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  1. #1

    This is what the next GR game should be

    Hey all! Just wanted to make a few suggestions for y’all to read and add on to so Ubisoft can hopefully see and consider. Thank you all for reading!
    1. Put the next Ghost Recon in the Congo, either taking out pirates, a terror cell, or a human trafficking ring, an open world African map would be cool.
    2. Biomes should be dense jungle, wetlands, large villages/cities and savannahs.
    3. Don’t go any further into the future, stay within 2017-2020 era, no one wants to go invisible or see robots
    4. Keep some of the same mechanics as breakpoint: sliding, injuries, bivouacs, prone camo etc but add on to it such as adding hunger/thirst elements (which can be disabled in the settings).
    5. To build on #4 we should hunt animals/refill water.
    6. Maybe some dangerous animals, crocodiles, etc..
    7. Remove gear score and raids.
    8. Let us holster our guns again.
    9. Add better character customization: Let us make the character look like US.
    10. Gear customization: Let us place mag pouches, choose color of battle belt, remove belt, put mags on belt instead of vest, add dump pouches, choose kneepads, different pistol holsters, etc.
    11. Random side missions: Person with a bomb vest in a crowded area that we need to take care of, hostage situations, etc.
    12. More gun customization: Add flashlights, let us choose handguards, stocks, triggers, reticles for our optics, different suppressors, new grips like a handstop, let us put a PEQ system on top and a flashlight on the side at the same time, let us put a PEQ on the top rail and use an acog at the same time, if we want a sniper scope on an M4 with an offset sight we should be allowed to, etc..
    13. Magazine system: Let us decide if we want a set amount of ammo or a magazine amount, for example; you shoot 2 bullets then reload, you now have 28 rounds left in that magazine. (You could choose magazine system or typical GR ammo count in settings)
    14. Let us have slings instead of putting the gun on our back if we want.
    15. More guns: MK18, M110, MK12, SA58 OSW, LVOA, M24, M40A5, 416, RPG etc..
    16. Possible 1st person mode?
    17. Make bipods work.
    18. Make ghillie suits work.
    19. Bring back AI teammates and the conversations they’d have.
    20. Make the story really dark, villages full of dead people etc..
    21. More clothing options but less of the ridiculous rebel type clothes.
    22. More clothing variations: put hood up/down, put hat backwards or forwards, roll sleeves up/keep them down, open/close jackets, layer hoodies with jackets, tuck/untuck tops, etc..
    23. Let us lean, similar to R6S.
    24. Do not make it online only.
    25. Better bullet ballistics so we can actually snipe.
    26. Better, more difficult AI. Give us truly intense gunfights while also making it realistic, AI should react to being shot and drop within 1-5 shots, the amount of shots taken should vary from one enemy to the next.
    27. Better missions and objectives, breakpoints story and objectives is atrocious.
    28. Fix the thing where you step off the road and you and the gun are instantly caked in mud it’s really dumb.
    29. More interiors with civilians, the world should be populated.
    30. New movements: rolling side to side, rappelling, etc.
    31. New tactical gear: smoke grenades, chemlights, possibly scuba gear, etc.
    32. Better multiplayer, WL and BP multiplayer is too slow and boring, add game modes like search and destroy and capture the flag.
    33. Microtransactions are okay as long as you don’t go overboard and if you must add microtransactions, make the items worth it.
    Thanks for reading everyone!
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  2. #2
    Steven527's Avatar Senior Member
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    I don't need to be hunting anything. I am a Ghost and logistics aren't an issue.

    +1 on the rest
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  3. #3
    I agree with Steven. Everything you suggested is good, but hunting animals brings us too far into Far Cry territory.
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  4. #4
    stdape's Avatar Senior Member
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    Basically sounds like Far Cry! But a lot of good ideas, otherwise.
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  5. #5
    Yes all good idea's

    I would also add the following

    A Heat/reinforcement mechanic, but don,t have the reinforcements "Beam in" like the wolves do presently, have the reinforcements arrive in a realistic manner via transport, Land or Air
    A more dynamic realistic world whereby your actions as a spec ops team have an impact on the game world around you which causes ramifications, i.e. increased enemy activity etc
    Get rid of classes
    Weight based management system whereby every piece of equipment and weapon has a weight, and your role is dictated by your loadout and not by selecting a class.
    AI controlled transport helicopter/land vehicle whereby you select the weypoint on the map and the vehicle will take you there.
    Enhanced Enemy AI to make your adversaries more realistic and use modern military tactics and docutrines, also Team AI needs to be greatly improved as it is terrible in Breakpoint
    Density of enemy patrols, By this I mean less 2 to three man encounters every few hundred meters or so like is currently the situation in Breakpoint, but rather encounter enemy patrols made up of 8 -12 men with mixed armaments on a less common occurrence
    Have air patrols go back to a more natural patrol pattern rather than flying directly over you then disappearing
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  6. #6
    RedCeII's Avatar Senior Member
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    As far as the year goes, Ghost Recon has always been futuristic. It’s just that technology has progressed so far and so quickly since the first game that it seems like it’s getting out of hand.

    Original Ghost Recon’s future tech was essentially the Land Warrior system, and that evolved into Cross-Com and Drones, and then Future Soldier initially went full sci-fi before dialing it back a notch.

    Personally, what really made Wildlands for me was the setting. I loved Bolivia and I loved that we weren’t just taking on Russia or another PMC like every other damn game. Then Breakpoint just has us fighting another boring PMC in another fictional garbage location.

    Yeah, I like your idea for settings and I really dig the human-trafficking/pirates villian. Strong negative on all of the survival aspects though - I dig the health & injury systems in Breakpoint, but let’s keep Ghost Recon’s focus on team-based tactical warfare and off gathering firewood for the nights and hunting killer squirrels.

    All they really need to do is use Wildlands as a template and build on it rather than deviate, like they did with Breakpoint.

    Again though, I definitely love the idea of Pirates & Human Traffickers in a Northern African setting. Bring back HAWX as your air support and the Cross-Com similar to how it was in GRAW 2 and I’ll be happy.
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  7. #7
    Kean_1's Avatar Senior Member
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    There is a lot to go through in your list but I put my two cents worth in bold below:


    1. Put the next Ghost Recon in the Congo, either taking out pirates, a terror cell, or a human trafficking ring, an open world African map would be cool.
    Could be anywhere in some nameless country. ....anywhere-istan, etc. but it should have a several biomes like WL did.

    2. Biomes should be dense jungle, wetlands, large villages/cities and savannahs.
    I'm not crazy about dense jungles in a game like this myself but would welcome the diversity of biomes like Wildlands has.

    3. Don’t go any further into the future, stay within 2017-2020 era, no one wants to go invisible or see robots
    Agreed. Ubi devs chose to revisit their roots with WL by removing nearly all of the tech and concentrating more on the gunplay. For me, I'd rather have a game that focused on unit tactics, a proper / in-depth weaponsmith and gunplay. .....ditch the future and near-future tech IMO along with the classes, special abilities ,etc. Focus on a good gunsmith with acc's that have stats grounded in reality which affect the players abilities. Just look at MW 2019 as an example.

    4. Keep some of the same mechanics as breakpoint: sliding, injuries, bivouacs, prone camo etc but add on to it such as adding hunger/thirst elements (which can be disabled in the settings).
    I don't want or need survival elements in a GR game to be honest. I like survival games and even play quite a few including hardcore ones like DayZ. ....but I don't need all this in a military, tactical shooter. Their efforts should be concentrated on those elements instead (e.g. focus on weaponsmith, more in-depth damage model, weight management system affecting stamina and such, better ballistics, etc.

    5. To build on #4 we should hunt animals/refill water.
    Absolutely not. Hunting shouldn't be part of GR, period. Again, the franchise is not a survival game nor should it become one.

    6. Maybe some dangerous animals, crocodiles, etc.
    Fine but only if they don't dominate the gameplay like Far Cry. Encounters should be rare or for ambiance.

    7. Remove gear score and raids.
    YES.

    8. Let us holster our guns again.
    Not a big deal to me but seems to be for a lot of folks which is fine.

    9. Add better character customization: Let us make the character look like US.
    Agreed.

    10. Gear customization: Let us place mag pouches, choose color of battle belt, remove belt, put mags on belt instead of vest, add dump pouches, choose kneepads, different pistol holsters, etc.
    All well and good but I would prefer gear with a purpose. Gear that affects damage, weight penalties, etc. Camo that affects your visibility, etc.

    11. Random side missions: Person with a bomb vest in a crowded area that we need to take care of, hostage situations, etc.
    More diversity in mission types is always good, so yes.

    12. More gun customization: Add flashlights, let us choose handguards, stocks, triggers, reticles for our optics, different suppressors, new grips like a handstop, let us put a PEQ system on top and
    a flashlight on the side at the same time, let us put a PEQ on the top rail and use an acog at the same time, if we want a sniper scope on an M4 with an offset sight we should be allowed to, etc..
    …..but there should be pros and cons to each. We need a more robust gunsmith and a focus on that instead of classes, special abilities and such. I don’t want acc’s for the purpose of aesthetics. I want these acc’s to mean something in the game. They should affect stats in a more grounded way vs. just magical bonuses, etc. Again, CoD MW 2019 is an example of a game that implements this well.

    13. Magazine system: Let us decide if we want a set amount of ammo or a magazine amount, for example; you shoot 2 bullets then reload, you now have 28 rounds left in that magazine. (You could choose magazine system or typical GR ammo count in settings)
    They should just commit to a more authentic ammo management system along with animations that support that. They should also include fast or tactical reloads. One is faster but dumps the mag (along with any ammo in that mag) and the other retains the mag (and nay remaining ammo) for later use putting it in rotation. Ammo should also be factored into that weight system I spoke of. Want to carry more ammo? No problem but just don’t expect carry more grenades, a secondary, etc.

    14. Let us have slings instead of putting the gun on our back if we want.
    Agreed.

    15. More guns: MK18, M110, MK12, SA58 OSW, LVOA, M24, M40A5, 416, RPG etc..
    More guns and more accessories. Also, we should be able to create variants through the new and improved gunsmith they need to create. Again, the focus should be on a the weaponsmith and all else falls in line.

    16. Possible 1st person mode?
    Not needed IMO. GR is a 3rd person perspective shooter and should remain that way. There are a lot of of folks that choose this franchise just for that reason.

    17. Make bipods work.
    Yes but only if they have real world impact on accuracy, etc. That can be countered for gameplay purposes by accounting for time to set up / break down, etc.

    18. Make ghillie suits work.
    Yes but also camo and other gear. Again, visual and noise signature. The latter being affected by how much you carry, etc.

    19. Bring back AI teammates and the conversations they’d have.
    I wasn’t big on the banter in WL but this is fine as well. It should be automatically turned off while in coop though for obvious reasons. Dialogue should also be more diverse and 100 times more robust than what we had in WL. Hearing the same conversations over and over again is far from enjoyable.

    20. Make the story really dark, villages full of dead people etc.
    Meh…. Make it appropriate for what it needs to be. It needs to have depth, NPCs need to react appropriately, etc. The last thing I want is a “dead” game world.

    21. More clothing options but less of the ridiculous rebel type clothes.
    Again, make camo, clothing and your kit actually mean something in the game and this sort of stuff naturally doesn’t play a part. Items should have an impact on weight, visual signature and so on. Perhaps even insulating properties.

    22. More clothing variations: put hood up/down, put hat backwards or forwards, roll sleeves up/keep them down, open/close jackets, layer hoodies with jackets, tuck/untuck tops, etc..
    ….that’s fine.

    23. Let us lean, similar to R6S.
    ….that’s fine too.

    24. Do not make it online only.
    Yes.

    25. Better bullet ballistics so we can actually snipe.
    Yes.

    26. Better, more difficult AI. Give us truly intense gunfights while also making it realistic, AI should react to being shot and drop within 1-5 shots, the amount of shots taken should vary from one enemy to the next.
    This needs to be taken a step further by including a damage model that accounts for body armor and shot placement. An enemy shot in the leg will go down but still be in the fight. Perhaps they react by crawling or limping to cover. Shots to center mass on an enemy with body armor will take more shot to put down depending on caliber / type of ammo used. A shot to the arm maybe makes them drop their weapon or have to use one arm that makes them much less accurate. ….and again, they will seek cover due to their wounds.

    27. Better missions and objectives, breakpoints story and objectives is atrocious.
    Yes.

    28. Fix the thing where you step off the road and you and the gun are instantly caked in mud it’s really dumb.
    Yes. They should take notice of the system from games like RDR2 which are far more realistic in how mud, water, etc. interacts.

    29. More interiors with civilians, the world should be populated.
    Yes.

    30. New movements: rolling side to side, rappelling, etc.
    Yes.

    31. New tactical gear: smoke grenades, chemlights, possibly scuba gear, etc.
    Yes.

    32. Better multiplayer, WL and BP multiplayer is too slow and boring, add game modes like search and destroy and capture the flag.
    Totally disagree. Ubi decided to add elements to GW to force a faster pace. The first GW was fine in its pacing. What they need are more objective based modes but to keep the tactical, methodical pacing. ….and / or they need to include a HARDCORE mode that the community has been asking for with far more lethality (faster TTK), less dependence on targeting aids, less or no tech, etc. PvP also needs to be weapons focused. Again, the gunsmith should be the star of the show. No classes, special abilities, etc. MW is a great example of this. PvP should also include a co-op element like a Terrorist Hunt or some of the objective based mode that use bots vs. your co-op buddies.

    33. Microtransactions are okay as long as you don’t go overboard and if you must add microtransactions, make the items worth it.
    Absolutely nothing wrong with microtransactions in my book. In fact, they can be a good thing when it comes to online games as they can help extend their longevity, support new updates / DLC, etc. ….but they should be aesthetic based only. No pay to win. As along as a game provides an ample supply of outfits, etc. in the game w buy, I have no problem if they offer extras ones via MTXs. I also don’t mind shortcut systems where players can buy items vs. unlocking them from in-game cash thtis collect, XP, etc.




    You have some good ideas. ….some which I think should be expanded on though which I have noted. As for the a few of the others, I think we parts ways on what the next GR game “should be” but you’re close IMO.
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  8. #8
    FCacGRdvWD's Avatar Senior Member
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    I didn't read all of it but just wanted to clarify to Kean that OGR was a First Person View shooter (PC & Console) and so was GRAW I & II (PC only), afterwards is when they decided to start making less and less effort and we got TPV only.

    No far Cry mechanics, No fantasy Mechanics, No pixie dust elements, No looting, No GearScore, No survival ANYTHING, otherwise, make letrines and sell Toiler paper, I also want to get a stomachache and if I eat cereal, I want my poop to be colored green and depending on whether I had to much beans with my chili, I want the whole base to smell the rotten gases I just let out but still not know where I am cause I'm in constant movement.

    It is also fine if I decide to let the enemy follow the yellow brick road, that could be part of an ambush element.
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  9. #9
    Disagree on #3, that was what got me away from Modern Warfare.
    About MTX, this game has less than Wildlands.
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  10. #10
    Originally Posted by AlanDunaway3000 Go to original post
    Disagree on #3, that was what got me away from Modern Warfare.
    About MTX, this game has less than Wildlands.
    Wildlands has 0 MTX items that can not be obtained through gameplay.
    A game can put every single aspect of it in a store if it wants, as long as it can still be fairly obtained through gameplay it's fine by me.

    This is what the next Ghost Recon should be.
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