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  1. #101
    Originally Posted by Sircowdog1 Go to original post
    The Division games are Live Service games. The entire point of them is to continue to provide content and support for them.

    So yes, it is a question. Especially considering that the playerbase is where it's at largely due to the mistreatment, lack of communication, and overall shoddy work Massive has done.

    The real question is why anyone thinks this will be different under a new title like Star Wars.
    Agreed. The player base is where it's at completely because of mismanagement and lack of meaningful content. You can't make the same mistakes over and over and expect the community to not be upset and call you out on it. Either kill the franchise or do it correctly and listen to your player base. Gear 2.0 and the roll back suspensions killed this game. Gear 2.0 used up so many development resources that no new content was being made. It took us a full YEAR to get warlords, now another year with nothing but summit. A skyscraper without windows or personality that feels like a dingy warehouse.

    They should have left the gear where it was and released 2-3 warlords sized DLC's with that time and resources, then not kicked the player base in the jewels for using an in game glitch, that nobody can convince me wasn't placed in the game by devs to exploit content at will for testing purposes.

    In the end massive neglected this game, failed to listen to the community, misappropriated resources, then got on a high horse and stoned the community. What they should have done is evaluated why 1.5 million of their players felt the desire to use an exploit to feel powerful and like a bad mofo, and used that information to realize that's what players want. Instead they decided to slap everyone's hand, threaten the player base and act as if their own mistakes and skull density weren't the cause of why people did this in the first place.

    Overall, management of the game made mistake after mistake and put a franchise that should be COD popular in a situation of total uncertainty. The only way back is to make Division 3 a masterpiece, and keep a full dev team on the game to keep a living, breathing, game with content updates and on point communication flowing. We will forgive them and this franchise can be epic, but it's high time for an exponential improvement in the communication and management of this franchise moving forward. A repeat of Division 2 means the end of the franchise. Our patience has run out.
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  2. #102
    Another week has gone by still no state of the game. Not forgetting its been around 7 weeks since the last one, no communication since.

    Just adds to the disappointment of a potentially good game ruined by a bad development team.
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  3. #103
    Sircowdog1's Avatar Senior Member
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    Originally Posted by chicagolongball Go to original post
    Agreed. The player base is where it's at completely because of mismanagement and lack of meaningful content. You can't make the same mistakes over and over and expect the community to not be upset and call you out on it. Either kill the franchise or do it correctly and listen to your player base. Gear 2.0 and the roll back suspensions killed this game. Gear 2.0 used up so many development resources that no new content was being made. It took us a full YEAR to get warlords, now another year with nothing but summit. A skyscraper without windows or personality that feels like a dingy warehouse.

    They should have left the gear where it was and released 2-3 warlords sized DLC's with that time and resources, then not kicked the player base in the jewels for using an in game glitch, that nobody can convince me wasn't placed in the game by devs to exploit content at will for testing purposes.

    In the end massive neglected this game, failed to listen to the community, misappropriated resources, then got on a high horse and stoned the community. What they should have done is evaluated why 1.5 million of their players felt the desire to use an exploit to feel powerful and like a bad mofo, and used that information to realize that's what players want. Instead they decided to slap everyone's hand, threaten the player base and act as if their own mistakes and skull density weren't the cause of why people did this in the first place.

    Overall, management of the game made mistake after mistake and put a franchise that should be COD popular in a situation of total uncertainty. The only way back is to make Division 3 a masterpiece, and keep a full dev team on the game to keep a living, breathing, game with content updates and on point communication flowing. We will forgive them and this franchise can be epic, but it's high time for an exponential improvement in the communication and management of this franchise moving forward. A repeat of Division 2 means the end of the franchise. Our patience has run out.
    I mostly agree with you, except for a few points:

    I actually like the current gear system, barring armor. I think we have more diversity of effective and powerful builds than at any other point in the game. If they could somehow make the Armor attribute good for something(or replace it entirely), it would be even better.

    Second, I think that it's the nature of gaming...especially online gaming....for players to want to cheat if it's easy to do so. I believe that whether or not players felt like they were powerful is largely irrelevant to why so many people cheated. Even if players had the power levels we possess currently, they'd still have taken advantage of the exploit. Why? Because it was easy to do.

    That doesn't excuse the overreaction of Massive. Or absolve them of the mistake. If anything, after Massive saw the devastating effect it had on the playerbase, they should have been even MORE invested in re-establishing player goodwill with additional content and availability of items. Instead they doubled down with another raid that only a small percent of players even wanted, and locked even more items behind it.

    I really REALLY wish I could see the inside of the decision-making process at Massive/Ubi. Because that sh*t makes no sense.
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  4. #104
    Originally Posted by Sircowdog1 Go to original post
    I mostly agree with you, except for a few points:

    I actually like the current gear system, barring armor. I think we have more diversity of effective and powerful builds than at any other point in the game. If they could somehow make the Armor attribute good for something(or replace it entirely), it would be even better.

    Second, I think that it's the nature of gaming...especially online gaming....for players to want to cheat if it's easy to do so. I believe that whether or not players felt like they were powerful is largely irrelevant to why so many people cheated. Even if players had the power levels we possess currently, they'd still have taken advantage of the exploit. Why? Because it was easy to do.

    That doesn't excuse the overreaction of Massive. Or absolve them of the mistake. If anything, after Massive saw the devastating effect it had on the playerbase, they should have been even MORE invested in re-establishing player goodwill with additional content and availability of items. Instead they doubled down with another raid that only a small percent of players even wanted, and locked even more items behind it.

    I really REALLY wish I could see the inside of the decision-making process at Massive/Ubi. Because that sh*t makes no sense.
    I don't disagree with you on gear. My point was simply, I'd rather have gear 1.0 and a couple of DLC's with additional content and game modes than use all those resources to essentially rebuild the game based on gear 2.0. I just think leaving it alone and creating a ton more content would have made more sense overall.

    And yes I'd love to be a fly on the wall when some of these decisions were made. Is it just overriding arrogance from one or two people in position of power? Isn't there any voice of reason there? Or maybe management listens to their devs as much as they listen to their community, which is not much at all.
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  5. #105
    More chance of the developers playing their own game than them actually having a long term plan for this game.
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  6. #106
    its game over...unless d3 can fix all the exploits and bugs thats occurs in d2 in a big way...
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  7. #107
    Originally Posted by dagrommit Go to original post
    Man, you can tell who has zero knowledge of what's involved in creating a game. There have been plenty of games with long development lifecycles - Cyberpunk 2077 is just the most recent.
    Cyberpunk's dev cycle didn't start until 2016.
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  8. #108
    dagrommit's Avatar Senior Member
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    Originally Posted by Ludakr1s Go to original post
    Cyberpunk's dev cycle didn't start until 2016.
    Welcome to five days ago

    As noted earlier in the thread, the "development" lifecycle begins well before people start writing production code.
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  9. #109
    Originally Posted by AU_Nexus691 Go to original post
    Just on this Ubisoft Reflections and Leamington is looking for a ton of people of an unannounced project , maybe they might be doing the Div 3 franchise with Redstorm ???
    No Reflection/Leamington is working on own AAA Game and 2 VR Game With RedStorm
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  10. #110
    Based of what we have learned in the previous game (division 1), this year will probably have another season repeating same old content and the next year Division 3 will launch.
    It's happening again so i'm not going to bother with another release based on the same gameplay/concept. Unless they decide to bring some heavy based Survival gameplay this will be my last time i bother with the franchise.
    700hours in Division1,
    350hours in Division 2 i don't feel any longer the urge to repeat hundreds of hours on a shoot/take cover gameplay.
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