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  1. #11
    desrocchi's Avatar Senior Member
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    A huge DZ with forced PvP and zombies? Pass.
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  2. #12
    Merphee's Avatar Volunteer Moderator
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    I mean, it's basically Survival PVP mode, but with zombies.
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  3. #13
    This game looks great. I don't like that you can't turn OFF the PvP aspect of it. Division survival co-op just like this, with the ability to disable PvP would be incredible. I'd prefer no zombies, but I suppose for a new title I can swallow it if they are fun zombies like world war z and not plodders like TWD.
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  4. #14
    xxFratosxx's Avatar Senior Member
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    I honestly like it. Survival mode was the best thing for TD. I get players like the gear score ,builds, and looting. Still, survival mode was pretty much what the Division was supposed to be in nearly all the trailers. It was all about surviving all the way to the gold gear. From there the game went a different direction to be too spongy on players and enemies.

    The TTK got ridiculous and meta was created. Core mechanics like food, water, and etc... was erased from the sequel. I'm hoping this new game carries on and with enough feedback it could be both pvp only and pve only.
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  5. #15
    RedSaberSam's Avatar Senior Member
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    I'm not a big zombie hunter but I do like that you can drive vehicles in the game.
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  6. #16
    Originally Posted by xxFratosxx Go to original post
    Still, survival mode was pretty much what the Division was supposed to be in nearly all the trailers. .
    Nope.
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  7. #17
    What if you don't like PVP?
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  8. #18
    xxFratosxx's Avatar Senior Member
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    Originally Posted by III_Hammer_III Go to original post
    Nope.
    Really....So what's your immersion in this. Bulletsponge? That's not advertised in the trailer. It's about survival, eating, getting supplies, and so on.
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  9. #19
    Originally Posted by LurchUSA Go to original post
    What grinds my gears about survival mode is that... THEY HAVE done this already, In the first Division game.

    They have all the game-play design done, all they need to is to port the game mode into TD:2 engine. Hell... they can keep the original footage and NY location, it would still work.

    The only reason why they do not do this, is that Survival Mode is the only thing most TD:1 player still log on to the game for. Take that away and there is no reason to go back to TD:1.
    Survival in D1 was good until I realized it wasnt so much about surviving as remembering where all the good loot was. Once and if you get the good loot spots, you basically cake walk the rest of the survival, rendering the whole point of the mode moot. D1 woulda been 100x better if the loot spawns were truly random, or had several different instances that it could load up to that it was truly about surviving and not just a memory game. It is a nice change of pace, but still...
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  10. #20
    Amazing how you can tell all this from a few minutes of heavily scripted pre-alpha 'gameplay'.
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