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  1. #11
    L3AND80's Avatar Member
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    I swear I don't understand this "obsession" that many people have for zombies, I agree with the rapier17 comment, virus-style zombies Resident Evil is not for the universe of The Division, which I read in the description of the next event of The Division, (Reanimate ) is as follows: enemies have created a TECHNOLOGICAL apparatus that manages to revive the dead (theory: I think that the "fresh" dead, who died shortly and have their whole body), that is, NOTHING of viruses, would be a connected apparatus to the brain of the "zombie", maybe this technology is already working in Hunters, who would be intelligent zombies thanks to the technological apparatus that increases their physical capacities with their AI working and triggering only parts that matter (aggressiveness, survival, etc.) of the dead brain , that is, a totally different concept from the drunken zombies of RE, who are rotten walking meat that want to bite you or spit acid or anything disgusting or crude.

    This idea of ​​the technological apparatus, if well worked, is acceptable, it is within the universe of The Division.

    Hardly this "mixing universes" thing works, the example the RE series itself gives us, whoever is a fan of the series knows about the success that the games were RE1, RE2, R3 and RECV ... until RE4 arrived, most say it is the best, BUT many others were not satisfied, I like RE4 myself, but for me it is not an RE, now let's think about RE5 and RE6 which is considered the worst RE, which was the main developer error?

    In wanting to change a survival horror style game to action, this is what happened from RE4 onwards, RE left his origins aside and the franchise almost ended, in RE4 we see "zombies" (called los ganados) using weapons, chasing, running and even dodging, in RE5 we have all this and "zombies" using motorbikes (???) and in RE6 ... which has nothing to do with RE, it looks more like The Division (in the worst sense, of course) than an RE .

    In other words, the RE series declined when it tried to leave its origin and enter the universe of The Division (RE5, RE6 and RE3RE), after all who wants to play RE, wants to play RE, who wants to play TD, wants to play TD and who wants to play Diablo, wants to play Diablo, that is, different universes.

    Things only got better when they realized that the RE style of play is survival horror, the worst RE (both normal and spin-off) are the ones that let the action stand out over survival (survival horror), RE7 and RE2RE are there to prove my point of view, only at RE3RE they have already started to falter again with the "frantic action" that suits The Division more than it does with RE.

    I hope that if something like TD is done, that it will be something well worked out, well explained, after all it is not because TD2 is moving towards the end of its life, that it has to go out and do something, after all there is still the HISTORY item, which it must be a hook for the next game.

    Just as I can't see zombies or demons and angels in The Division, I can't see aliens or cyborgs in RE or Diablo, that is, even though it is fiction, there is a limit that cannot be crossed ...

    ... you can, but it cannot be part of the main story, there has to be something apart as they commented on the event being in a place like the Dark Zone, but without history, totally outside the universe of the game.

    To summarize my point of view: the idea of ​​the event description is acceptable if worked well and down to earth, in the universe of The Division, but the idea of ​​"magical super-virus" that turns people into irrational zombies who only think in feeding on living things (Resident Evil universe), NO.
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  2. #12
    Because so much in this game has ended up being somewhat true IRL, I am OK with leaving the zombies out. LOL.

    In all seriousness, I'd say anything that puts additional content into the game would be a good thing -- especially a new faction.

    From a creative perspective, it wouldn't be hard to sell it. I would envision a cut scene showing the body bags you come across all over the place, as they unzip and a zombie crawls out.
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  3. #13
    I bet if there was no such thing as TWD, then zombie stuff wouldn't be played out. TWD killed zombie anything for me.
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  4. #14
    Metal_Greg's Avatar Member
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    Originally Posted by rapier17 Go to original post
    No, zombies are not plausible. What Amherst did in the Division was take an extent virus, a sample of which he was probably able to acquire as a virologist/immunologist, and then soup it up to create his super virus. There is no extent virus in human history that brings people back to life. There have been plenty of odd sicknesses such as the Dancing Plague of 1518, but they rather have a tendency to lead to death or wreck their hosts if they survive the infection. When the human body is dead, dead, dead, that is it. You cannot bring someone back to life once they are absolutely and definitively deceased. Which is why zombies are a fantastical invention that would require some form of magic to create. Even the Ophiocordyceps unilateralis fungus (yeah, don't worry, I had to look it up by - ironically - typing in 'zombie ants') keeps the host alive, piloting it towards their nest before the ant dies from the infection.

    Going down the route of 28 Days Later/28 Weeks Later with a virus that turns people into insane berserk psycopaths whilst they're still alive is one theme, but that is something that belongs to the 28 Days/Weeks films.

    I don't see why people want zombies in The Division games when the development teams behind the games could do something so much more original whilstkeeping with the Division's universe.* Zombies are so passé, we've been bombarded by them in popular media for decades and there have been swathes of films/TV & games about them. They are now unoriginal and frankly boring. Yes there was the Re-Animators Event, but that caused me concern because of its similarity to the zombie-concept and I'm glad I've not played that event since; if it has turned up again I've not turned it on (like other events I'd already completed). It is perhaps the event I disliked the most, and I hope it was only meant to be a sop to those who want zombies.

    When Rainbow Six was released in 1998 it was all about a hardcore, realistic game in a real-world setting and environment. The same with the original Ghost Recon. Yet now their successors are very different beasts compared to the games that won me over to Tom Clancy. Realism has wandered off drunkenly, with only the real world setting and environment remaining. With a zombie mode or event that would chip further away at the last thing Tom Clancy games have, staining The Division games with something they do not need in them. It doesn't matter whether it would be a limited event or not, it would have happened and set a precedent that would drive me, and other players I am sure, away from the games because we want the real world setting, not fantasy tropes that do not belong in Tom Clancy games.

    It may happen one day but when it does I will certainly be keeping away.

    As for what they could have done with Kenly? How about something dripping with tension and fear, using lighting and sounds to creep us out whilst Hunters appear randomly to attack us as we try to complete objectives? They could have had packs of wild dogs leap into rooms through doors or windows, giving us a new mass threat to deal with quickly. There are all sorts of things they could do as a nod to the tension and horror of the old Resident Evil games, and maybe that is what they had in mind. At least I hope it is, because zombies? Blegh.

    *This is not to say a game like the Division could do a zombie game well, with its core mechanics and gameplay it would probably be rather good. Just not in The Division.
    my point was that the idea of zombies can be changed and turned into something a bit more grounded in reality. I'm not saying put zombies in division I'm just saying they could turn this into something like the 28 days thing but maybe a bit more realistic. as for that belonging to 28 days, the division is already heavily based on the book Directive 51 so i'd say borrowing themes is already on the table. and besides, media borrows themes from other media all the time.
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  5. #15
    Metal_Greg's Avatar Member
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    Originally Posted by L3AND80 Go to original post
    I swear I don't understand this "obsession" that many people have for zombies, I agree with the rapier17 comment, virus-style zombies Resident Evil is not for the universe of The Division, which I read in the description of the next event of The Division, (Reanimate ) is as follows: enemies have created a TECHNOLOGICAL apparatus that manages to revive the dead (theory: I think that the "fresh" dead, who died shortly and have their whole body), that is, NOTHING of viruses, would be a connected apparatus to the brain of the "zombie", maybe this technology is already working in Hunters, who would be intelligent zombies thanks to the technological apparatus that increases their physical capacities with their AI working and triggering only parts that matter (aggressiveness, survival, etc.) of the dead brain , that is, a totally different concept from the drunken zombies of RE, who are rotten walking meat that want to bite you or spit acid or anything disgusting or crude.

    This idea of ​​the technological apparatus, if well worked, is acceptable, it is within the universe of The Division.

    Hardly this "mixing universes" thing works, the example the RE series itself gives us, whoever is a fan of the series knows about the success that the games were RE1, RE2, R3 and RECV ... until RE4 arrived, most say it is the best, BUT many others were not satisfied, I like RE4 myself, but for me it is not an RE, now let's think about RE5 and RE6 which is considered the worst RE, which was the main developer error?

    In wanting to change a survival horror style game to action, this is what happened from RE4 onwards, RE left his origins aside and the franchise almost ended, in RE4 we see "zombies" (called los ganados) using weapons, chasing, running and even dodging, in RE5 we have all this and "zombies" using motorbikes (???) and in RE6 ... which has nothing to do with RE, it looks more like The Division (in the worst sense, of course) than an RE .

    In other words, the RE series declined when it tried to leave its origin and enter the universe of The Division (RE5, RE6 and RE3RE), after all who wants to play RE, wants to play RE, who wants to play TD, wants to play TD and who wants to play Diablo, wants to play Diablo, that is, different universes.

    Things only got better when they realized that the RE style of play is survival horror, the worst RE (both normal and spin-off) are the ones that let the action stand out over survival (survival horror), RE7 and RE2RE are there to prove my point of view, only at RE3RE they have already started to falter again with the "frantic action" that suits The Division more than it does with RE.

    I hope that if something like TD is done, that it will be something well worked out, well explained, after all it is not because TD2 is moving towards the end of its life, that it has to go out and do something, after all there is still the HISTORY item, which it must be a hook for the next game.

    Just as I can't see zombies or demons and angels in The Division, I can't see aliens or cyborgs in RE or Diablo, that is, even though it is fiction, there is a limit that cannot be crossed ...

    ... you can, but it cannot be part of the main story, there has to be something apart as they commented on the event being in a place like the Dark Zone, but without history, totally outside the universe of the game.

    To summarize my point of view: the idea of ​​the event description is acceptable if worked well and down to earth, in the universe of The Division, but the idea of ​​"magical super-virus" that turns people into irrational zombies who only think in feeding on living things (Resident Evil universe), NO.
    yeah man, I agree.
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  6. #16
    Originally Posted by L3AND80 Go to original post

    To summarize my point of view: the idea of ​​the event description is acceptable if worked well and down to earth, in the universe of The Division, but the idea of ​​"magical super-virus" that turns people into irrational zombies who only think in feeding on living things (Resident Evil universe), NO.
    Because nano drone stations that can literally revive an agent from the dead & agents being able to carry thousands of rounds of ammunition without mobility loss is grounded realism. Let's not forget some individuals such as hunters can "Goku Instant Transmission" out of conflict even in the middle of an open massive field.
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  7. #17
    Metal_Greg's Avatar Member
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    Originally Posted by VampiricVulpix Go to original post
    Because nano drone stations that can literally revive an agent from the dead & agents being able to carry thousands of rounds of ammunition without mobility loss is grounded realism. Let's not forget some individuals such as hunters can "Goku Instant Transmission" out of conflict even in the middle of an open massive field.
    good point. also enemies can literally become immune at times.
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  8. #18
    YodaMan 3D's Avatar Senior Member
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    Originally Posted by VampiricVulpix Go to original post
    Because nano drone stations that can literally revive an agent from the dead & agents being able to carry thousands of rounds of ammunition without mobility loss is grounded realism. Let's not forget some individuals such as hunters can "Goku Instant Transmission" out of conflict even in the middle of an open massive field.
    Originally Posted by Metal_Greg Go to original post
    good point. also enemies can literally become immune at times.
    Or you can Massive to change TD series from what it is late in the games life to match what other Zombie games have already done. Especially, when they have already stated they are working on other games. Most likely the resources aren't there to make a Zombie game out TD. To me this kind of transition would need to be made early if not prior the game release. Not to mention that in the original game, the Devs had zero interest in adding Zombies.
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  9. #19
    As I suggested in my own post, my suggestion would be to consider it a nightmare you have while tossing from side to side in your bunk bed in a safe house - that way it won't break the pureness and perceived realism of DV2.

    In the end the idea is just an additional, fun, easy to implement* game mode to extend the life of this game I think we all here like quite a bit :-)

    *As compared to making an extension such as WoNY. This of course is an assumption on my part - I have done game development in the past, but that was a while back and not on that scale, so I might be wrong...

    Originally Posted by rapier17 Go to original post
    This is not to say a game like the Division could do a zombie game well, with its core mechanics and gameplay it would probably be rather good. Just not in The Division.
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  10. #20
    moesuvious's Avatar Senior Member
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    nah, they should do it. Fancy the TD1 DZ into a zombie apocalypse, its literally made for it with all the body bags lying around, zombies could just start popping out and attacking. Could care less abut the reality of it, about 20% of what our agent can do is real, the rest is just magic, just like zombies. Basically, any added game mode would be welcome, the manhunts are trash at this point, too much of the same and lets not even talk about Summit, its fine for targeted loot but the game mode is disappointing if that word can even justify it.
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