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  1. #1

    Light spam suggested solution in CCU

    I have noticed that light spam seems to be an issue in the game. I did not play before ccu and I am fairly new but figured I would put in a suggestion.

    Some Heros have set patterns they must follow to execute light spam. I believe conq is right left right left and Bazerker is light heavy light hgt heavy and so on. These heros I find I have a good chance against and allow me to predict if they only light spam.

    The heros that have 3 to 4 chain light that come from any direction such as Valk, Orochi or Glad I find ridiculously hard to stop. You need a far higher level of skill to servive than the player pushing the one button while changing direction.

    My suggestion...
    Why not make all heros that have 3 or more chain light require a pattern? This would lower lights as a viable spamable option by making them less safe. They would still have utility as openers and the occasional light only combo but players would be rewarded for using more of thier kit than just the light spam.

    Again, I'm fairly new so let me know if you think this could work or not and why.
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  2. #2
    Well you're new so things like light spam are going to be effective. If you manage to climb the steep learning curve of the game it no longer is an effective tactic. Despite me playing this game for the entire length of it's life since beta i'd consider myself above average at best. I still occasionally succumb to someone who's just mashing out. But those deaths are few and far between. Hopefully you'll pick up real quick that the skill of this game comes primarily from knowledge rather than mechanical input.

    Anyway, to answer your question directly it wouldn't be a good suggestion because it would make them far too predictable in a game that already suffers from rather shallow combat. Conq's chain offense is awful so i'm going to ignore his mentioning. Berzerker's chains barely work as is because he has access to mechanics like hyper armor, special hard feint properties, and easy access to unblockable mix ups on top of 400ms lights. Orochi doesn't have any of those properties because his chains are regular chain offense. So forcing orochi to have to swap sides after every light is just going to make defeating him a joke. The most successful heros in the game have access to multiple properties in their kit and it flows in such a way that actually makes sense. Heros without these afforded to them are considered poor and do not see much representation in higher skill brackets.

    The CCU introduced a few mechanics/adjustments to help deal with "light spam" complaints. First the recoveries of light attacks in most cases are 700ms as are heavies. But because heavies impart stronger hitstun on block and hit than lights it puts them in what is dubbed frame advantage. Because of these recoveries existing on lights as well it makes them frame disadvantaged.

    To put it simply if you light attack and then try to light again the opponent has the ability to dodge out of your chain thus making any follow up option after said light whiffs easy to deal with. However say you simply fail to dodge out of a full triple light chain. If your opponent is going to try that again and you light at the same time they do you recover faster than them. Thus your light actually interupts them and its your turn to try something. This can be applied to things besides just regular chains. You can look at Black prior's dash bash as an example. Because that bash nets him a light finisher if he tries to bash you again be it a buffered bash or not your light will interrupt his.

    Besides FA/FD lights generally cost more stamina to use thus making it harder to blender someone to death. They also do weaker damage compared to heavies. Your main goal is to figure out what is and isn't FA/FD. learn how that effects the kit and itself so you can figure out what is and isn't possible. And then you figure out how those interactions interact with other hero's kits. Once you understand the fundamentals in the game, have decent execution on your inputs, and have a general base knowledge of hero interactions the game will play far differently for you. It's a very rough climb. But well worth it if you truly want to enjoy the game to it's fullest.
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  3. #3
    Lightspam is not viable against experienced players. Light attacks are quite weak right now.

    If a light hits you and you dodge, you will avoid the next light attack.

    Btw, Berserker has no light-light chain at all.
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  4. #4
    Originally Posted by Mafumoo Go to original post
    I have noticed that light spam seems to be an issue in the game. I did not play before ccu and I am fairly new but figured I would put in a suggestion.

    Some Heros have set patterns they must follow to execute light spam. I believe conq is right left right left and Bazerker is light heavy light hgt heavy and so on. These heros I find I have a good chance against and allow me to predict if they only light spam.

    The heros that have 3 to 4 chain light that come from any direction such as Valk, Orochi or Glad I find ridiculously hard to stop. You need a far higher level of skill to servive than the player pushing the one button while changing direction.

    My suggestion...
    Why not make all heros that have 3 or more chain light require a pattern? This would lower lights as a viable spamable option by making them less safe. They would still have utility as openers and the occasional light only combo but players would be rewarded for using more of thier kit than just the light spam.

    Again, I'm fairly new so let me know if you think this could work or not and why.
    Dude I started this game on november so I'm still a baby in this game also. Remember your first hour in the tutorial where the game teach you to guardbreak and counter-guardbreak ? Then your first week where you could not counter guardbreak once and get destroyed ? Then after a month when nobody could ever guardbreak you again unless on crazy feinting game ?

    Lights are the same. First time I fought a gladiator I was like, what the hell is this game. But it come in time. You learn slowly how heroes work and how people usually play their hero, and then you start to learn to read your opponent in the action. Look at some veteran duel, the amount of light parry is alarming.

    As for your suggestion, it would just make the game worst, because everything would be far too predictable. You know Aramusha ? he has a pattern and he is one of the easiest hero to deal with because of that (unless in the hand of a feint god player)
    Also, berserker does not have any light chain, it is light heavy light heavy, and if he "lightspam"you that mean that you fall for his feinting game. And no other hero than aramusha have a pattern, and he is the proof that it doesn't work.

    Also a lot of heroes have tools to deal with light spam (other than parry), the tru problem for me come from heroes who don't have any of these tools, and people know it so it is just open bar and they put a crazy pressure on you that just ruin your game and make you do mistake, so they have their cheap victory .

    So sorry but my only answer here would be to be patient, go to the training and set a orochi bot do do 3 lights chain and block it, block it and block it again. And when you are pissed off, throw heavies at him because it's an assassin bot so he have no guard and you can calm your nerve on this piece of sh** ^^"

    What hero are you playing if I may ask ?
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  5. #5
    Originally Posted by AbuZnood Go to original post
    Dude I started this game on november so I'm still a baby in this game also. Remember your first hour in the tutorial where the game teach you to guardbreak and counter-guardbreak ? Then your first week where you could not counter guardbreak once and get destroyed ? Then after a month when nobody could ever guardbreak you again unless on crazy feinting game ?

    Lights are the same. First time I fought a gladiator I was like, what the hell is this game. But it come in time. You learn slowly how heroes work and how people usually play their hero, and then you start to learn to read your opponent in the action. Look at some veteran duel, the amount of light parry is alarming.

    As for your suggestion, it would just make the game worst, because everything would be far too predictable. You know Aramusha ? he has a pattern and he is one of the easiest hero to deal with because of that (unless in the hand of a feint god player)
    Also, berserker does not have any light chain, it is light heavy light heavy, and if he "lightspam"you that mean that you fall for his feinting game. And no other hero than aramusha have a pattern, and he is the proof that it doesn't work.

    Also a lot of heroes have tools to deal with light spam (other than parry), the tru problem for me come from heroes who don't have any of these tools, and people know it so it is just open bar and they put a crazy pressure on you that just ruin your game and make you do mistake, so they have their cheap victory .

    So sorry but my only answer here would be to be patient, go to the training and set a orochi bot do do 3 lights chain and block it, block it and block it again. And when you are pissed off, throw heavies at him because it's an assassin bot so he have no guard and you can calm your nerve on this piece of sh** ^^"

    What hero are you playing if I may ask ?
    I'm trying to play Jorm. I am best with Bazerker. I know Bazerker does not have light chain. I was pointing out that he is locked to a patter forcing me to use faints in order to get anywhere.

    I hope y'all are right on being able to block the light spam. Right now it's super annoying if the player has any skill or decides to mix up the directions.

    Currently I have not figured out to to punish someone if I do block a light.

    I am glad to hear that there may be light at the end of the tunnel cause right now the game is not very enjoyable yet I see the potential.

    I am playing Jorm for the purpose of learning the game without light spam or soft faints as a crutch.
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  6. #6
    Originally Posted by Mafumoo Go to original post
    I'm trying to play Jorm. I am best with Bazerker. I know Bazerker does not have light chain. I was pointing out that he is locked to a patter forcing me to use faints in order to get anywhere.

    I hope y'all are right on being able to block the light spam. Right now it's super annoying if the player has any skill or decides to mix up the directions.

    Currently I have not figured out to to punish someone if I do block a light.

    I am glad to hear that there may be light at the end of the tunnel cause right now the game is not very enjoyable yet I see the potential.

    I am playing Jorm for the purpose of learning the game without light spam or soft faints as a crutch.
    Jorm is a very good character to play for the purpose of learning the game purely because you have to play very deliberately.

    Frame advantage/disadvantage hurts and helps him enormously. You actually would be better off giving up free damage in most cases than lose FA.
    And thanks to his nerfs on his bashes you can't constantly rely on any of them (outside his parry bash) because it's simply an awful thing to do cost wise in most cases.

    You'll really have to dedicate yourself to Jorm in order to actually get somewhere with him. If you can't fully commit to playing his rather unusual approach then you're far better off trying to pick up a hero that isn't mangled design wise. Someone like Warlord.
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  7. #7
    Originally Posted by Knight_Raime Go to original post
    Jorm is a very good character to play for the purpose of learning the game purely because you have to play very deliberately.

    Frame advantage/disadvantage hurts and helps him enormously. You actually would be better off giving up free damage in most cases than lose FA.
    And thanks to his nerfs on his bashes you can't constantly rely on any of them (outside his parry bash) because it's simply an awful thing to do cost wise in most cases.

    You'll really have to dedicate yourself to Jorm in order to actually get somewhere with him. If you can't fully commit to playing his rather unusual approach then you're far better off trying to pick up a hero that isn't mangled design wise. Someone like Warlord.


    Interesting. I have not tried Warlord. I am trying yo keep myself on a hero that forces me it be deliberate as you say.
    I love the asthetic of Jorm but open to others. I'll give warlord a shot and see how it goes.


    I started with PK but found her moves and abilities really one dimensional.

    When I get annoyed with light spam I switch to Bazerker for a bit.

    I appreciate all the advice so far.
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  8. #8
    Originally Posted by Mafumoo Go to original post
    Interesting. I have not tried Warlord. I am trying yo keep myself on a hero that forces me it be deliberate as you say.
    I love the asthetic of Jorm but open to others. I'll give warlord a shot and see how it goes.


    I started with PK but found her moves and abilities really one dimensional.

    When I get annoyed with light spam I switch to Bazerker for a bit.

    I appreciate all the advice so far.


    I am max rep with PK for a long time, and until the long awaited buffs are dropped, I really wouldn't advise you play her. She could be a really cool character, but is probably in the 5 weakests.


    Raider, Kensei and Warmonger are the probably best heroes for learning the basics- both have a little from everything, multiple good tools, and are very adaptable, straightforward heroes. Gryphon is not hard either, simple kit, strategic gameplay, adaptable. Jormungandr is really not a good choice, she is objectively weak and not too easy to use to its full potential (which is not much).
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  9. #9
    Originally Posted by Mafumoo Go to original post
    I'm trying to play Jorm. I am best with Bazerker. I know Bazerker does not have light chain. I was pointing out that he is locked to a patter forcing me to use faints in order to get anywhere.

    I hope y'all are right on being able to block the light spam. Right now it's super annoying if the player has any skill or decides to mix up the directions.

    Currently I have not figured out to to punish someone if I do block a light.

    I am glad to hear that there may be light at the end of the tunnel cause right now the game is not very enjoyable yet I see the potential.

    I am playing Jorm for the purpose of learning the game without light spam or soft faints as a crutch.
    The game has great potential but tbh, even after a while is kind of mixed emotions all the time. Of course when you know what you are doing, it is enjoyable, maybe 70% of the time, the other 30% are the case where you fall for lightspam, being ganked the whole game without having the possibility to play, or simply being matched with people far superior than you and so it's a bit of a joke.

    But when you have good game (respectfull player who try out skilled playstyle, crazy tie at the end of a match, hopeless situations that just turn over at the last minute, seeing your mixups actually work on people...), it is by far the most enjoyable gaming experience I had for a long time, maybe ever.
    But it is still frustrating, for example it's been a week that the game decided that I will only play with rep 150 to 450 people, while I'm only rep 40, and it's ok but I have to concentrate a lot to stand against some of these people, and against some I just can't do anything, if you add the ganking meta on top, yeah, 50% of my game are just miserable unfunny fail. But when it go the way I want, when I loot that piece of armor I wanted, when I parry that light, when I'm on the top scoreboard, It reset everything and I'm just ready for more.

    The worst thing is to start a new main. God, the more you gain experience, the more skilled player you are matched with, and the move difficult it is to start a new hero.
    I did start with berserker like you and it was really frustrating, Jorm is a better choice to learn I think. Good hero with powerfull punish and pretty straight forward playstyle. usually people will fear you and backdodge a lot to avoid your bashes, other hero get bullied because people know they will get no punish for spamming them.

    There is no real punish for blocking a light, except that it's your turn to attack, you broke the enemy chain so you can go on and attack yourself, if your opponent is spammy, but you can try a gb also but most people will cgb. But as a jorm you can go for a stamina bully bash a few time, and when you see that you opponent get dodgy to avoid it, you gb him instead. Jorm unblockables also have wallsplat properties, so keep that in mind because it can be cancerous for your opponent.

    And since you are a jorm you are good against lightspam, because when you will be able to block consistently, you will just turtle while your enemy exhaust himself, then bash him OOS, do your hammer slah thing and hop, 50% HP disappear. pretty much 80% of all the jorm I fight lol.
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  10. #10
    King_of_Xibalba's Avatar Senior Member
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    abu, the matchmaking is putting you with people of your caliber. The same happened when I was not 40 but 10 rep... I was against 70 and 100 reps , when I reached 15 I was against 300+reps, absurd at the time I thought, but now I know it wa sbecause I was smashing people of my rep range, yeah you know sessions of six hours straight in the training arena.
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