Hey all! This is an updated version of my previous list. These ideas are made of some of my ideas and other members in the community. Feel free to add criticism and your own ideas. Thanks for reading!

1. Put the next Ghost Recon in either the Congo, Afghanistan or Asia.

In the Congo there is a terror cell who has nuclear capabilities due to they’re pirate allies that took over a ship with nuclear warheads.

In Afghanistan there is a terrorist group creating opioids that is creating an epidemic in the states, they are also involved in human trafficking.

In Asia there is significant civil unrest and the government has resorted to gunning down their civilians to control them.

Congo biome can be dense jungle such as the Espiritu Santo region in Wildlands, Mangrove swamps, villages and Savannahs.

Middle East biome could be rocky arid mountains arid flatlands, villages and snow capped mountains, very similar to Lone Survivor setting.

Asian map could be a mix of jungle/mountainous.

2. Don’t go any further into the future, stay within 2017-2020 era, no one wants to go invisible or see robots

3. Keep some of the same mechanics as breakpoint: sliding, injuries, bivouacs, prone camo etc but let us enable or disable whatever mechanic we want. For example, if we want injuries but don’t want sliding we should choose that. We should be allowed to determine how our games play.

4. Maybe some dangerous animals, crocodiles, etc..

5. Remove gear score.

6. Add better character customization: Let us make the character look like US. More hair/beard options etc..

7. Gear customization: Let us place mag pouches, choose color of battle belt, remove belt, put mags on belt instead of vest, add dump pouches, choose kneepads, different pistol holsters, etc.

8. Random side missions: Person with a bomb vest in a crowded area that we need to take care of, hostage situations, basically more intense and glorified side missions.

9. More gun customization: Add flashlights, let us choose handguards(picattiny, keymod, mlok), stocks, triggers, reticles for our optics, different suppressors, new grips like a handstop, let us put a PEQ system on top and a flashlight on the side at the same time, let us put a PEQ on the top rail and use an acog at the same time, if we want a sniper scope on an M4 with an offset sight we should be allowed to, etc..

10. Magazine system: Let us decide if we want a set amount of ammo or a magazine amount, for example; you shoot 2 bullets then reload, you now have 2 full mags and 1 mag with 28 rounds left in it. (You could choose magazine system or typical GR ammo count in settings)

11. Let us have slings or put the gun on our back. The decision should be ours.

12. More guns: MK18, M110, MK12, SA58 OSW, LVOA, M24, M40A5, RPG etc..

13. Make bipods work.

14. Make ghillie suits/camouflage work. For example, if we’re on a hill and take an unsuppressed shot and the enemies hear it, the enemies should run up the hill to investigate but if we have the correct camo they shouldn’t detect us as easily and should run right by us or we can make an escape before they reach the area of the shot.

15. Bring back AI teammates and add controls for them. Put one on a hill with a sniper rifle, one watching a door with a shotgun and the other set up with an LMG for suppressive fire, etc..

16. Make the story really dark, villages full of dead people to add a sense of danger and sympathy.

17. More clothing options but less of the ridiculous rebel type clothes.

18. More clothing variations: put hood up/down, put hat backwards or forwards, roll sleeves up/keep them down, open/close jackets, layer hoodies with jackets, tuck/untuck tops, etc..

19. Let us lean, similar to R6S.

20. Do not make it online only.

21. Better bullet ballistics so we can actually snipe/take long shots. Certain bullet calibers should go further/hit harder. 5.56 can go a few hundred yards but not hurt as much however a .50 cal should kill on impact. We should feel the pros/cons of taking certain shots.

22. Better, more difficult AI. Give us truly intense gunfights while also making it realistic, AI should react to being shot and drop within 1-5 shots, the amount of shots taken should vary from one enemy to the next. The AI should flank, duck in to buildings or any cover that’s available, etc.. If we have a big force after us they should be the ones on the offensive so if we decide to hide in a building they should surround/breach to get to us.

23. Military backup similar to rebel support: reinforcements, air support, etc.. Imagine an A-10 warthog going brrrrrr on an outpost.

24. Missions and objectives should be improved on. For example, instead of going here and there and defending people or hacking into computers, we should have to set up on a hill and do recon before the larger military force does a raid, set up ambushes, free a field of slaves from the warlord, give us the feeling of being on a true mission instead of being some scientists errand boy.

25. More interiors inside of strongholds/out in the world. For example, strongholds can have armories and if you blow up the armories the enemies inside won’t have as much firepower. On the other hand there are houses with civilians inside so we’d have to be careful during gunfights.

26. The world should have civilians roaming around. It should be populated.

27. New movements: rolling side to side, rappelling, etc.

28. New tactical gear: smoke grenades, chemlights, possibly scuba gear, etc.

29. Better multiplayer, WL and BP multiplayer is too slow and boring, add game modes like search and destroy and capture the flag and others.

30. Weight system. More mags, grenades, etc will make us slower/louder but will let us take more gear out and we can take more damage however less gear will allow us to be quicker and stealthier.

31. Room clearing should be intense. We should have to take it slow and tactically. Very similar to Triple Frontier house clearing scene.

32. Microtransactions are okay as long as you don’t go overboard and if you must add microtransactions, make the items worth it.