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  1. #11
    Originally Posted by glyziee Go to original post
    I am fed up with getting cornered with an artillery camper and getting absolutely demolished, and not being able to shoot back or do anything. I don't even stay in those servers anymore, I just leave as soon as I see somebody use it.

    Please, for the love of god, nerf the artillery turret, make it do half damage, literally anything. Its overpowered and there is basically no counter to it.
    So jammer pulse, emp sticky, emp nades, explosive resistance, sawyers kneepads don't exist? Reasonable nerfs imo would be to reduce the blast diameter or make it so it cannot be picked up like how it was previously. (pvp only). Nerfing the damage just destroys diversity.
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  2. #12
    I love the mortar. And I love the turret en drone.
    Great in pvp. Love skill builds.

    The only way to survive with all those overpowered gear sets and guns.
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  3. #13
    Originally Posted by chicagolongball Go to original post
    Sure. Just chicken dance back and forth with an SMG from 15 feet. Loads of fun.
    That’s annoying as hell, lol. I’d love to see them buff rifles and or AR’s to add a range game that can hold up and be a defense to them even getting close. Right now all those guys stack armor so there is no way to stop them from rushing you.
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  4. #14
    Metal_Greg's Avatar Member
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    Originally Posted by AU_Nexus691 Go to original post
    The DZ should be all about gun fighting not teams running OP healers and mortar turret
    are you serious? you can't be.

    skills are part of what makes this game so unique and fun. they should be the focus in every game mode. literally every NPC in the game has a gun. skills are what gives us the edge to take on the whole city. and in pvp it should be the same. why do you think rogue agent NPCs use skill builds? because that's the way agents are supposed to be.

    if you want gunfighting pvp go play warzone or r6 or any other of the thousands of game like those.
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  5. #15
    Originally Posted by AgentMikel Go to original post
    Better yet: Division game without that f*cking PvP!!!!
    Absolutely agree. There is no way thay can balance both (as shown in The Division 1 and so far in the 2 as well). There are plenty of very similar PvP games, but none PvE.
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  6. #16
    Originally Posted by BumpySkate0 Go to original post
    I love the mortar. And I love the turret en drone.
    Great in pvp. Love skill builds.

    The only way to survive with all those overpowered gear sets and guns.
    Overpowered gearsets and guns ???
    Give example.

    Mortar, explosive sticky, shrapnell traps, bullwark shield, pistols - those are OP
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  7. #17
    The DZ should have an option when you enter, like the survival mode in DIV1...choose : PvP or PvE.
    I know tons of players who would love to play in the DZ, but with this out of balance pvp situation, they wont. And I totally understand them.
    The DZ is maybe the coolest playfield inn all of Division, and I dont understand why this would be so hard to implement.
    PvP players may disagree, BUT if you need unwilling players who are "forced" to play there to play PvP, you dont do PvP, you are ganking, and thats not what PvP should be about.
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  8. #18
    There's so much stuff in PvP that needs nerfing and buffing and reworking. Haz pro should include explosive resistance and 100% haz pro should therefore negate a lot of the damage from explosions and those artillery turrets. The main nerf that is seriously needed though is adrenaline rush intimidate lady death. LD is so OP and ad rush rewards you just for running close to someone then gives an insane amount of bonus armour. Intimidate is crazy as well. 40% damage just cuz you've got close to someone and got bonus armour. It should not be anywhere near the power of glass cannon as you're sacrificing so much for the extra dmg. LD is stupidly OP. That seriously needs a nerf. I think the devs didn't even bother to look at the consequences of the buff they gave it. To break it down for those that don't know. Run a 6 blue build around 1.9 million armour, you run close to someone and gain 20% bonus armour which takes your armour up to 2.28 million, as you've got bonus armour you gain 40% weapon damage plus you can gain another 60% ish from LD giving you 100% weapon damage with 2.2 mil armour. A 6 blue build should NEVER be this powerful. The devs stated the whole idea of gear 2.0 was to create build diversity but this kind of thing doesn't create diversity it creates the opposite. All you ever see in the DZ now is bloody skill builds and regen LD, intimidate, ad rush. Where's the build diversity there. The devs don't give 2 flying @#£_s about this game. I seriously hope there's a div 3 and it is done by a developer that actually LISTENS and tests their products out before releasing such crap. Not massive. They are a joke of developers. And what happens when people suggest things. Either they do it if its cosmetics etc or they ignore it if it affects gameplay as they are clueless about what to do. They've broken this game so much that they have no idea where to start to fix it.
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  9. #19
    I do think the AOE of the mortar needs a small nerf in PvP, but not PvE.
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  10. #20
    Iabby's Avatar Member
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    Originally Posted by X_Sorshax Go to original post
    The DZ should have an option when you enter, like the survival mode in DIV1...choose : PvP or PvE.
    I know tons of players who would love to play in the DZ, but with this out of balance pvp situation, they wont. And I totally understand them.
    The DZ is maybe the coolest playfield inn all of Division, and I dont understand why this would be so hard to implement.
    PvP players may disagree, BUT if you need unwilling players who are "forced" to play there to play PvP, you dont do PvP, you are ganking, and thats not what PvP should be about.
    you already have this it's called the LZ
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