, you dont do PvP, you are ganking, and thats not what PvP should be about.
    Well said. Forced PvP isn't player vs player. It's player killing player. And most often it's PvPPPP.
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  6. #26
    Originally Posted by chicagolongball Go to original post
    Well said. Forced PvP isn't player vs player. It's player killing player. And most often it's PvPPPP.
    ....why are you forced in to the DZ though?
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  7. #27
    Sircowdog1's Avatar Senior Member
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    Originally Posted by Iabby Go to original post
    you already have this it's called the LZ
    Which would only be a valid argument if there weren't powerful items for PVE locked behind the PVP environment of the DZ.

    Which was the point being made: That if your "PVP" zone doesn't have enough activity without coercing PVE players into being ganked there, then it's a bad zone design concept.

    The ONLY people who should be in the DZ are those who want to PVP, not those PVE players who just want an item then can't get anywhere else.
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  8. #28
    Originally Posted by Sircowdog1 Go to original post
    Which would only be a valid argument if there weren't powerful items for PVE locked behind the PVP environment of the DZ.

    Which was the point being made: That if your "PVP" zone doesn't have enough activity without coercing PVE players into being ganked there, then it's a bad zone design concept.

    The ONLY people who should be in the DZ are those who want to PVP, not those PVE players who just want an item then can't get anywhere else.
    The game is designed in this way.
    Dz is pvpve, stop ask for another semplification of a core mechanics.

    Dz- pvp, if player don't like, stay out.


    Playee has to adapt to the game.
     1 people found this helpful
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  9. #29
    Merphee's Avatar Volunteer Moderator
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    Originally Posted by Sircowdog1 Go to original post
    Which would only be a valid argument if there weren't powerful items for PVE locked behind the PVP environment of the DZ.
    Powerful?

    Originally Posted by Sircowdog1 Go to original post
    Which was the point being made: That if your "PVP" zone doesn't have enough activity without coercing PVE players into being ganked there, then it's a bad zone design concept.

    The ONLY people who should be in the DZ are those who want to PVP, not those PVE players who just want an item then can't get anywhere else.
    Well, that's who already go in there. And it's more so who can tolerate PVP, not a matter of wanting to PVP. Because the DZ is neither PVP or PVE exclusively. The problem is looking at the DZ as one side versus the other, when it is an environment that combines both.

    PVPVE players exist, and it's those who have no problem with the rules of the DZ. I can go in there and farm PVE for something I can't get elsewhere (since DZ exclusive loot doesn't drop from killing rogues). If PVP so happens to reach my feet while I'm only PVE-ing, I'm likely to fight back. However it ends, I'm likely to go about my PVE-only business.

    I can also go in there when Conflict queues are dry and I want to be a bloodthirsty wolf.

    Though, I am looking at it in hindsight, because I no longer PVP and the DZ has nothing new or exclusive for me to farm for in TU12. But if you go into the DZ with wrong expectations, you're likely to be disappointed. Can't blame the game for that.
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