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  1. #1

    Ideas for new Characters?

    I have some cool character concepts in-mind regarding the Viking faction. For starters I relly think we need a shield and Axe hero for the vikings now, of course they'd be a vangaurd and have a few of the standard vangaurd/viking perks like body count and berserker, but I think it'd be cool if there was some aspect of fire involving them since Year 4 is coming to an end and the war between the followers of Horkos and the resistance is also ending the Year 5 season 1 theme can have something to do with this hero rising from the ashes of that war. Another concept I realy like is a hero that onlu uses their fists to fight. We've seen Shaolin deflect and block with his vambraces so we can take that element and combine it with gauntlets to create a hero that uses fisticuffs instead of regular weapons. I feel like a hybrid or an assassin would be the way to go for this hero since they'll need to be fast to be able to react against the enemy that usues weapons. They'd get the rock steady perk and probably tough as nails. A cool perk for this hero could be called winded, where for a limited time damage reduces an opponents stanima gauge as well as doesn't generate revenge. Or something like that, these are my thought let me know what you guys think.
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  2. #2
    Ideas are actually not bad, especially about the axe & shield character. But, as someone who likes realism, fists have no place in a game where and ranged weapons are used. It's like bringing a knife to a gun fight. You're gonna get shot and dead before you even come close. Same reason I detest shaolins parry with vambraces. Like, he would get his hands either sliced, crushed, stabbed and whatnot from trything. I really don't know how can someone using fists weapons actually block Shugokis weapon. Parrying that same weapon sounds even more riddicolous. I'm not saying that the concept is bad, since it's not and there are games that actually have usable fists like weapon, but still, realistically, wouldn't make sense.

    (Rant incoming, you have been warned)
    Also shaman, man, I hate the fact she does NOT have ANY protection and that an actual 1 hit from a weapon would actually kill her instantly, but no, despite from that she HEALS, she jumps and somehow have teeth of steel that go through you freaking CHAINMAIL while she bites your neck and worst of all, SHE HEADBUTTS AND FULLY CHARGES at someone wearing full plate or full armor. She would have brain concussion right there and then. But I ranted far enough.

    Also, your proposal of feat where you wouldn't feed revenge is interesting idea, but it breaks the core mechanics on the same lvl as does Warmonger with her feats. It would be frustrating to fight someone who doesn't feed any revenge with that feat and then since this game doesn't have single pick from whatever reason and because people from reddit whined about it, now imagine 2 or more of those ganking you and not feeding you revenge. It would be broken and unbalanced. Again, not thrashing your idea since it's an interesting one, I'm just looking at it from a balance perspective. If someone could make that feat to work and actually be acceptable and not broken, sure then.

    Nice ideas non the less. We definetly need more original heroes and not anymore campaign ones. And LESS heroes that use magic, magical rocks, magical healing and other high fantasy stuff since those are breaking the game.
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