I'm generally enjoying this game, but some things just make my blood boil and I don't understand why are they implemented this way. So here am I wenting out:
Quick item wheel: why is it this small? We have a lot of our consumables, all of our grenades types, RPGs, mines, healing items and only 6 slots? Binoculars here too? Christ... And I need to double check to not frag myself when I need to heal. The cherry on cake takes a "fence breaching tool". You can't cut fences if you don't equip it but you don't actually need to have it active to use it.
The amount of time I have to stop and change something, even during firefight is frustrating. Thing like this break the flow and ruin immersion.
I mean, I get it - tiny console controllers can't have all them buttons, but for funs sake! Can't it be done in a smarter way? Having a bigger wheel here you can place item types and change it from there. Like: Grenade slot and you can choose Frag→EMP→Etc, Heal slot - Syringe→Bandages→Etc.
Pardon my English!
The item selection wheel has been an issue since the Beta. It has been improved recently, but it could be improved so much more. There have been a lot of great suggestions from the community, that would make the item selection wheel much better than it's current form. We can only hope Ubisoft continues to improve things in the future.