Greetings,

the idea is to take game modes/ mechanics from both Ubi Games "Watch Dogs" and "Splinter Cell: Blacklist",
and merge them into Breakpoint mission gameplay.

1) from "Watch Dogs" the "Invasion" Mode;
= A group of max 4 players can "Invade" someones Single/Coop game for one Mission.
The Mission is one Random, non main story Mission.
(also similar games like L4D2, when you spawn into someones game as a monster.)

once in each other games:

2) from "SC:Blacklist", the asymetric role MP;
= to avoid overpowered endgame players dominating a beginner player,
the invading players will be given 4 regular NPC classes (Sniper, Commander, Rifleman, Heavy) to choose from.
They can move freely inside the Compound (similar to GR:Wildlands Sabotage Mode)
and have to try to defend the objective for 5-10 min?
+ Those classes have different abilities/ Tech - but no Thermal Vision, No Drones.
+ For Example: only the Commander can call in periodicly Reinforcements NPCs ONLY if players have been visually detected.
+ Invaders have a fixed amount of Respaw-Tickets.

Just an idea to make Breakpoints Mission-Gameplay more interactive and challenging.
Could be an immersive alternative fun Gameplay for Veteran/ High end players and,
interesting for new Beginners.

If the Invaders win, they get similar to "Watch Dogs" Famous Rankings XP on a World Leaderboard and Patches/ Emblembs/ Achievements.
The invaded Player gets XP etc. and the Message "The Invading Special Wolves have left".

Thanks for Reading.
Huntarius.