Agreed. The player base is where it's at completely because of mismanagement and lack of meaningful content. You can't make the same mistakes over and over and expect the community to not be upset and call you out on it. Either kill the franchise or do it correctly and listen to your player base. Gear 2.0 and the roll back suspensions killed this game. Gear 2.0 used up so many development resources that no new content was being made. It took us a full YEAR to get warlords, now another year with nothing but summit. A skyscraper without windows or personality that feels like a dingy warehouse.Originally Posted by Sircowdog1 Go to original post
They should have left the gear where it was and released 2-3 warlords sized DLC's with that time and resources, then not kicked the player base in the jewels for using an in game glitch, that nobody can convince me wasn't placed in the game by devs to exploit content at will for testing purposes.
In the end massive neglected this game, failed to listen to the community, misappropriated resources, then got on a high horse and stoned the community. What they should have done is evaluated why 1.5 million of their players felt the desire to use an exploit to feel powerful and like a bad mofo, and used that information to realize that's what players want. Instead they decided to slap everyone's hand, threaten the player base and act as if their own mistakes and skull density weren't the cause of why people did this in the first place.
Overall, management of the game made mistake after mistake and put a franchise that should be COD popular in a situation of total uncertainty. The only way back is to make Division 3 a masterpiece, and keep a full dev team on the game to keep a living, breathing, game with content updates and on point communication flowing. We will forgive them and this franchise can be epic, but it's high time for an exponential improvement in the communication and management of this franchise moving forward. A repeat of Division 2 means the end of the franchise. Our patience has run out.
I mostly agree with you, except for a few points:Originally Posted by chicagolongball Go to original post
I actually like the current gear system, barring armor. I think we have more diversity of effective and powerful builds than at any other point in the game. If they could somehow make the Armor attribute good for something(or replace it entirely), it would be even better.
Second, I think that it's the nature of gaming...especially online gaming....for players to want to cheat if it's easy to do so. I believe that whether or not players felt like they were powerful is largely irrelevant to why so many people cheated. Even if players had the power levels we possess currently, they'd still have taken advantage of the exploit. Why? Because it was easy to do.
That doesn't excuse the overreaction of Massive. Or absolve them of the mistake. If anything, after Massive saw the devastating effect it had on the playerbase, they should have been even MORE invested in re-establishing player goodwill with additional content and availability of items. Instead they doubled down with another raid that only a small percent of players even wanted, and locked even more items behind it.
I really REALLY wish I could see the inside of the decision-making process at Massive/Ubi. Because that sh*t makes no sense.
I don't disagree with you on gear. My point was simply, I'd rather have gear 1.0 and a couple of DLC's with additional content and game modes than use all those resources to essentially rebuild the game based on gear 2.0. I just think leaving it alone and creating a ton more content would have made more sense overall.Originally Posted by Sircowdog1 Go to original post
And yes I'd love to be a fly on the wall when some of these decisions were made. Is it just overriding arrogance from one or two people in position of power? Isn't there any voice of reason there? Or maybe management listens to their devs as much as they listen to their community, which is not much at all.
Cyberpunk's dev cycle didn't start until 2016.Originally Posted by dagrommit Go to original post
Welcome to five days agoOriginally Posted by Ludakr1s Go to original post
As noted earlier in the thread, the "development" lifecycle begins well before people start writing production code.
No Reflection/Leamington is working on own AAA Game and 2 VR Game With RedStormOriginally Posted by AU_Nexus691 Go to original post
Based of what we have learned in the previous game (division 1), this year will probably have another season repeating same old content and the next year Division 3 will launch.
It's happening again so i'm not going to bother with another release based on the same gameplay/concept. Unless they decide to bring some heavy based Survival gameplay this will be my last time i bother with the franchise.
700hours in Division1,
350hours in Division 2 i don't feel any longer the urge to repeat hundreds of hours on a shoot/take cover gameplay.