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  1. #21
    KrayZee_'s Avatar Senior Member
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    Originally Posted by HorTyS Go to original post
    I don't believe anyone is suggesting removing that capability, merely advocating more player driven involvement in it's initiation.
    Considering the speed of how fast you are falling to the ground, pressing a button within 1/4 of a second will make it more difficult. Does it take more skill? Yes it does, but it can become impossible.


    Originally Posted by Borkaman87 Go to original post
    @HorTys @KrayZee indeed the sky dive takedown is a must have, a true FC signia if there ever was one

    As for the ladders.. C4, blowtorch. No I think the auto-grab feature should go- not by you ~holding~ 'interact' to climb, but by merely pressing 'interact'. Like you'd enter a vehicle for instance. Allso, being an action hero it seems abit vanilla to having to hang on with both hands.. Should be ok to climb without holstering the weapon in hand and be free to turn 180 degrees and shoot while on the ladder- even ADS with sidearms. Allso the takedown from below should be possible from ladders, unless it's not allready the case.
    Far Cry 2 is the only Far Cry game I know where you need a button prompt for ladder climbing. Judging how the game has evolved throughout the years, the gameplay just flows better if you don't press a button and it's done automatically. You have to hold down a button just to open a door in Far Cry 2, 3, and 4. You only need to walk forward to open doors in Far Cry 5 and for doors that does require a button prompt, it's forever open after you open them.

    Yes, it is possible to perform death from below from ladders in Far Cry 5. The only Far Cry games where you can hold a sidearm or one handed weapons while climbing would be Far Cry Instincts, Far Cry Instincts Evolution, Far Cry Instincts Predator and Far Cry Vengeance. It should come back, just like shooting while swimming from Far Cry 1.
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  2. #22
    That flow might not be that useful though, since using ladders is usually done(for rather obvious reasons) outside of combat- or during stealth. I swear that 1/4 of the times I grab onto ladders it is by mistake because the only route to escape a mine strapped dog or flamer was to brush past a ladder- or run across its top for the quickest route off a platform.

    It's happened more than once that in the middle of escaping enemy fire, I'd get stuck on that auto-grab feature(same with ledges too) just moments before reaching cover- dying with my *** facing the enemy as I[heroically mind you] cling to the ladder for dear life. Quite a sight in co-op I bet

    I quite agree with the last part though.
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  3. #23
    HorTyS's Avatar Senior Member
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    I think the ratio of people who want ladder climbing to be a button press and people who are fine with it as is, is likely not in favor of the latter. I'd be annoyed AF if I have to start pressing buttons just to climb a ladder thats right in front of me, screw that. If I "accidentally" climb a ladder I didn't intend to and get killed in the process, I acknowledge that was my mistake and take the necessary steps not to repeat it, and if I inadvertently do repeat it? Again, MY mistake, not a flaw in the game's design,100% user error every time.
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  4. #24




    Best ladder climbing solution, for me.

    If we don't want to be grabbed by the ladder automatically, against our will....

    To climd the ladder - we should come up to the ladder and look up the ladder.
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  5. #25
    Originally Posted by GameGuru2018 Go to original post
    [IMG] [/IMG]



    Best ladder climbing solution, for me.

    If we don't want to be grabbed by the ladder automatically, against our will....

    To climd the ladder - we should come up to the ladder and look up the ladder.
    Great idea, problem solved- combined with the other ladder stuff we agreed on.
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  6. #26
    HorTyS's Avatar Senior Member
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    I'm sure I wouldn't be alone in feeling like forcing the player to look in a specific direction to ascend ladders is restrictive, limiting and counter to enabling maximum player maneuverability. This may be due to not experiencing issues with current ladder implementation. I guess it's just something I'd have to gripe about if they changed how it works now when it negatively impacts the way I play the game. Perhaps Ubi could look into adding an option in the accessibility menus to toggle between how ladders currently work and a more deliberate version for people who prefer that.
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  7. #27
    @HorTyS yep, some dozen new toggle options for these things would be wise to implement the changes by
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  8. #28
    I have left a reply on this post below in hopes that they(developers) will add 'Auto jump take-down on/off option' and 'Auto ladder grabbing on/off option'.
    https://forums.ubisoft.com/showthrea...ishlist/page38
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  9. #29
    We don't have much choice with the ladder climbing:

    1) It grabbes you automatically when we enter a certain area nearby.
    2) We need to push an interaction button.

    3) Or third variant.
    Like in many other games, when you come up close to the ladder you have too look up the ladder, it's a kind of command that you want to go up.

    Otherwise every time fighting or shooting near the ladder it will grab you against your will, which can be lethal.

    To avoid such lethality we have to choose between pushing interaction button or looking up.
    Every millisecond is important.
    What will you choose?

    What will be faster for you? Personally.

    For me, will be faster to look up.


    But there is another problem...

    What if there is a shooting near the ladder and enemies are above.
    What if standing near the ladder you will have to look up to shoot at enemies.
    Will the ladder grab you again against your will?

    To avoid such situation - to climb the ladder we should come up very close to the ladder, with the chest and look up.
    Only this will be the command to climb up.


    What about climbing down?

    Every time looking down near the ladder it will grab you again?

    In this case, coming up to the ladder down we should push sit down button and look down the ladder.
    It will be the command - I want to climb down.
    But it needs pushing a button one more time.

    Every extra button pushing during intense fight eats time. So necessary milliseconds.

    After all, a ladder - is more problematic thing than it might seem at first glance.
    Especially in intense shooters.
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  10. #30
    Originally Posted by GameGuru2018 Go to original post
    What about climbing down?
    Yeah looking down the ladder and moving towards it could trigger the 'climb on'- but without holstering your weapon that is. Enabled 360 degree hip fire(ADS with sidearms) off ladders could compensate for how tedious our solutions would make it climbing onto them.. except for bows and RPGs perhaps Ladders begin to sound like such a closed case now though, good chat.



    One thing I don't want in FC6 is for any delivery trucks you hijack to disappear(FC5/ND) if you used them to reach an unclaimed Outpost- so you can deliver their payload there after you've cleared the enemies.. FC4 did this well
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