Jellyfishes exists in Far Cry Instincts and Far Cry 3, so I'm sure it's likely to come back.Originally Posted by Hwanah Go to original post
New Dawn only reused Far Cry 5's death from below, whereas all other takedowns including death from above are new. The fact that New Dawn is not even a numbered sequel, it's most likely they'll have new animations for Far Cry 6.Originally Posted by HorTyS Go to original post
I think it's important to consider the context here. The reason takedown animations in FC:ND were new is because the character used that railroad spike thing, so they couldn't recycle any takedowns from 5 as they would've been incompatible. IfFC6 uses blunt weapons (another thing I don't want) I fully expect them to recycle those animations once again, and if we have a knife, I expect them to recycle 3/4 or ND's animations, but pertaining to the thread topic, what I don't want is for ANY of those animations to be re-used. A different studio being primary developer gives me hope we'll see more new animations than re-used ones at the very least but I do anticipate seeing some recycling going on, it's just something Ubi does across all it's titles anymore.Originally Posted by KrayZee_ Go to original post
Agree completely. During Covid-19 I just get into some unhealthy eating activities https://flowtobacco.com/blog/how-muc...ealthy-things/ and spent most of the time playing games and as I start playing Far Cry 6 I noticed the same points you mentioned. These not only disturb user experience but also reduces attention towards the game. And yeah same I find it so annoying when extra points are gained by collecting certain items. Can you also recommend me some other games too?
As for crabs and starfish, I meant them as just creatures in the world. Not the ones you have to fight and hunt as side quests. Pardon me for not specifying. If it did mean to have those creatures as side quests or something like that then you're right. It is border-line awkward. Hahahaha.Originally Posted by HorTyS Go to original post
Nice point. I agree as well. Re-using the same old animation for Far Cry 6 take-downs would be disappointing.Originally Posted by HorTyS Go to original post
Hey, thanks for your moral support. Hahaha. As for recommending a game, I can't help but hesitate because this could affect the weight of original post. Even though I have no doubt that my original points are JUST and are those that must be considered in Far Cry 6, if I recommend a game to you, a developer could see it and think, "Oh if this person likes those games then we don't want any of his opinions". So sorry, I must decline your kind gesture of small talk.Originally Posted by jamesll12 Go to original post
Originally Posted by KrayZee_ Go to original post
how... does sky diving prevent you from looking down and press a key in time? In FCND enemies had a trigger radius of an entire meter for the drop takedown- messing up immersion quite alot, especially if you intended to drop down behind them ninja style or just move out of the way from a mortar explosion and instantly engage in a firefight below.
FC6 really should cut down alot on other stuff aswell, like auto-grabbing ladders, auto holstering/sheathing while driving, auto-mantling ledges(or rather, only enable mantling ledges while 'jump' is held mid-air)
Yes, manually initiating the "from above" takedowns would provide a lot more flexibility in your tactics, especially if you're able to land quietly behind enemies without alerting them so you can approach for a different tactic rather than only having the option of alerting them or performing a DFA . The automatic Death From Above could prevent you from performing an alternate type of takedown, like the sidearm takedown when, in some instances, that might be the more effective method. I mentioned something like this way back after FC3 how they could look to dishonored and dishonored 2 with how you actually still have to press a button as you're dropping toward an enemy. It simply provides you with more options, and in 99.9% of cases cases I support breadth of options over removing or restricting them.Originally Posted by Borkaman87 Go to original post
I don't believe anyone is suggesting removing that capability, merely advocating more player driven involvement in it's initiation.Originally Posted by KrayZee_ Go to original post
I agree with most of this, but I loathe the idea of having to hold a button to climb a ladder. Ladders in FPS should never be an interaction you have to initiate. Maybe if you just have to jump toward it, but I shudder at the thought of seeing a "hold X to climb ladder" prompt rather than just being able to jump to or simply approach it. Climbing a ladder in an FPS by mistake is a mistake the user is 100% accountable for.Originally Posted by Borkaman87 Go to original post
@HorTys @KrayZee indeed the sky dive takedown is a must have, a true FC signia if there ever was one
As for the ladders.. C4, blowtorch. No I think the auto-grab feature should go- not by you ~holding~ 'interact' to climb, but by merely pressing 'interact'. Like you'd enter a vehicle for instance. Allso, being an action hero it seems abit vanilla to having to hang on with both hands.. Should be ok to climb without holstering the weapon in hand and be free to turn 180 degrees and shoot while on the ladder- even ADS with sidearms. Allso the takedown from below should be possible from ladders, unless it's not allready the case.