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  1. #11
    Not soooo far, WildCassowary.

    To develop a good interesting game is a very hard work!
    Many people just don't understand it.

    If developers start listening to the gamers.....they will just bury the game.


    On the one hand they should listen to them on the other they should do their own way.
    There will always be dissatisfied people.
    There will always be different wishes.

    Developers should have their own game plan.

    They know the game from A to Z.
    They see it as one organic whole.
    Story, missions, tempo of the game.....its desired effect on us.

    With their "good intentions" gamers will only spoil everything.
    But it doesn't mean that there should be no gamers intentions.


    (Imagine if, developing Outlast, its developers start listening to the wishes of the gamers.
    "Add hammer!", "Add pistol, Ak...."
    "Let's replay the missions!" and so on.

    But some wishes and conclusions should be taken into account.
    Oulast2 - was good, but not scary enough.)


    To make the game interesting developers should use many psychological tricks.

    They should make the gamer dance their tune!
    It's very important.

    Developers shouldn't dance gamers' tune.

    We should dance their tune - and be happy.
    "Wow! I never thought I'd like it!"

    Yes, there will always be something that we don't like, some inconveniences but its also a part of a good game.

    For instance, there are people who replayed FarCry3 dozens and dozens of times.
    Would they have played the game so many times if they had been able to replay missions?!

    Moreover, ability to replay missions breaks the flow of time that flowing forward.
    It brings you back.
    But times flows forward. Game flows forward.
    Returning back and redoing something we break the flow of the game.

    Replaing missions - is Anti-Immersive!
    It's immersion breaking.

    You can't take a ball and replay a penalty.... No matter how fantastic it was. No matter how enjoing it was.
    That wonderful moment can't be returned.
    It will leave only elusive sweet taste.
    The butterfly flew away!

    This is a game.
    By the way, Game, as a phenomenon, is a very religious thing.

    Our desire to control everything spoils many things...
    And may spoil the game.
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  2. #12
    HorTyS's Avatar Senior Member
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    Feb 2003
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    While I don't think it's a feature I'd use enough to ever request myself, I wholly support the addition of such an option and do not believe there to be a valid argument to oppose it.
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  3. #13
    So, WildCassowary, I have to start from afar....

    I can't start with "No to replay option!"
    It will look like sabotage.


    I think everything that makes game artificial, everything torn out of context is bad.

    To liberate the same outpost three times, in different difficulties, in New Dawn - was bad.
    It was wrong decision!

    It looks very artificial, torn out of the game context and anti-immersive.

    It was like previous Assassin's Creed games - kill him from above, kill him from around the corner....more points for that.
    Why should I do that?
    Why should I jump like a trained poodle doing all that things?
    I want to kill him the way I want to but not someone else dictate me how to do it.

    Even if I have to kill somebody from above....it should be justified somehow.
    It must be a real need for that.
    It should be explained.

    The same with those ND outposts.


    Everything that breaks the natural course of events in the game - is bad.
    It's immersion breaking.

    Immersion is a heart of any good game.

    We want to immerse ourselves into that world.
    We want to forget about everything and escape there.

    Everything anti-immersive pull us out from that world and brings us back.
    Its like it sais - "It's only mechanic computer game! Don't go crazy! Wake up!"
    "You can replay the mission. You can stop the game by calling menu. You can liberate the same outpost three times......"

    And it pull us out again and again.

    But good game should help us lose ourselves in that world.
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