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View Poll Results: How satisfied are you with The Division 2?

Voters
113. You may not vote on this poll
  • 1 - Dissatisfied

    19 16.81%
  • 2

    5 4.42%
  • 3

    11 9.73%
  • 4 - Neither satisfied or dissatisfied

    18 15.93%
  • 5

    22 19.47%
  • 6

    20 17.70%
  • 7 - Very satisfied

    18 15.93%
  1. #21
    Didnt vote, but as some of the pre-posters wrote:

    I can't complain about the value of time I could "waste" on this with a relatively low amount of cash.

    Imagine how much it is to go into a better restaurant... 2 hours "fun" for 60 bucks.
    Now I had a big amount of my 3000+ hours fun.

    Money well spent.
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  2. #22
    YodaMan 3D's Avatar Senior Member
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    I got my money's worth. I feel they should have kept along the ideas of the original and improved on those ideas. They didn't, they wanted it to be more like their competitors' games. That is where the game failed. If they do make another, I hope they combine the best of the 2 games and improve on the things they did do. I also think they need to come up with new ideas for the PvP as well as the PvE.
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  3. #23
    Sircowdog1's Avatar Senior Member
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    Overall it's a good game. Solid, strong premise, but crippled by weak execution and poor foundational decision making in the design process. Further hampered by poor reaction and attention from the devs in regards to requests from the community. The game suffers from a distinct lack of focus as well.

    All this baffles me. Because I see what a ridiculously OP and strong game The Division 2 COULD have been if the dev leadership had just pulled their heads out of their own a$$es. This game would have been an unstoppable juggernaut. Instead it ended up being just barely above mediocre, with the only real reason it got as much success as it did was due to a lack of competition in the genre(Near future, mostly realistic looter-shooter).

    If this game gets a third installment, it needs to abandon attempts at PVP. Raids are....not great, but would be acceptable if the devs don't use it as a lever to split the playerbase with exclusive rewards to boost the game mode beyond what it would have be worthy of on the content's own merits.

    On a positive note: The Division 2's gameplay is bar none some of the best shooting in a game I've EVER played. And this is coming from someone who started shooters with DOOM 1, nearly 30 years ago. And WONY TU12 has finally reached a point where build diversity and RPG mechanics are at an alltime high. PVE balance is just about perfect, with the only downside being that the core attribute of Armor is still extremely poor relative to NPC damage output.

    Overall I'm fairly happy with Division 2. Despite its deep flaws it's still a very satisfying game to play(when everything works correctly). If Division 3 can what the franchise does well, and shore up the weaknesses while avoid the pitfalls of the previous games, then I think we'll finally have a straight up blockbuster on our hands. Or Massive/Ubi/whoever can repeat the idiot moves of the last couple years, and create a resounding flop of a game.
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  4. #24
    I really like the game mechanics. My problem with the game is there is not enough to keep me busy.
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  5. #25
    Originally Posted by Sircowdog1 Go to original post
    Overall it's a good game. Solid, strong premise, but crippled by weak execution and poor foundational decision making in the design process. Further hampered by poor reaction and attention from the devs in regards to requests from the community. The game suffers from a distinct lack of focus as well.

    All this baffles me. Because I see what a ridiculously OP and strong game The Division 2 COULD have been if the dev leadership had just pulled their heads out of their own a$$es. This game would have been an unstoppable juggernaut. Instead it ended up being just barely above mediocre, with the only real reason it got as much success as it did was due to a lack of competition in the genre(Near future, mostly realistic looter-shooter).

    If this game gets a third installment, it needs to abandon attempts at PVP. Raids are....not great, but would be acceptable if the devs don't use it as a lever to split the playerbase with exclusive rewards to boost the game mode beyond what it would have be worthy of on the content's own merits.

    On a positive note: The Division 2's gameplay is bar none some of the best shooting in a game I've EVER played. And this is coming from someone who started shooters with DOOM 1, nearly 30 years ago. And WONY TU12 has finally reached a point where build diversity and RPG mechanics are at an alltime high. PVE balance is just about perfect, with the only downside being that the core attribute of Armor is still extremely poor relative to NPC damage output.

    Overall I'm fairly happy with Division 2. Despite its deep flaws it's still a very satisfying game to play(when everything works correctly). If Division 3 can what the franchise does well, and shore up the weaknesses while avoid the pitfalls of the previous games, then I think we'll finally have a straight up blockbuster on our hands. Or Massive/Ubi/whoever can repeat the idiot moves of the last couple years, and create a resounding flop of a game.
    I agree. I'd say....

    1) Don't try to copy every other game in the genre of looter shooter. We don't need aspects of every other game out there. Be original. You have what could be an epic franchise but you're squandering it with lazy leadership decision making.

    2) Listen to the community. It's a living breathing focus group that's telling you daily how to make the best game. We understand you are creative game developers so if you don't implement community suggestions because you have better ideas, prove it to us. This game feels like you either definitely do NOT have better ideas, don't learn from your mistakes and/or for whatever reason didn't want implement any great ideas if you had them.

    3) Focus on making the very best game. Do not make lazy, short sighted, cash grab decisions. Seasons are the epitome of lazy trash content. What this game and franchise can be is a COD type powerhouse in the industry IF quality of gamer experience is the main goal. Keep the community excited with fresh ideas and content.

    4) Commit to supporting the game and keeping the game alive with content and expansion updates frequently. Yes we will pay for them or a season pass IF you keep your word and timelines. I'll give you $100 a year if you give us 2 warlords level expansions, a raid and a new game mode each year.

    5) Hire active, daily community managers who are the voice of the studio to communicate constantly with the players. What you see in the Division community is a group that feels ignored, pushed aside, disrespected, and deceived. You can fix this, but it will require a 180° turn around in attitude and action.

    6) Stop the cheating, no matter what it takes, in PvP or simply kill PvP all together. These are the only two choices that are acceptable.

    7) Sorry but it is clearly time for new leadership control of this franchise.
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  6. #26
    division 2 is horrible when we compare to division 1 ...same comparision with ghost recon breakpoint.... gr wildlands great game and breakpoint total disaster
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  7. #27
    Sircowdog1's Avatar Senior Member
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    Originally Posted by chicagolongball Go to original post
    Seasons are the epitome of lazy trash content. What this game and franchise can be is a COD type powerhouse in the industry IF quality of gamer experience is the main goal. Keep the community excited with fresh ideas and content.

    4) Commit to supporting the game and keeping the game alive with content and expansion updates frequently. Yes we will pay for them or a season pass IF you keep your word and timelines. I'll give you $100 a year if you give us 2 warlords level expansions, a raid and a new game mode each year..
    I'd say that 3 and 4 are tied together pretty closely.

    Seasonal content CAN be good. Take a look at something like Path of Exile leagues. Every 3-4 months they start a new league that's 100% opt-in. But with new game mechanics and new rewards, both cosmetic and gameplay-effecting. Each league brings new abilities and balance changes as well.

    But Path of Exile's end-game progression also beats the holy living hell out of a simple SHD watch level progression.

    I think something like that could work in Division 2 is the time and care was taken to create it. Imagine if, rather than simply grinding experience to gain an SHD level - which in turn grants a tiny passive bonus to an attribute - completing combinations of missions with certain directives actually unlocked something significant, such as a new ability or talent from a Specialization tree. With a new Specialization released each season, along with associated exotics, new directives, and new Global Events which persisted longer than a single week.

    Global events would have to be converted into season-long themes for all available content. Something significant. Imagine Golden Bullet being on all the time, but every single open world event or mission had double Chungas in each wave of enemies on top of whatever was normal. Or even ALL chungas in every wave! Wouldn't that take existing, boring content that's been played out to exhaustion, and make it REALLY interesting?

    I'm not saying that would be perfect. Obviously something like the Chunga modifier might not be the greatest idea, but that's something that the devs could hash out. I just think progression and events lasting an entire season - instead of just a handful of days to reach 100 that we have now - would make the game last quite a bit longer.
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  8. #28
    Originally Posted by Sircowdog1 Go to original post
    I'd say that 3 and 4 are tied together pretty closely.

    Seasonal content CAN be good. Take a look at something like Path of Exile leagues. Every 3-4 months they start a new league that's 100% opt-in. But with new game mechanics and new rewards, both cosmetic and gameplay-effecting. Each league brings new abilities and balance changes as well.

    But Path of Exile's end-game progression also beats the holy living hell out of a simple SHD watch level progression.

    I think something like that could work in Division 2 is the time and care was taken to create it. Imagine if, rather than simply grinding experience to gain an SHD level - which in turn grants a tiny passive bonus to an attribute - completing combinations of missions with certain directives actually unlocked something significant, such as a new ability or talent from a Specialization tree. With a new Specialization released each season, along with associated exotics, new directives, and new Global Events which persisted longer than a single week.

    Global events would have to be converted into season-long themes for all available content. Something significant. Imagine Golden Bullet being on all the time, but every single open world event or mission had double Chungas in each wave of enemies on top of whatever was normal. Or even ALL chungas in every wave! Wouldn't that take existing, boring content that's been played out to exhaustion, and make it REALLY interesting?

    I'm not saying that would be perfect. Obviously something like the Chunga modifier might not be the greatest idea, but that's something that the devs could hash out. I just think progression and events lasting an entire season - instead of just a handful of days to reach 100 that we have now - would make the game last quite a bit longer.
    I don't disagree with you that seasons COULD be implemented in a fun and rewarding way. However they are the opposite of that in Division. Lazy, unrewarding, recycled 2 year old content on a timer or with some gimic that handicaps the player. They are literally, at least to me, the most monotonous and mind numbing activities I've ever seen anyone try to pass off as new content. Honestly pathetic.
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  9. #29
    Sircowdog1's Avatar Senior Member
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    Originally Posted by chicagolongball Go to original post
    I don't disagree with you that seasons COULD be implemented in a fun and rewarding way. However they are the opposite of that in Division. Lazy, unrewarding, recycled 2 year old content on a timer or with some gimic that handicaps the player. They are literally, at least to me, the most monotonous and mind numbing activities I've ever seen anyone try to pass off as new content. Honestly pathetic.
    Oh it's definitely weak. But I think understanding WHY it's weak, combined with a solid look at what could have potentially been done, is super important. Both for players and for the devs.
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  10. #30
    Honestly, I thought the Division 1 was better. I liked being able to explore more building interiors. Div 2 seems determined to make me into a sewer diver.

    I do like the new skyscraper but I was also a fan of Resistance mode in division 1.

    I can't comment on Division 2 PvP because after the chicken dance of Division 1 I simply was not ready to give them another chance at it. After hearing how vacant the darkzone is, I don't think I was alone.

    There was not anything really like the division 1 which successfully melded cover shooters, multiplayer and looters in what was a very promising game base but they went scatter brained with a lack of high end PvE content and started to do things like survival and other game modes which were actually not bad but really should have done both concurrently. Both games started with a massive player base on that promise of things to come and both failed to deliver in a time frame to keep that userbase happy and playing. They are the canary in the coal mine of why games as a service are maybe not the way to go. On the other hand, if you bought the division 1 or 2 a year or two after release, you got an amazing game for $10.
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