I do not think this game needs moves or heroes taken out but I do think there needs to be alot added and alot of nerfs and buffs to damage and timing for alot of stuff. I also think that people here should be coming up with new ability moves and combo ideas for their main and fav off characters and maybe moves for other characters offensive/deffensive that could make it all equal out on the battle field to help improve the game in a forward progression and help encourage different moves and styles of gameplay for ever player makeing all players hero's playstyle different and unique to each player's style in a collective mannor. But like ive siad a phew to many times in the past the way people i play with and against have ruined this game for me they spam lights they spam 50\50 combo starters with shugo and hito and lets be honest these 50\50's do way to much damage and they repeat the same 4 5 or 6 hit most powerfull rotations with different heroes with no shame its either they have no experience in fighters or they just dont care how they get a win.....but if larger combo's that did more damage then this stuff were added people would see opportunities to do something else instead of every player using the same hero techniques making it every time you encounter the same hero's to be the same fight youve already faught a thousand times.

Hito and shugo need to be finshed i do not think the devs had enuff time to finsh Shugo for release, so they never gave him combos outta his 50\50 combo starter then added a nuke load of damage to it and had his demon embrace combo ender do the same thing and called it a day. Then added a new character Hito as DLC to do kinda the same stuff to equal the battle field out. 50\50's are supposed to be a low damage dealing combo starter so you can drop a large combo before doing the combo ender input then start another. Not 1 shot nukes to repeat on the lowest lvl of skill For an easy win.

This would also work if these powerful rotations were nerfed lower to make full kit combo techniques more powerfull giving players who have actually practiced enuff to devolope a full kit rotation the upper hand instead the fastest or most powerfull 2hits into bash or gb then repeated the most powerful attack options for alot of heros. The way the game sits right now is making the game VERY casual friendly giving new or enexperienced players sit above players that have actually put enuff time into the game to even try to use full kits strats in combat. But letting Spam and small simple and powerfull repeatative attack rotation's win the day is not my idea of a good tournement based martial arts fighter... I do know that the direction of this game has been changed a few times and Ubi is now on the right track and FH has alot of potential. Something that I Highly Reccommend to put this game where it should be is a 1v1 combo breaker system and juggle like droppable combos...I Just hope these problems are addressed to make this into the fighting game it deserves to be.

Okay example i have started messing with the Shaolin in he does not have a bunch of lights that lead into bigger combos that can really be done with out tryin to confuse people with maybe a small light heavy infinite or 3 light tap combo to start with.... Then moving into QI dirrectly in the 1st 3 hitter combo or dropping it then moving into defence mode and going into Qi after the enimies turns over cuz he expects another light heavy infinite or 3 poke but instead i do a 3 poke or something then Qi into sweep and getting my flow going with different Qi stance combos...I could do a light heavy infinite over and over and win instead of continiuesly dodging spam but im forced to dodge it cuz im on last gen still and CCU is not in my favor but what fun is that... But when I start a combo with shaolins light, everyone is ready for his top attack and his side lights are so slow same with his heavies.. The spammer ends up winning from chipping at my health the whole fight me not being able to start a combo and having to defend against poor gameplay. This isnt my version of fun im sorry its not. I just think alot of players dont have much fighting game experience cuz alot of stuff i see done is just shamefull.

If any body has a better full kit skilled technique that works LMK... I have tried doing hard heavy fients into another direction but spamming beats this out aswel unless i just repeat heavy light infinite's with the occassional zone but my ego wont let me play like this.the reason I can't go into Qi out of the Infinite it is almost always parried by the 3rd hit into the combo. I will have to practice hard fient's into Parries what is shaolins parry punish? Oh ya Shaolin's dodge heavy attack should go into Qi if you hold it this would even the playing field against spam that does'nt have Hyper Armor so you dont need to continuesly be on the defensive. cuz it's so boring dodging spam and just doing one heavy from it over and over it is hard to catch a deflect with the CCU. But then again this does encourage people to deflect. Cuz Shaolin's Deflect is a Combo starter and works great 1v1 and pretty good in outnumber situations if you dont input the attack and try blocking any and all incoming attack from any enimies locked or exterior if you get a sucessfull block after a deflect with out an attack input the block turns into a free parry. But it is still very diffacult to catch a deflect for me at all.