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  1. #1

    New Exotic Chest Idea

    170k Armour
    10% Hazard
    12% Crit Damage

    Talent

    Convert your critical damage into weapon damage - You can no longer deal critical hits


    What an exotic that would be 😍😍 Just imagine the builds you could make!

    What exotics would you all add if you could??
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  2. #2
    Or exotic gloves instead of the chest 😌
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  3. #3
    Good idea, anything that isn't a status effect is welcomed lol
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  4. #4
    CoOp_Gordon's Avatar Senior Member
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    Nice thinking there L96. But I suspect we have all the exotics we are going to get, although I still hope for more content in year 3.

    I think an new exotic AR with weapon damage based on blue cores in the same way that Capacitor is based in yellow cores would be cool. 7.5% damage per blue core so as not to be over-powered, and with armour + health-on-kill as the talent, or if that is too "mainstream" then maybe a slightly wackier talent, but one that remains compatible with such a "blue" weapon.
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  5. #5
    xcel30's Avatar Senior Member
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    I mean you are giving folks 10% weapon damage by rerolling a stat and possibly another 10% more with mods...thats a lot
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  6. #6
    T73s37K's Avatar Senior Member
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    Originally Posted by CoOp_Gordon Go to original post
    Nice thinking there L96. But I suspect we have all the exotics we are going to get, although I still hope for more content in year 3.

    I think an new exotic AR with weapon damage based on blue cores in the same way that Capacitor is based in yellow cores would be cool. 7.5% damage per blue core so as not to be over-powered, and with armour + health-on-kill as the talent, or if that is too "mainstream" then maybe a slightly wackier talent, but one that remains compatible with such a "blue" weapon.
    Might be a nice combination with Sawyer's Kneepads.
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  7. #7
    Originally Posted by xcel30 Go to original post
    I mean you are giving folks 10% weapon damage by rerolling a stat and possibly another 10% more with mods...thats a lot
    It all balences out because you are dealing no crit damage 🙂🙂

    + They could convert it like for every 12% crit damage you gain 10% weapon damage

    As opposed for 12% Crits for 12% Weapon
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  8. #8
    Merphee's Avatar Volunteer Moderator
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    This leans into the both dps and tankiness meta Division 1 saw.
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  9. #9
    xcel30's Avatar Senior Member
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    Originally Posted by L96_IIBuRnSII Go to original post
    It all balences out because you are dealing no crit damage ����

    + They could convert it like for every 12% crit damage you gain 10% weapon damage

    As opposed for 12% Crits for 12% Weapon
    I really think is just beyond OP and broken honestly
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  10. #10
    Originally Posted by xcel30 Go to original post
    I mean you are giving folks 10% weapon damage by rerolling a stat and possibly another 10% more with mods...thats a lot
    Originally Posted by xcel30 Go to original post
    I really think is just beyond OP and broken honestly
    How?? It balences out you wont be hitting much harder than you are now.
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