1. #1

    New Skill Idea: Trophy System

    It would be cool to see a skill that can eliminate airborne threats including stingers from stinger hives, drones, any type of grenade that is in the air.

    Not sure what it would look like. Could be a turret variant that targets the above threats instead of players or npcs. It would definitely be fun to use in situations where there are a lot of airborne threats.

    I guess every skill tier would add whatever amount of ammo it can hold (1 round would eliminate 1 target) and increase the range it can fire. Overcharge would probably just increase the ammo count and ranger even more. Maybe the starting range could be 15-20m...

    Despite my own bias in wanting to see something like this in the Division, this skill would be a great counter to the mortar turret, sticky bomb and maybe even Chem launcher projectiles in PvP.

    Perhaps, the cool down will have to be moderate to high so this doesnít necessarily make a lot of skill builds pointless.

    What are your thoughts/ ideas?
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  2. #2
    desrocchi's Avatar Senior Member
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    My idea is that the devs should stop catering to their own delusion that the "seamless PvE to PvP" tirade is interesting or fun.

    PvP and PvE should have their own skills and their own gear, the two should not mix with each other.
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  3. #3
    I guess adopt the same approach to nerfing striker in Div 1 or the armour break ability for the firewall specialisation?
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  4. #4
    I have the same opinion as Desrocchi. PvE and PvP skills / equipment should be separated.
    The firefly and the mortar turret have no place in PvP.
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  5. #5
    this would be amazing for legendary drone spammers
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  6. #6
    Like Jaeger in R6S?

    I'm down - would be an awesome skill for battling White Tusk
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  7. #7
    Yeah it would operate in a similar way to Jaegerís active defence system. So, it would be ideal for controlling the area where drone and grenade spam (and maybe stinger hive) - especially in legendaries. This skill would not necessarily trivialise legendary mechanics but make it less of a head for smoother play throughs - perhaps more for players that are wanting to start trying out harder difficulties. It would be a refreshing defence utility skill for players to have fun with.

    For those arenít familiar with Jaegerís active defence system from Rainbow 6 Siege: https://m.youtube.com/watch?v=_LP7h0ZgvlE
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  8. #8
    desrocchi's Avatar Senior Member
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    So it becomes a forced utility skill for legendary.

    It would be better to cease the endless spam of legendary, then.
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  9. #9
    Would it become a popular skill for legendaries? Probably. Would it become a forced skill? Players have a choice; this is no different to running any healing skill for legendaries (you donít have to use them). The idea of a trophy system has a larger application than simply being used in legendary content.
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  10. #10
    desrocchi's Avatar Senior Member
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    Nothing is forced, but when one thing is boundaries better than any other option it becomes mandatory.

    Remember when blinder firefly was the only thing used in legendaries? Pepperidge farm remembers.
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