🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Julian Gerighty and what to take from the Division 2 into Star Wars

    First, I wanted to congratulate Ubisoft on getting the next Star Wars game.

    Second, I want to say most of my posts are negative because if I am having fun, I am playing and not posting here. I come here when things go wrong so understand there is an underlying imbalance in direct feedback being negative. To that I want to say that although I have not agreed with many of your decisions on the Division 2, balance, gameplay, monetization included, I have always felt you made ones that tried to be at least the ones you could sleep with at night. Additionally, you all seem passionate about your games and it shows. In the Ubisoft portfolio, there isn't a game I would just hate to play or what I would call an absolute bomb. You are a game company that does good work and for that Ubisoft/Massive are not even in the same league as EA. I am excited to see what you have coming down the pipeline and although I may be critical of your decisions, I do so with the same love and passion that I could be rewarded with a better game.

    Take a vacation and get to work gentlemen...Thank you for the Division 2.
     3 people found this helpful
    Share this post

  2. #2
    If we're to learn anything from the division that we take into this potential star wars game, make balanced gameplay, skip the % based damage (It's lazy as hell), no microtransactions, more customizations since the division 2 have really poor customization even for when it was released, give girls a feminine body as the missus said when she first started the game "Why does this woman look like a guy?" & make head, eyewear, neck & mouth different slots.. So basically don't do the division 2 is what I'm trying to say.
    Share this post

  3. #3
    Originally Posted by iSynden Go to original post
    skip the % based damage (It's lazy as hell),
    What makes % damage "lazy as hell"?

    no microtransactions,
    Game development is a for-profit business. It costs a lot of money to make a game, it costs a lot of money to maintain a game. "Oh they sold 3 million copies"... sure, but the people who say things like that have absolutely no idea of the costs associated with game developing.
    Share this post