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  1. #21
    The only thing they need to do for the Achilles Pulse is make the "exposed points" a bit more visible and keep the headhunter damage boost...
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  2. #22
    Originally Posted by As1r0nimo Go to original post
    Achillies pulse was thought out with Named enemies in mind. Why would you bother using it against red bars or basic elites in the first place?
    For example, Striker gear set.
    Everybody complain, that they can't keep stacks for long during missions. Guess what? You don't have to. Those stacks can increase your damage drastically. I mean, really. Chameleon, Memento, 4pc Striker. Critical hits with 60% crit chance goes up 900k per bullet (headshot) with 1000+ RPM. It melts tanks or robots, since i can easily get all stacks. That is the way of playing that set (you don't need that much damage against red or purple bars anyway).

    Same goes to Achillies pulse. It was made to finish off fat targets. So pulse a fat elite/named enemy, shoot him down way quicker. Done.
    Because pulsing a red...then getting a billion point headshot will proc headhunter....and then you slaughter everything...
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  3. #23
    Sircowdog1's Avatar Senior Member
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    Originally Posted by As1r0nimo Go to original post
    Same goes to Achillies pulse. It was made to finish off fat targets. So pulse a fat elite/named enemy, shoot him down way quicker. Done.
    Or you could just use a skill that's good ALL of the time instead of just specific scenarios.
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  4. #24
    Originally Posted by Sircowdog1 Go to original post
    Or you could just use a skill that's good ALL of the time instead of just specific scenarios.
    Does not exist.
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  5. #25
    Sircowdog1's Avatar Senior Member
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    Originally Posted by LateNiteDelight Go to original post
    Does not exist.
    No? Turret/Drone would like a word.

    Revive hive is on all the time, even if it only activates as a contingency.

    Shields are solid workhorses usable in any situation except EMP generators.



    The problem with Achilles Pulse is that it's very clunky to actually activate and then use. It's adding an additional step into the process of downing an enemy, when you could instead just be shooting directly without the middleman.

    If they can figure out a way to make actually enhance the existing process of shooting instead of getting in the way, then maybe it'll be good. In its current form, however, it's garbage.
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  6. #26
    Originally Posted by Sircowdog1 Go to original post
    No? Turret/Drone would like a word.

    Revive hive is on all the time, even if it only activates as a contingency.

    Shields are solid workhorses usable in any situation except EMP generators.



    The problem with Achilles Pulse is that it's very clunky to actually activate and then use. It's adding an additional step into the process of downing an enemy, when you could instead just be shooting directly without the middleman.

    If they can figure out a way to make actually enhance the existing process of shooting instead of getting in the way, then maybe it'll be good. In its current form, however, it's garbage.
    Drone can be flaky, and easily shot down by a couple of elites.

    Turret is stationary. Babysitting, blech.

    Revive Hive sometimes doesn't proc, or just rez's you into insta death fire circle. Meh.

    Shields are clunky, reducing mobility - I only use it in emergencies.

    All skills have tradeoffs. No skill is great.

    I have no earthly idea how Achilles Pulse is to use, likely not worth it, but it's no worse than any other skill. Guess we'll see in a few weeks.
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  7. #27
    Sircowdog1's Avatar Senior Member
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    Originally Posted by LateNiteDelight Go to original post
    Drone can be flaky, and easily shot down by a couple of elites.

    Turret is stationary. Babysitting, blech.

    Revive Hive sometimes doesn't proc, or just rez's you into insta death fire circle. Meh.

    Shields are clunky, reducing mobility - I only use it in emergencies.

    All skills have tradeoffs. No skill is great.

    I have no earthly idea how Achilles Pulse is to use, likely not worth it, but it's no worse than any other skill. Guess we'll see in a few weeks.
    Drone/Turret issues are solved by Rigger. Or just a lot of skill haste.

    Haven't had the Revive Hive bug out since TU10. And as long as you don't move after being rezzed, you're immune to everything for a few seconds. Wait til the fire goes away before taking action.

    Your personal preferences towards shields doesn't diminish their usefulness in literally every firefight situation.

    Yes, all skills have some tradeoffs. But Achilles Pulse currently doesn't provide benefit to match its cost to use. It will go down into the same category as Flame Turret and the Pulse hive. Joke skills that no one actually uses.
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  8. #28
    As1r0nimo's Avatar Senior Member
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    Originally Posted by Sircowdog1 Go to original post
    Drone/Turret issues are solved by Rigger. Or just a lot of skill haste.

    Haven't had the Revive Hive bug out since TU10. And as long as you don't move after being rezzed, you're immune to everything for a few seconds. Wait til the fire goes away before taking action.

    Your personal preferences towards shields doesn't diminish their usefulness in literally every firefight situation.

    Yes, all skills have some tradeoffs. But Achilles Pulse currently doesn't provide benefit to match its cost to use. It will go down into the same category as Flame Turret and the Pulse hive. Joke skills that no one actually uses.
    They are not solved by rigger. Hello, you will use Achillies pulse only with red builds, that a speced in HSD. Coz, why even bother with this skill, that is fully dependent from your HSD value????
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  9. #29
    Sircowdog1's Avatar Senior Member
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    Originally Posted by As1r0nimo Go to original post
    They are not solved by rigger. Hello, you will use Achillies pulse only with red builds, that a speced in HSD. Coz, why even bother with this skill, that is fully dependent from your HSD value????
    Have you read Rigger? Literal zero cooldowns. If the drone/turret is bugging or being destroyed, just reset it.

    And for all red builds, you're better off using glass canon and a crusader shield to let you keep firing more rather than waiting around hoping you'll be able to hit a randomly placed weakpoint on Usain Bolt NPCs having an epileptic seizure while dancing to 350 BPM techno music.
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  10. #30
    Needing to significantly weaken my guns to make a skill ok? You're making my argument for me

    I will never, ever, ever, ever equip Rigger [or Hard Wired]. They cater to exactly the opposite of what I find appealing about this game. The only reason I tolerate Eclipse Protocol is because of all the status effect challenges. Hell, my only other skill build is TipS with Sawyer's, so my guns are at least mediocre. Glass Cannon fails my balancing matrix [and forces overuse of the car door]. Though I am tempted to make a DPS/Skill Crit hybrid now that the Capacitor exists.

    Don't get me wrong, I occasionally use all the skills mentioned - depending on the situation - I just don't consider any skills to be great. Some are useable, some are not - for how I prefer to play the game.

    AP potentially fixes the one glaring weakness of an MMR build. I'm looking forward to trying it [and likely finding it meh, like every other skill]. Plus, can't use a shield with an MMR ¯\_(ツ)_/¯

    If someone can't hit a moving NPC with an MMR, this probably isn't the skill for them.
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