I love the rework put I would want to change a couple things like:Originally Posted by Maxime_Qc- Go to original post
Make her Deflect on R1 and R2 so players can't have a hard time with muscle memory.
Lose less Stamina so she can hold her own longer in 4v4s.
Make her do unblockable dodge attacks but they have to be bleeding. I said this because someone recommend this and her heavys are so reactable. But this is just a idea. (Optional)
Other than that she is fine just need to get use to her new rework. Love what they did.
Putiing it on the heavy button is kinda better for deflects, just get some more muscle memoryOriginally Posted by MastlyCJ Go to original post
Also less stamina is a no go because Pk already has the same stamina numbers then most of the cast.
I think he meant less stamina costs. I already told him it is not going to happen, because all attacks have standard costs. If we want to buff PK's stamina, it should happen by either giving the zone a bit lower cost, or raising the maximum stamina from 120 to 130-140. I personally don't find myself running out of stamina that much, when I do, it is mostly a mistake because I overextended myself. Her stamina is okay, I had played heroes with better ones, but heroes with far worse as well.Originally Posted by Gaser. Go to original post
I don't think the zone has any problems. You can softfeint dodge from the second part, dagger cancel, or get a guardbreak out of it. You can even target swap for your softfeints easily. If your main target is bleeding, it is even good to get some space on your left, since it will be unblockable for everyone, and they have to back off.
My only issue is with her dodge attack. They should totally chain into the heavy finisher. And the feats of course, the crossbow is still a joke compared to other projectiles. And maybe she should not deal 38 damage with her guardbreak.
Oh, and most importantly:
1. Remove thick blood. Give Warden Thick Skin instead, I am sure most Warden players will welcome a bit more damage reduction. Nuxia players will pick Caltrops anyway, they wouldn't even notice what you give them.
2. Stop healing feats cleansing bleed. It already helps the hero who is bleeding, because if the bleed was lethal, he/she will get some more hp to live, but the current version just makes bleed completely useless. Which is a big issue, because it invalidates three characters, a few special punishes, and make feats like Sharpen Blade a joke.
I'm a Peacekeeper main myself and I have to say I love the changes. That being said, I have to be honest... I think giving her frame advantage after a dagger cancel was a little too much. I have no problem getting my opponent to bleed and thus I have been 90 to 100 percent on the complete offense in almost all of my fights because of that. She already has enhanced lights and giving her frame advantage gives us another Warmonger problem. If Ubisoft wanted her to be able to follow up with more pressure after dagger cancel then I think the simple solution is just to allow her to combo into a heavy afterwards.Originally Posted by Maxime_Qc- Go to original post
I have to disagree. Losing the advantage after dagger cancel would make PK quite weak. She still has the disadvantage of being the least mobile assassin, and has trouble against long range enemies. If they could always act first, they would keep safely backing away. I would have been okay with a heavy finisher chain option as well, but that is honestly far stronger than the frame advantage.Originally Posted by Mighty_Mackerel Go to original post
I don't understand what do you mean under Warmonger problem. Warmonger problem is called Corruption, she has absolutely zero other problems other than that.
I think more chainable options for heavies would be welcome, zone is better cause you can mix it much more, dagger cancels are useful now, only thing that is left are the bad recoveries.
dodge attack need better recoveries and maybe a +1 or +2 damage. I would prefer a +3 damagefor hevies but I think +2 is better than nothing.
I would gladly exchange the current gb optimal punish for a + 3or +4 damage for heavies. 31-32 would be fine.
I think her rework does her justice. However, she can still be externalled in a gank scenario and can't initiate her UB pressure until she gets her bleed off.
Something that's always really felt bad is there not being a chainable heavy off a dodge attack. If it lands, you get a free dagger bleed and frame advantage to help continue. If you get blocked or you miss, you're very vulnerable. It would be nice if she could chain a heavy finisher to continue pressure in that instance. PK has the worst dodge attack theoretically. Other than that, I think she performs well now.