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  1. #11
    MrBdur's Avatar Senior Member
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    Originally Posted by UbiYubble Go to original post
    Been seeing a lot of Reflex Guard talk in the past few weeks. I haven't seen one concise opinion on whether it should be changed or removed all together.

    For those who want it removed: why? I saw some players say they feel RG is a "relic of an older version of the game" and doesn't have a place in a post-CCU For Honor.

    For those who want to see it changed: what aspects are you looking to see changed. Are you looking for a full fledged rework?
    It would be cool if the different classes all had their own style of guard, but at the moment, the only class with a different guard style is assassins.

    For this reason, it makes more sense just to standardize the guards as static guards, or make ALL GUARDS REFLEX.

    Maybe blend the 2 together, and allow players to utilize both guards simultaneously. Have the guard follow the directional input so that if you hold your guard in one direction, it stays up, and is therefor static. let it go, it becomes reflex and goes to neutral?
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  2. #12
    Holding the guard is too mutch of a hazzle in a game that has been remade in the CCU to become easier.

    One way to solve this would be to remove guard completely from assassins, but give them a little bigger dodge chanse window with no or very little recovery window, and have dodge cost 0 stamina.
    At the same time allso give them a general damage increase to place them finaly in the "asassin" category.

    If we give them static guard, then they becomes nothing special at all, just a blen and boring class, but current reflex guard has not had a place in the game since 19 and double that after the CCu update, so it has to be changed/redesigned this year!
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  3. #13
    Originally Posted by UbiYubble Go to original post
    Been seeing a lot of Reflex Guard talk in the past few weeks. I haven't seen one concise opinion on whether it should be changed or removed all together.

    For those who want it removed: why? I saw some players say they feel RG is a "relic of an older version of the game" and doesn't have a place in a post-CCU For Honor.

    For those who want to see it changed: what aspects are you looking to see changed. Are you looking for a full fledged rework?
    I will personally pay you $1,000 via Cashapp right now if you can screenshot anyone saying reflex guard is good & should stay in the game.

    The opinion on reflex guard being a relic of the past with absolutely NO PLACE in post CCU FH, could NOT be MORE concise.

    What advantages do assassins have over any other class? They run faster? They have less health, no hyperarmor minus Zerk, the worst perks of any class, & gain less renown than other heros except when they go on a kill streak in quick succession. They have no attack speed advantage, no crushing counters, nothing. They have noooo advantage over vanguards, hybrids or heavies.

    Now add a reflex guard where you think you are blocking but attacks constantly slip through as it resets to neutral & the little health you do have gets deleted cuz your guard reset.

    Take. Out. Reflex. Guard. All guards should be static. CCU made attacks LESS reactable which makes a REACTIONARY GUARD even worse than it was before CCU!

    It's mind blowing that you made this statement about the community opinion not being concise. Find me anyone that enjoys reflex guard or stated it is good for the chars that have it, in any way. I friggin dare you lol. You can't.
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  4. #14
    MrBdur's Avatar Senior Member
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    Originally Posted by Frozty85 Go to original post
    Holding the guard is too mutch of a hazzle in a game that has been remade in the CCU to become easier.

    One way to solve this would be to remove guard completely from assassins, but give them a little bigger dodge chanse window with no or very little recovery window, and have dodge cost 0 stamina.
    At the same time allso give them a general damage increase to place them finaly in the "asassin" category.

    If we give them static guard, then they becomes nothing special at all, just a blen and boring class, but current reflex guard has not had a place in the game since 19 and double that after the CCu update, so it has to be changed/redesigned this year!
    "Holding guard is too hard. Remove guard completely!! That will definitely fix the problem!!!"

    Just wow, my dude.
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  5. #15
    King_of_Xibalba's Avatar Senior Member
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    Originally Posted by UbiYubble Go to original post
    Been seeing a lot of Reflex Guard talk in the past few weeks. I haven't seen one concise opinion on whether it should be changed or removed all together.

    For those who want it removed: why? I saw some players say they feel RG is a "relic of an older version of the game" and doesn't have a place in a post-CCU For Honor.

    For those who want to see it changed: what aspects are you looking to see changed. Are you looking for a full fledged rework?
    I will give my opinion based in the fact that I mostly play assassins, since a year and a half.

    Reflex guard can be a brand thing for assassins but the risks having it are not worth the pros. Because actually there are not pros.
    In breach dealing with minions having to refresh your guard is hell. Much more against comanders, pikemens and your rival team at the same time.
    In the other modes, is just a pain to always need to refreshing your defense cause the confort of only having to worry about two directions is ausent in assassins, you have a third possibility unlike the rest of classes so reads can be tougher.
    It will work if devs could buff some assassins faculties like for example:

    less delay when switching guards
    deflects can have better windows
    when we are doing our first move from neutral allow some few ms more to be hide so a hidden guard could be useful (at the start of our chains only and only on the marker not the animation)

    if devs don´t want to help the most weak class well, let them be true assassins and let them have better damage numbers, cause right now vanguards are more assasins than assassins.It could work to have reflex obsolete guard but those character also having slightly better damage numbers(1-3 damage more)

    when I hear assassin I imagine a powerful duelist with high damage output and agile movements
    right now a kensei is more an assassin, only zerk and shaman can actually compare.

    or JUST QUIT THE MECHANIC

    at the very least add a second more to the time we need to another refresh of our guard.
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  6. #16
    Personally I wouldn't mind if the developers would remove Reflex Guard from the game.

    Although I don' have any problems whit it in duels, however in ganks... that is an entirely different story. I can't protect myself whit it in ganks, yes I play assassins quite rarely (133 total reps, 6 with orochi, 2 with gladiator and 1 with berserker) but in ganks it still feels inconsistent (to me).

    The removal of it would make some assassins really strong though, just imagine a berserker or a shaman or even an orochi with full guard... glorious but also scary in the same time.
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  7. #17
    In breach dealing with minions having to refresh your guard is hell. Much more against comanders, pikemens and your rival team.
    This is also very true.
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  8. #18
    The removal of it would make some assassins really strong though, just imagine a berserker or a shaman or even an orochi with full guard... glorious but also scary in the same time.
    Sorry, not full guard. I meant to write static guard.
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  9. #19
    Deflects better windows for sure, I actually land far more superrior block CC attacks with tiandi on outside lock opponents than deflects with any assasins in tfs.
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  10. #20
    Reflex guard needs to be removed..period

    Refreshing your guard constantly is just more work. Work we actually don't need when getting ganked by 3 or 4 people.
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