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  1. #1

    Rework Aramusha

    Hello, I have been playing For Honor for more than two years and I love this game very much. I have heard that respected developers are thinking about rework Aramusha.
    I played 2 prestige games on this hero and I had some thoughts.

    Suggestions:

    1. In combo, it is possible to make light in the same type of rack (top - >top, side ->side) with this light-finish attack, deals 14 damage and is an Enhanced Light. As an animation it is possible to use the light from the soft-feint finish heavy;
    2. Zone-attack consumes stamina gradually (1 hit consumes 30 stamina and 2 hit (anblock) - 30, not 60 at once);
    3. Zone-attack can be applied after finish attack, while hero only performs 2 hit (anblock) without 1;
    4. Open heavy has a soft-feint in "Blade Blockade" as a soft-feint Nobushi. Top heavy "Blade Blockade" damage 22<-24;
    5. Dodge-attack. As an animation, you can use the side "Rushing Wind". In this case, "Rushing Wind" is performed only as top heavy;
    6. [Open side heavy]=[open top heavy] for speed and damage;
    7. After the roll, the hero performs a finish attack.

    I hope it turned out readable and understandable.
     1 people found this helpful
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  2. #2
    Aramusha is literally Berserker without the Hyper Armor!
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  3. #3

    Explanation

    I thought about it and decided that it is necessary to explain:

    Open side heavy acceleration (6): The character's description says "fast hits". Given that light attack is now the same for all heroes in terms of speed, it is inappropriate to compare them, therefore, Heavy should be at least average in speed.
    Point 4: Aramusha is considered a defense character because of "Blade Blockade", but "Blade Blockade" is not a very flexible technique (it only applies to punish heavy, dodge heavy attack and zone-attack). Thanks to the change, Aramusha will be able to use "Blade Blockade" for insurance when trying to parry a Light-attack.
    Points 1, 2, and 3: I believe that the features of the Aramusha combo should not be a limitation, but an extension of the capabilities.
    Dodge-attack (5) - not necessary, but nice to be able to punish bach.
    7: just an excuse to make throws under the condition of item 6.
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  4. #4
    Originally Posted by ZweizigRUS Go to original post
    I thought about it and decided that it is necessary to explain:

    Open side heavy acceleration (6): The character's description says "fast hits". Given that light attack is now the same for all heroes in terms of speed, it is inappropriate to compare them, therefore, Heavy should be at least average in speed.
    Point 4: Aramusha is considered a defense character because of "Blade Blockade", but "Blade Blockade" is not a very flexible technique (it only applies to punish heavy, dodge heavy attack and zone-attack). Thanks to the change, Aramusha will be able to use "Blade Blockade" for insurance when trying to parry a Light-attack.
    Points 1, 2, and 3: I believe that the features of the Aramusha combo should not be a limitation, but an extension of the capabilities.
    Dodge-attack (5) - not necessary, but nice to be able to punish bach.
    7: just an excuse to make throws under the condition of item 6.
    He is so fine he is literally like berserker without the hyper armor. I see a lot of people choose him too.

    That is literally his playstyle and his blade blockade is amazing. He shouldn't be a hero that needs to be focus on. What they need to do is focus on shinobi.
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  5. #5
    I don't think Aramusha and berserk are alike. It's like comparing Nobushi and prior, or Kensei and master. As for Shinobi - this is a very difficult case. It is the same in efficiency as aramusha. In fact, only the visual does not need to be corrected, as for the gameplay, it is difficult to come up with something. I think the developers from Ubisoft will make a rework of the character that is easier to implement. Now it's Varden's turn (I'm afraid it will be OP) and Shugoki.
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  6. #6
    just speed up the heavys to 700 mls top and 800 sides
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  7. #7
    His chain attacks, deadly feints, and his all guard are all fine i believe. The biggest issue is that all his potential openers (unblockables, bashes) are locked behind the second hit of his zone or his blade blockade. If he had access to a neutral bash or some type of neutral soft feint to a bash it would go a long way for him.

    I do think his heavies should be sped up a bit to be fair, the 200ms speed reduction was kind of crazy. But if he had an easier time opening opponents and maybe a soft feint to bash since blocking really shuts down his offense, it would go a long way for this character.

    I personally dont want to see him reworked to the point that his blade blockade goes away as thats a very unique thing for a non shield hero to have and it adds to the variety of the characters in this game.
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  8. #8
    Originally Posted by ZweizigRUS Go to original post
    I don't think Aramusha and berserk are alike. It's like comparing Nobushi and prior, or Kensei and master. As for Shinobi - this is a very difficult case. It is the same in efficiency as aramusha. In fact, only the visual does not need to be corrected, as for the gameplay, it is difficult to come up with something. I think the developers from Ubisoft will make a rework of the character that is easier to implement. Now it's Varden's turn (I'm afraid it will be OP) and Shugoki.
    What do you mean they aren't alike. Sure they have different abilities but I meant they similar because of there endless chain attack. I know they aren't similar completely but I just think they created the same chain attacks of the 2 heros but with different abilities and movesets. I mean they both duel wield soooo.

    YOU KNOW THE HEAVY TO LIGHT TO HEAVY FIENT TO LIGHT TO HEAVY TO LIGHT.
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  9. #9
    Well that comparison should then be extended to both shaolin and conq then with the lesser extent of hitokiri. All of them have infinite chains with different abilities tied to the move sets.

    Berserker and aramusha may have infinite chains but they work differently,
    Berserker is light heavy light heavy and he gets hyper armor on a hard feint or during his chain.
    Aramusha is top side top side but he has soft feints allowing him to mess with parry timings.and blade blockade to try and deal with people who attack them to interrupt their offense

    I get that its similar but only in a sense of Infinite combo with a way to deal with counter attacks. Just like Shaolin, conq, and hito. Theyre all similar.
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